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Showing content with the highest reputation on 07/16/2012 in all areas

  1. Lair

    no

    this mod sucks
    1 point
  2. dead_name

    GDB Viewer 2

    Latest build: Beta 2 (adds SKB skybox support, DirectX issues not yet fixed) Old builds: Beta 1 Requires .NET Framework 4 Make sure to read the readme file to understand the controls. If you launch it with a -window flag, it will run in a 640x480 window. I am aware that some users are having DirectX issues, I am looking into this.
    1 point
  3. Cirevam

    World Textures - Wish List

    You can remove the promesh files for that biome and the game should not yell at you*. They're all LWOs with "PM" somewhere in the name and can be found in WorldProMeshes. Alternatively, there's a CFG setting right at the top called WallProMeshes TRUE, and changing that to FALSE might disable all promeshes in the game. * Ground tiles do not have promeshes in the vanilla game but they can be added in easily and Recharge Seams don't have them either, leading me to believe that the game doesn't care if they are there or not.
    1 point
  4. lol username

    Replacing LEGO Racers 1's game engine?

    Isn't this something like attempting to put a muscle car motor into an old Model T? If you're gonna try to replace the most important part of the game, why not just make an all-out fan recreation and improve the texture quality and model detail while you're at it? Start from scratch entirely? I don't see a point in trying to make a new engine to use assets over ten years old that were originally designed with a Nintendo 64 in mind. It just doesn't make sense, unless there's some special reason here I'm missing entirely.
    1 point
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