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Showing content with the highest reputation on 06/26/2012 in all areas

  1. Cirevam

    Time Raiders

    Download Time Raiders Final Vehicle Pack here: Get the low-poly Protoss model if your performance suffers when lots of ore is around (included by default now): -------------------------------------- Time Raiders The LDS Geloden, a defense vessel employed by the Rock Raiders United organization, responded to a distress call from the LMS Explorer that was disabled in an asteroid field. They arrived at the coordinates but found nothing, not even asteroids. It was like everything there was moved somewhere else. The ship spent some time doing deep scans and eventually called off the search. They spooled up the wormhole generator used for FTL travel, but the fabric of space was still affected by the wormhole that had manifested there not long ago. The force of two wormholes on top of each other created a rift in the universe itself and sucked the entire ship into the borderworlds, transcending time and space. Now the crew of the Geloden try to traverse the strands of time in order to get back to the universe. Energy crystals and Ore don't exist. Instead there are Time Spheres and Protoss. Time Spheres are used to alter the flow of time, which allows them to reverse entropy. Eventually they learn that the spheres can be used to change the past, which grants them access to strange technologies that are clearly their own, but they didn't know they had. D E E P L O R E Classes Defense Equipment Building Tech Tree Vehicular Stuff Monsters Levels Characters The Wizard - Does what Chief does. He knew of Chief, but did not personally know him. Tempus - Anomaly expert, will guide you through early tutorials, does general voiceovers. Blast - Weapons expert, quartermaster. does some vehicle and weapon voiceovers, sounds like ACKNOWLEDGED! Endeck - Mineral analyst, does the "A Time Sphere has been located" voiceover, and for when you discover something. Is a Rama. Gimme more ideas if you want. Completed Things Nearly Complete (active development) Buildings are on the list for creation or reworks
    1 point
  2. Cirevam

    Time Raiders

    No. They can't move and they can't be shot with handheld beams, but they do shake if you shoot them with vehicle lasers. I want to use these as barriers that can be shot down in a level, but raiders still walk through them so that's pointless. I didn't see if vehicles drive through them but I'm pretty sure they would.
    1 point
  3. Cirevam

    Time Raiders

    Scenery objects! But for some reason they won't die. I thought I added the necessary stuff but I guess I missed something. I know Lair knows what to do so whenever he sees this he can throw a Seam Monster at me for forgetting.
    1 point
  4. The Slimy Slug

    Which Rock Raider Creature Do You Hate The Most

    I hate rock raiders. Pesky little bastars. WE WERE HERE FIRST!!
    1 point
  5. Oboe Shoes

    Some Guy Having Issues With Models Loading In Island

    Incase this is still a problem (Or if anyone else is having it) I was recently able to fix this by just going into config from the launcher, and setting the 3D device to the first one in the list. Something along the lines of "Ramp Emulation" I think.
    1 point
  6. Cirevam

    Time Raiders

    Both of you shut up. Time Raiders involves theoretical physics that no one understands fully, so if you have ideas drop them here, but don't act like you know everything and don't be a backseat moderator.
    1 point
  7. Cirevam

    Time Raiders

    The Stone biome will just be the standard Rock environment we have now, the Crystal biome will be the Ice environment but probably made to look more diamondized, and the Warped biome will be all dark purple and reminiscent of Xen. ...the last... I am the last... Power Paths are also going to look different. Those giant octagons just won't cut it. I'll need to think of something though.
    1 point
  8. Cirevam

    Time Raiders

    The slugs won't really be in four dimensions unless I make their moving animation similar to the hypercube up there. I know exactly how to do it in Milkshape, but I don't know how to do it with the way LRR handles animations. Besides, at that point they wouldn't even look like slugs. Instead, they might just utilize entanglement to move, so they'll probably "teleport" around instead of slithering along. This also means they'll be fast, so I'll probably turn them into glass cannons. One or two laser shots would take them down, but they would definitely be a common enemy. Also, I see how it's sorta like Data Raiders, but maybe that's because we're both sci-fi geeks.
    1 point
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