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Showing content with the highest reputation on 02/24/2012 in all areas
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Am I Doing Dubstep Right? Some Work In Audacity
Fluffy Cupcake reacted to Cyrem for a topic
You're going to buy a stranger a $200 product? *suspicious eyes*1 point -
Hi There :d
Cyrem reacted to Cirevam for a topic
Along with what Sadie said, it's posting dozens of weather graphs and other kinds of long posts containing nothing but forecasts that only affect >1% of RRU that we don't like around here. Talking about how it's a super-nice and grand day (because oh wad the weather was great today) is perfectly fine.1 point -
Hi There :d
McJobless reacted to Sadie Meowsalot for a topic
The problem is he's posted in regards to the weather repeatedly in numerous areas of the forum subsequent to being asked to refrain from again doing so. It's spam and spam isn't permitted on RRU.1 point -
1 point
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Time Raiders
William reacted to Cirevam for a topic
Relearn to read, Sonic. These are the beta designs for all of the Time Raiders. Yes, they're a bit bland, and yes I know their feet aren't using the HP models (I have the entire HP pack installed, so I don't know what's wrong), but I want people to tell me what they think so I can improve. If you want closeups, I will provide. You already know what the Borg Raider looks like so I don't think there will be a problem with that one. The Pilot will not have Sparky's hat in the final game. That is just for fun.1 point -
Time Raiders
William reacted to Cirevam for a topic
I already have a style for the GUI with some of the graphics already made, but I haven't put them in place yet because I would have to rearrange my entire interface every time I wanted to record a video. I want the interface to be something that surprises people when they start the game for the first time. Alternate ending: I broke my game again whilst trying to mount a laser onto another vehicle. Never mind the fact that I'm using the same method that I used for another vehicle a long time back, and it wasn't the only with a successful laser conversion. Therefore I have no time to implement the new interface. Edit because I'm not a double poster: I finally figured out what was wrong with the Digtank's laser setup today. Its laser conversion is almost complete, all it needs is two little visual tweaks and that vehicle is done. The majority of you guys don't know what the Digtank looks like yet, unless I already posted a picture and I forgot. In the meantime, here's another picture: Vehicle defense + raider defense = nothing is a threat to you. Here the Unraveler is using its Monster Buster laser, which is a long-range slow-reload laser that doesn't drill through walls very well. Right now it's a OHKO weapon, so I might lower the ROF to once every three seconds or so. Only two other objects mount it, one being the Defense Station. The Bruiser's weapon is a laser taken off of a vehicle/gunstation and modified so it can drill and fire defensive shots. You'll see slightly different ones mounted on other vehicles.1 point -
Time Raiders
William reacted to Cirevam for a topic
I hope no one tries to stand behind a bulldozer when it's clearing rubble. You may also notice the yellow energy crystal; this is because Time Spheres are yellow. I just haven't put the model in-game yet.1 point -
Time Raiders
William reacted to Cirevam for a topic
Pop quiz. Which mech franchise inspired the Unraveler's design? Heavy Gear or Gundam? Answer is in the spoiler below.1 point -
Time Raiders
William reacted to Cirevam for a topic
Proof that I'm still working on Time Raiders: From now on I will be hyping this mod like Nintendo did with Brawl. I promise TR won't suck.1 point -
Time Raiders
William reacted to Cirevam for a topic
Enough. Like I already said, you're slot #1, which is impossible for anyone else to get.1 point -
Time Raiders
William reacted to Cirevam for a topic
I already have my own method in place, so there's no need to worry about it. People who are submitting numbers are choosing different ones anyways.1 point -
Time Raiders
William reacted to Cirevam for a topic
Once the drawings are closed on Thanksgiving I'll record myself making the rolls. I've already had two people send proper entries so we're on the right track.1 point -
Time Raiders
William reacted to Cirevam for a topic
I love how Cyrem doesn't follow the instructions outlined in bold red text when he's told us in the member location topic that he was the only one who followed instructions by sending an image to Nishliau.1 point -
Time Raiders
William reacted to Cirevam for a topic
Heyo, who's looking for beta positions? I remember posting this but I'll do it again. Things are coming along nicely and by the holiday season I should have almost all of the vehicles completed along with some buildings. Since balanced gameplay is key, I need people to test things to make sure the stuff that shouldn't be overpowered isn't, and to find out if anything is made obsolete by some other thing. As for choosing who gets the slots, I plan on using a die to choose. What people would do is pick a number between two and twelve, inclusive, then I would roll the only proper die I have two times and record those rolls on video to prove that I'm not cheating. I would do this a few times and if you chose a number that I rolled, you get a beta slot. This also means that if multiple people choose the same number, they'll all get a slot. I think twelve testers is a little much so I will probably limit it to seven or eight. Number 1 is reserved for Mouse since he's helping with maps NOT RESERVED FOR MOUSE BECAUSE ALL HE CARES ABOUT IS STUPID TECHNICALITIES. GAWD. Do not post your number in this topic. Send it to me in a PM with the subject line reading "Beta slot entry" along with your username. I'll close the drawings around Thanksgiving1 point -
Time Raiders
William reacted to Cirevam for a topic
I wonder if people realize that I only really need one person to help with levels, and since Mouse knows much about NPL scripts, he can also make really complicated ones without trouble. I was already planning on asking him for goal scripting assistance just for that reason. If you want to contribute a map, that's fine, but I'm not looking for more dedicated mappers. What I would rather have is voice actors since I can only do about two or three distinct voices myself. That won't be necessary until after the beta because the gameplay comes first, I haven't written all of the lines, and I haven't started on the cinematics. Do NOT audition in the topic because I'll ignore it. You'll have to wait until the beta, which should be done around Christmas. Finally, I'm doing almost all of the graphics so don't bother unless you want to rename and change the links on five sets of raider models, sans the tools. The reason for this decision is merely consistency, as I've built many of the TR models in real life first and tried to make them look like they belong to the same theme. The only other thing I would not mind someone else doing is a crystal-based biome, but not energy crystals. Think of crystals shaped like the ice biome's Solid Rock. If you want to make something like that, fine. If not, I'm already sketching it. Since I have an art class this semester I might get graded for working on the mod, which is a good thing.1 point -
Time Raiders
William reacted to Cirevam for a topic
Anonymouse offered his assistance with level design so he's officially a Time Raider. This means you don't have to wait until next summer to play the mod. Since I can now concentrate more on vehicles, buildings, monsters, and the story, everything may come sooner. Eh wot, a story? Is it more detailed than "get sucked into wormhole, find crystals to power up and go home"? Yes it is. I intend on 30-second to one minute vignettes that tell the story and each level will have one instead of a generic video being played before each level. The required levels will most likely have longer movies and the non-required missions will only be loosely connected to the story and will be shorter. I've figured out a way to make all of these in the Rock Raider engine itself, but I'll need to have several different sets of raider models all in one folder for it to work, which means exporting through LW9 or changing texture links. Not a big deal, but still annoying. A potential 25 minutes of animation, lip synced and with particle effects in some of them? That's 250 hours of work, even though I'm getting better with particles now that I know how they cheat the blink, and I can model all of the sets at once and stick them in an empty level. The beta comes first though.1 point