Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/21/2012 in all areas

  1. McJobless

    Portal 2's Music

    I don't care for specific sounds unless I'm extracting them. The soundtrack is a fantastic complication of amazing themes to match and amazing game.
    1 point
  2. The2Banned2One

    Skip Intro Videos (EXE Patch)

    Well instead of arguing over which way is better, let's just let people choose which one they'd prefer to use.
    1 point
  3. Cyrem

    EXPERIMENTAL C/R game

    Feel around on the floor for that object.
    1 point
  4. Vahkiti

    Modding Bionicle Heroes

    Hmm.. well I couldn't find your settings.cfg either. They weren't kidding when they said the engine was HEAVILY modified I guess. EDIT: I think I've narrowed down at least one plausible issue. There are no files in the cutscene_assets directory with the file extension of .ghg. HOWEVER this could only relate to why the PC version can't load the level at all. I'll dig around in the Gamecube version and if IT has them, that will confirm at least that issue. EDIT 2: There seems to be a LOT more debug and testing information left in the Gamecube iso, which tells me that it was either natively developed for the NGC, or just cleaned up a bit for file space on the PC. either way, I found some .htm files in the cutscene_assets folder. The only purpose they seem to serve is to give the devs some statistics on the related file: In any case, back on to what matters, neither version of the game contains a single .ghg file anywhere in its respective image, so I think we've pinpointed the issue. Now I guess I need to figure out how to edit this file to STOP referencing those files?
    1 point
  5. lol username

    Skip Intro Videos (EXE Patch)

    Except you can rename the original video files and have Legomoe's blank files take their place, like he specifically said in the topic for them, so that way the game loads the blank ones instead of the ones on the disc. Also, I'd rather not fiddle with an EXE.
    1 point
  6. Cyrem

    Sales

    Fortunately I'm not him Ok then.... prove it! Ask TLG for the numbers.
    1 point
  7. Lair

    Sales

    Fortunately I'm not him :smug:
    1 point
  8. Cyrem

    Sales

    You won't get a serious answer regarding sales volume because we aren't TLG. TLG might have an estimation stashed in their financial archives, but I doubt they'll give such information to any Joe. It would be in the tens of thousands or more.
    1 point
  9. Sharkly

    What Do You Look Like?

    That is quite disturbing. I shouldn't wonder if I'll have nightmares tonight.
    1 point
  10. TheDoctor

    Skip Intro Videos (EXE Patch)

    I argue my previous endorsement is safer and doesn't require additional software to preform. Why risk borking your exe when you can just rename a file?
    1 point
  11. lol username

    Skip Intro Videos (EXE Patch)

    Well, ok, but... Isn't that simpler? :P
    1 point
  12. Lair

    Email From The Creator Of Lego Island

    I beg you not to, for your own mental health. As demonstrated by Lair's own mental health. What do I have to do with it, I've never even dared to touch that that...thing.
    1 point
  13. STUDZ

    Rock Raiders United Incorporated Research - Help Wanted!

    Oh, YES. I remember... We need a room for The Chair. Hell, a whole FLOOR devoted to "The Devil's Toybox". We need an ARCHIVED DOCUMENT on all of the stuff involving The Chair.
    1 point
  14. Cirevam

    Time Raiders

    OKAY. I discovered things while trying to get the ATT into the game. All active Lightwave modders should listen up (especially you Extreme) because this is important. Here are my findings and a picture of my frustration: WHEELS ARE NEEDED TO DETERMINE THE POSITION OF THE VEHICLE IN THE GAME. WHY?!? Have two: vehicle spins about the axis with the missing dimension Have three: game doesn't know where the vehicle is, so it appears invisible and the game lags a lot Have four, five, or six: vehicle is fine EXCEPTIONS: wheels cannot lay on top of each other because they are used to triangulate the known position of the vehicle. Hence Frozen Wheel Frenzy caused the Skid Steer to spaz out because the game didn't know where the wheels were for a moment. [10:08:11 PM] jamesster: ... why would they do that So what DDI decided to do was determine the position and rotation (pitch and roll in this case) of the vehicle not by comparing the angle of the parent null to the angles of nearby ground polygons and using averaging to figure out what the rotation of the vehicle should be, not by using the four corners of a box that would fit around the entire model to determine how high each corner should be, but by using wheels to stop the vehicle from rotating past the ground. Why else would vehicles constantly "fall" into the ground when their wheels are messed up? This had to be intentional. I think that vehicles are the only thing that use the ground to determine rotation, as raiders definitely don't. Monsters might but I don't remember. Just look at this crap. You can see that there are no wheels on the front, but I put them in the animation and in top view you can see them flying around. I seriously can't believe DDI would do this because it's so buggy unless things are just right. But this does explain why vehicles like the Hover Scout have invisible wheels: all vehicles need at least four wheels, no exceptions.
    1 point
  15. TheDoctor

    Uh... hai? :P

    Well yeah, they're not grumpy old men like you. Haven't you heard? My name is Jeremy Clarkson.
    1 point
  16. McJobless

    Can't install Lego Racers 2

    Yes, made by you. I'd like to see Patchman! install an entire overhaul.
    1 point
  17. McJobless

    Lixs Music

    Woah, woah, 40K, he just wants some music, not a freakin' advanced maths lesson ;P
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.