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Showing content with the highest reputation on 07/15/2012 in all areas

  1. Download Links: 1:1 L.M.S. Explorer (LDraw file that also works in studio 2.0): https://www.rockraidersunited.com/files/dl-r195/ 1:1 L.M.S. Explorer bridge (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r358/ 1:8 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r194/ 1:16 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r193/ 1:32 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r192/ [NEWS]: (2021-10-21): With a delay of about three weeks I noticed that this thread is 10 years old XD. Let's see, if I can come up with something insightful on the spot to distract from my "perfect" timing^^: I still think that this is a cool project and I would probably do it again . With today's software and hardware that's easier to do than 10 years ago and makes you appreciate the effort that the people at DDI & LEGO put into designing the ship over 20 years ago. In regards to what I expected from making this thread/model and what actually happened the results are a bit all over the place: on one side I hoped that it would get featured on blogs and websites besides RRU and maybe even getting the attention from the LEGO Company itself, but that didn't really work out (I only remember two times, where the model was featured in a blog or video). Maybe I am too introverted and not annoying enough on social media to make the existence of this ship known to everyone XD. On the other side this thread has gotten a ton of views and replies over the last decade and people started to integrate the ship model into a game (like Manic Miners from baraklava) or game engine or make MOCs based on the digital models. Also a big thanks to Cyrem and Cirevam, because otherwise RRU wouldn't exist as a central hub for Rock Raiders related content. Archive of older Announcements, News, Errata and Updates Development Story (original Text from 2011 + 2013 Update) Separate Bridge Model In LDD Links
    1 point
  2. Arthuriel

    1:8 scale LMS Explorer

    This is my latest creation. It has some flaws (e.g. the engines), but it was sometimes very hard to find the right pieces etc. Otherwise I chose this scale, because it was a challenge to build a smaller version which contains lot of details too. pieces: ~5000 to ~5300 bricks (depending on the version) building time: hmm, maybe 30 to 50 hours scale: not exactly 1:8 but very close to it (~1:8,25) (compared to my 1:1 scale version of the LMS Explorer, which is 975 studs long) construction program: LDD (but I have converted the model into ldr (MLCAD) and lcd (LeoCAD) files, too) dimensions: Length: 116 studs/ 91,36 cm/ 35,97 in. Width: 17 studs/ 13,49 cm/ 5,31 in. Height: 16 studs/ 12,70 cm/ 5,00 in. Picture (made in bluerender): Rotation Video (made with the bluerender rotation mode): https://www.youtube.com/watch?v=jI5mtplVLlk Older Render Pictures:
    1 point
  3. Cirevam

    Time Raiders

    Do it how you want it. If I don't like it I'll tell you how to improve it. Remember that I could do this by myself if I wanted, but I want to see what you can do, plus this gives you some more modding experience.
    1 point
  4. Cirevam

    Time Raiders

    You mean the transparent green boxes on the side of the power station? Yes, yellow would work best.
    1 point
  5. Cirevam

    Time Raiders

    Fengir made enough maps that I can pick and choose from what he made to fill in gaps, and I can make a few others that need a specific design. I don't know what would need skinning anymore because I have textures for every minifig. Oh, I haven't recoloured the Power Station's textures yet and I want that to happen, same with the Support Station. If you ever want to, and I hope you do, the textures for those two buildings should be recoloured to fit the Time Raiders general-purpose colour scheme, which is white with sky blue and black accents. Just look at the standard Time Raider and the Bulldozer for examples. There are pictures of them on the wiki, but you probably already knew that.
    1 point
  6. Kenney

    Bmp Files

    Any more information out there on how to create those custom BMP files? I'd like to recreate the original textures in updated HD sizes. Here's two sample textures I've created already;
    1 point
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