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Showing content with the highest reputation on 07/21/2012 in all areas
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Portal 2's Music
STUDZ reacted to McJobless for a topic
I don't care for specific sounds unless I'm extracting them. The soundtrack is a fantastic complication of amazing themes to match and amazing game.1 point -
Skip Intro Videos (EXE Patch)
pepper314 reacted to The2Banned2One for a topic
Well instead of arguing over which way is better, let's just let people choose which one they'd prefer to use.1 point -
1 point
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Modding Bionicle Heroes
McJobless reacted to Vahkiti for a topic
Hmm.. well I couldn't find your settings.cfg either. They weren't kidding when they said the engine was HEAVILY modified I guess. EDIT: I think I've narrowed down at least one plausible issue. There are no files in the cutscene_assets directory with the file extension of .ghg. HOWEVER this could only relate to why the PC version can't load the level at all. I'll dig around in the Gamecube version and if IT has them, that will confirm at least that issue. EDIT 2: There seems to be a LOT more debug and testing information left in the Gamecube iso, which tells me that it was either natively developed for the NGC, or just cleaned up a bit for file space on the PC. either way, I found some .htm files in the cutscene_assets folder. The only purpose they seem to serve is to give the devs some statistics on the related file: In any case, back on to what matters, neither version of the game contains a single .ghg file anywhere in its respective image, so I think we've pinpointed the issue. Now I guess I need to figure out how to edit this file to STOP referencing those files?1 point -
Skip Intro Videos (EXE Patch)
Lair reacted to lol username for a topic
Except you can rename the original video files and have Legomoe's blank files take their place, like he specifically said in the topic for them, so that way the game loads the blank ones instead of the ones on the disc. Also, I'd rather not fiddle with an EXE.1 point -
Sales
Retsnom Kcor reacted to Cyrem for a topic
Fortunately I'm not him Ok then.... prove it! Ask TLG for the numbers.1 point -
1 point
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Sales
Lair reacted to Cyrem for a topic
You won't get a serious answer regarding sales volume because we aren't TLG. TLG might have an estimation stashed in their financial archives, but I doubt they'll give such information to any Joe. It would be in the tens of thousands or more.1 point -
What Do You Look Like?
Retsnom Kcor reacted to Sharkly for a topic
That is quite disturbing. I shouldn't wonder if I'll have nightmares tonight.1 point -
Skip Intro Videos (EXE Patch)
Lair reacted to TheDoctor for a topic
I argue my previous endorsement is safer and doesn't require additional software to preform. Why risk borking your exe when you can just rename a file?1 point -
Skip Intro Videos (EXE Patch)
Lair reacted to lol username for a topic
Well, ok, but... Isn't that simpler? :P1 point -
Email From The Creator Of Lego Island
McJobless reacted to Lair for a topic
I beg you not to, for your own mental health. As demonstrated by Lair's own mental health. What do I have to do with it, I've never even dared to touch that that...thing.1 point -
Rock Raiders United Incorporated Research - Help Wanted!
McJobless reacted to STUDZ for a topic
Oh, YES. I remember... We need a room for The Chair. Hell, a whole FLOOR devoted to "The Devil's Toybox". We need an ARCHIVED DOCUMENT on all of the stuff involving The Chair.1 point -
Time Raiders
Lair reacted to Cirevam for a topic
OKAY. I discovered things while trying to get the ATT into the game. All active Lightwave modders should listen up (especially you Extreme) because this is important. Here are my findings and a picture of my frustration: WHEELS ARE NEEDED TO DETERMINE THE POSITION OF THE VEHICLE IN THE GAME. WHY?!? Have two: vehicle spins about the axis with the missing dimension Have three: game doesn't know where the vehicle is, so it appears invisible and the game lags a lot Have four, five, or six: vehicle is fine EXCEPTIONS: wheels cannot lay on top of each other because they are used to triangulate the known position of the vehicle. Hence Frozen Wheel Frenzy caused the Skid Steer to spaz out because the game didn't know where the wheels were for a moment. [10:08:11 PM] jamesster: ... why would they do that So what DDI decided to do was determine the position and rotation (pitch and roll in this case) of the vehicle not by comparing the angle of the parent null to the angles of nearby ground polygons and using averaging to figure out what the rotation of the vehicle should be, not by using the four corners of a box that would fit around the entire model to determine how high each corner should be, but by using wheels to stop the vehicle from rotating past the ground. Why else would vehicles constantly "fall" into the ground when their wheels are messed up? This had to be intentional. I think that vehicles are the only thing that use the ground to determine rotation, as raiders definitely don't. Monsters might but I don't remember. Just look at this crap. You can see that there are no wheels on the front, but I put them in the animation and in top view you can see them flying around. I seriously can't believe DDI would do this because it's so buggy unless things are just right. But this does explain why vehicles like the Hover Scout have invisible wheels: all vehicles need at least four wheels, no exceptions.1 point -
Uh... hai? :P
Lair reacted to TheDoctor for a topic
Well yeah, they're not grumpy old men like you. Haven't you heard? My name is Jeremy Clarkson.1 point -
Can't install Lego Racers 2
Lair reacted to McJobless for a topic
Yes, made by you. I'd like to see Patchman! install an entire overhaul.1 point -
Lixs Music
Leumeister reacted to McJobless for a topic
Woah, woah, 40K, he just wants some music, not a freakin' advanced maths lesson ;P1 point