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Showing content with the highest reputation on 02/27/2012 in all areas

  1. lol username

    E3 Beta Gameplay

    http://www.youtube.com/watch?v=ywESxILzpKY Shows the old GUI (also seen in beta screenshots, which Drome Racers has a ton of if you look around), no music, less and sometimes different sound effects, and in general it seems more slower paced. Interesting. Also, not from E3, but more beta footage: http://www.youtube.com/watch?v=m4z-2zSJqJQ Gamespot also has a nice collection of beta screenshots, though there's more out there then that. I might compile them eventually.
    1 point
  2. le717

    LEGO Racers 1 EXE Parameters

    No, it shouldn't lock up if the game is in a weird resolution. I run it in weird resolutions sometimes and it runs fine. As I said, your computer may not support the game running at higher resolutions. I get that message every time I run LR1 on my flash drive in a high res. When you run a game in a different resolution other than it's native, never run it bigger than the highest resolution your screen supports. The screen cannot show it all, and it (the game) may crash. No, you do not need to have 16 bit color enabled to run in a custom resolution. They only need for that is run it in windowed mode. Yes, that's all you have to do. Here's a picture for easier reference: Just replace the numbers with the resolution you want the game to run it. And remember that the menu will be shoved into the top left-hand corner when in something higher that 640x480 (The game's native resolution). Again, origamiguy's pic to show: ^That screenshot is a little misleading. The minifig will be in the box as well. Rocket Racer is only like that because origamiguy was modding when that was taken. [moderator note: above image is dead]
    1 point
  3. Minifig9292

    ~The Brony Herd~

    Over at Facepunch, a buddy of mine made this comic. One of the funniest things I've read over there in a while:
    1 point
  4. Cyrem

    Unlimated Detail By Euclideon

    1. It's called competition. 2. Unlimited Detail is far from ready. 3. No one cares about looking at rocks in the pavement when you are playing an FPS. 4. There have been no proper game demos using this engine. 5. They haven't answered my question about storing unique data. 6. No drawbacks? Thats a laugh. 7. Graphics don't make games good anyway. ... Maybe useful to RPG players who get obsessed over their characters. They'll probably sellout to some company(like EA) offering like 50mill. Then the tech will get patents and no-one will be able to use it. Then they'll jack the games with so much DRM that you'll even need to send in photocopies of your grandma's license to prove you are a really person with a real family.
    1 point
  5. STUDZ

    ~The Brony Herd~

    @ CTXXTC:
    1 point
  6. Cirevam

    Time Raiders

    They stab vehicles and buildings with their front legs, and forcefully nudge raiders with their heads. Of course, they don't do that yet, but when all of the animations are complete they'll be able to do just about everything I intend. I made their test level, Exterminator, recently and I found a few interesting things. 1) I suck at making levels, and Exterminator is way too big and boring. I'll reduce the size by chopping most of the east side off and allocating more resources close to the starting position. There are enough to get a Support Station up within the first two or three caverns at around 50% oxygen remaining, so that's a good sign. 2) The spiders, as they are now, don't always actively attack your base. One or two will try to attack and if it fails, more will come. Since there are many groups of spiders spread out all over the level, this can leave your base undefended. 3) There's a glitch when they hit a bulldozer as it is clearing rubble, insta-killing it. I think it's because the BumpDamage animation is too short. Regular monsters don't have this glitch. 4) Sometimes, and this is the first time I've seen it, the bulldozer will spawn without the middle wheels. I have no idea why, because I immediately teleported one right after I saw that, and the second one had all six wheels. 5) Addict's NPL gave me an instant victory, so I turned NERPS off. I'll compile it myself and see if it's just his machine that's doing this. Regarding the size factor of the levels, I just remembered that the Host Station will move around in most maps, so you can just move your base as you progress through the map. It still takes way too long.
    1 point
  7. Cirevam

    Time Raiders

    A stud on the mech or the spider? If I were to put studs on the mech, there would be four on top because the real head is 3 studs long and 2 studs wide, and the part that holds the eye has no studs on top. The spider is about two times as large as a minifig (remember your cube laws, folks) so a stud might work, but I'll see how it looks with and without it. I'm nearly done with the spider model. It looks a bit like a virus at the moment, mainly because I haven't make it asymmetrical and added the top "lumps" just yet. Introducing new floor texture. I have no idea if I'll use this in the game or not. I just wanted something different for now. They have RandomMove and BumpDamage, so by chance one of them destroyed the Unraveler that was sitting nearby. Afterwards, I attempted to kill them, only to find out that they don't die when they reach zero health and continue to walk around. They have a Crumble activity and an animation, so what's the problem? Lair, if I don't find you before you read this, can you tell me what the issue might be?
    1 point
  8. Cirevam

    Time Raiders

    The only Legoized portion of it are the torso, head, and upper arms that are on the real-world model. The rest is non-Lego because I can't figure out how to make a visually-appealing quad-legged walker from Lego. I'll be adding a few things to it later, but none that will ruin the overall image. I just started on the Crystal Spider. It's based on amethyst. I will get WIP shots after I've completed most of it, which shouldn't take long as it's surprisingly simple. After that I'll work on levels so we can have a playable beta before 2011. That's not guaranteed, but it's a goal.
    1 point
  9. Tracker

    Time Raiders

    <opens can of whoop CIREVAM!> You censored me before I even posted. Are you sure you don't have a TARDIS? I know what the Featherfoot can do when stopping; go low and slliiddee. Needs more Lego overall.
    1 point
  10. Cyrem

    Time Raiders

    A boat? Cirevam's on a BOAT a m... better stop there. Looks great Cirevam keep this good work up and we'll be playing this mod not far from now :D
    1 point
  11. Cirevam

    Time Raiders

    Scaled and animated. All that's left is the drilling bits and the "oh noes I got hit by a monster" animations. I might move the wake effects back too, but it looks okay as it is.
    1 point
  12. Cirevam

    Time Raiders

    The Wave Master in-game. It's still a little big and the sailor stands up in it. I'm thinking of scaling it down further because the motors are huge compared to the raiders, but some say bigger is better. What's your opinion?
    1 point
  13. Cirevam

    Time Raiders

    I'm not sure. Maybe its drill will be as fast as an upgraded Small Digger's, but due to level designs with shoreline rock that is unreachable by anything but the Wave Master, it might have a ridiculously powerful drill. I see no point in waiting for over a minute to get through a wall that's hidden at the end of a long walled-off river. Maybe 30 seconds for Hard Rock would be reasonable, and 5 and 10 for Dirt and Loose Rock. Now that Thanksgiving is over, beta slot entries have been processed. Since there were not enough to necessitate a dice roll, everyone that submitted an entry will get to test the beta. The following is the list of members that get to do all of my testing for me help me make the mod a fun and challenging experience: PWNZOR addictgamer TheDoctor TheEPICtrainrider Anonymouse
    1 point
  14. Cirevam

    Time Raiders

    The legs are outboard motors and the "sail" is a stabilizing fin. This is a speedboat. ...but it's twice as fast.
    1 point
  15. Cirevam

    Time Raiders

    Behold the Wave Master. It's a remodeled Rapid Rider. That mount on the front will hold a plasma cutter for drilling walls. It might be a standard drilltip_null placed far away from the boat, or I might make it a laser. I'm thinking the former because I could make a cool plasma effect, and then it could also automatically drill if you mark shoreline walls for drilling. I should also put a small cargo bay in it, though there's enough room next to the mariner.
    1 point
  16. Cyrem

    Time Raiders

    I'm more then happy to help test the BETA for you, so I'll choose number <Removed>.
    1 point
  17. Cyrem

    Time Raiders

    Hey great work on this. It is really progressing well and I look forward to seeing it's eventual completion in the short future. Keep at it!
    1 point
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