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Burnt cookies and frozen donut maker's oficial blog

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Gem Co

This is a small game i'm making. I may post the design doc. What's it about: You are on a weird planet. Your job is to mine. The most precious thing you mine are gems. You live off of them. How you play: You have to enter the underground tunnels. Then, i want it to each time make a random level based on the difficulty chosen. I will probably add some simple enemies and hazards, otherwise its too easy. I wan to make it so the player can't 'win the game'. It just goes on

Addictgamer

Addictgamer

Sick

Yes, i was sick since friday. I did go to school today. Meaning i have gotten well. Over the weekend, i snuck a lot of time on my laptop playing dwarf fortress, and i think i shouldn't have. Anyways, i have 1 adventure mode, and 2 very successful fortresses. The adventure mode is over a failed fort... First successful fortress has had no ambushes or sieges, but a ton of thieves and child snatchers. I lost one dwarf because of them and a huge raid of wild animals. It also has a

Addictgamer

Addictgamer

Whats up

Proggramming is, with heavy amounts of dwarf fortress and civilization 2.

Addictgamer

Addictgamer

Oh boy, an update!

Making a mod in dwarf fortress. Playing dwarf fortress. Playing civ 2. Playing Alpha Centuari, alien crossfire. Programming tankdown in smalltown. Programming orr a bit. I hurt one of my fingers very bad yesterday, and now it's harder to type...

Addictgamer

Addictgamer

A dwarf fortress 3D project

Ok, so I have a succession game in dwarf fortress on the bay twelve forums. Here's what I want to do: Take the intro story I wrote, and make it into a short movie. Probably only 1 minute, full 3D animated. I have already started, did the basic things first; Made the king's bowl, made the chair and table, then began to model the servant that comes in. The table is low-medium poly and so is the chair, so it doesn't look too good. However, I am impressed with how it turned out. An

Addictgamer

Addictgamer

Oh No, Another Derailment

First off. I've been working a lot on TankDown In SmallTown. Can't quite seem to fix all of these errors. Yes, Missiles are being added in, and I will soon start to work on the powerups. Victory has been implemented, and so has the victory screen. Although I can't get the screen to draw correctly. Second of all. RR Troubleshooter is still having troubles. I fixed the runtime errors, although now the text doesn't draw at all. Orr comes third. I have also got glitches and runtime err

Addictgamer

Addictgamer

Space Empires 5

I still haven't stopped playing this. lol. Lot's of fun Anyway, here's the stats. My current mission, I am playing as the Terraform Confederacy. The background goes like this. Some of the rock raiders were left behind on Planet U. They conquered all of planet before the LMS explorer returned a few decades later. By then, the rr's on planet U called themselves The Terraform Confederation. The RR's that had left likewise called themselves Rock Raiders United. The two forces jo

Addictgamer

Addictgamer

Space Empires Story Part 2

Now continuing my story. "FIRE!" The last shell of the confederations fleet is shot and collides with the wing of the enemy. "We destroyed their left engines sir, their movement is impaired. But we have not defeated them." "Then for the confederation we die." The ship's ion engines accelerate to full speed as it heads straight for the enemy frigate. A computer aboard their ship says, "Enemy covering distance, apparently committing suicide. Fire all weapons at point blank.

Addictgamer

Addictgamer

Missiles for the tanks

Yep, for the last hour, I have been working on adding missiles into tdist. green = done yellow = working on it red = errors black = not started yet Progress at the moment Firing Movement - Nearly done. Just need to fully test it and see if anything needs to be altered Ground collision detection - Sometimes it bugs, otherwise it's finished "Animation" - So far, I only made it swap sprites when it reaches the top of the screen. I plan on animating the flame for the other

Addictgamer

Addictgamer

Modeling

I'm impressed with how much I have improved in only a month. Visit this topic and explore the spoilers. The later the spoilers appear in the first post, the newer it is. At the time of the writing, the newest model is the one with the blue-ish hi-techish corridor. I have plans to make a few 3d renditions of some of my forts in Dwarf fortress, I wonder how it will turn out ^^. In other news, Status remains the same with TDIST. Now for a tidbit of unrelated

Addictgamer

Addictgamer

Nothing new for teh model

Yep, nothing. BUT, I have some new Ideas I will be testing out for ORR. Also, I just don't know how to start the legs. If some one could kind of "guide" me through it.

Addictgamer

Addictgamer

My 3D animation

Ya, just a short animation to motivate me. I wanted to use a high fps, but that took to long so I changed it to 5 fps and did 40 frames.

Addictgamer

Addictgamer

RRCODE

Just some random interpreted language I am making for fun. It isn't supposed to do anything useful.. I am currently at v 0.0.2, which now is testing interpreting from a file... Anyway, I'll post the language when I feel that it is good enough.

Addictgamer

Addictgamer

Vista In The Grave

Yes, vista has died...Some system32 files are corrupted, and only thing that can repair it is me running So, I have backed up almost everything I need/want, and will install in a while.

Addictgamer

Addictgamer

Updates on virtual world

I have rewritten the whole tile system to use a dynamic array. For those of you who are curious, here is something like what I did, only a lot simpler. //this keeps track of the total number of tiles that exist int tile_num; class tile { //data } tile *tiles[]; Now, let's say you want to draw all the tiles //the number of tiles in a row and the next is the number of tiles in a column. These are set when the map is loaded. int tile_num_r; int tile_num_c; void d

Addictgamer

Addictgamer

Open Rock Raiders Podcast

Yay! Hopefully this lets you guys know more about Open Rock Raiders, and it might even stimulate interest in the project. Both by the devs, and you, the members. If you guys have any suggestions, both for ORR and the podcast, please post them.

Addictgamer

Addictgamer

A Never Do With Sdl.

the_surface = SDL_DisplayFormatAlpha(the_surface); That will cause memory to be lost. It is unrecoverable - a memleak! Everybody's favorite! So ya, you're going to have to do something like this: SDL_Surface *the_surface = null; SDL_Surface *temp_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, NPP, 0,0,0,0); the_surface = SDL_DisplayFormatAlpha(temp_surface); SDL_FreeSurface(temp_surface); //Free this. Ya, I would have much rather preffered removing the temp_su

Addictgamer

Addictgamer

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