SKN Story Concept
Just quickly, I'm not writing up the WHOLE story right now, because I'm tired. But instead I will write up right now the new level I have designed, and later Level 24 + Level 25.
Level 08
Story: At the start the controls are locked + the camera so the player views the "Cutscene". With the new code I found, this will happen:
A whole bunch of Rock Monsters and Slimy Slugs are absolutly eradicating UDFC //Rock Raider// HQ, and the //Rock Raiders// are struggling to contain them. This is when a huge explosion goes off around the perimeter thanks to a C.O.W.A.R.D unit. This explosion kills off many of the Monsters, and causes the rest to run away.
The player must re-set up the defences and prepare a working perimeter in under 1:33. This is when a new wave of Monsters are expected to attack the building.
After the player holds down and kills off the monsters, the RR team must uncover a total of 50 crystals (2 Crystal Caches) so that they can dig there way out to the surface.
This level also is the last underground level, and serves as the bridge to the new environment.
As always, more info later,
Extreme110
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