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Showing content with the highest reputation on 10/13/2012 in all areas

  1. Lair

    Items that "Don't Exist"

    I assume you're taking that bit from the Lion King's Hakuna Matata song and violently replacing those terms with "Tamaya" and "Kabaya". You, sir, have punched me right in the childhood! I was talking about Tomayto Tomahto, but if that's the effect then sure, that's what I meant!
    1 point
  2. Lair

    Lego City: Undercover

    This entire topic, in a nutshell.
    1 point
  3. McJobless

    Lego City: Undercover

    So, buy the sets and not the game to show interest in the theme, and then keep flooding TTGame's email with stuff about how the game should have been multi-platformed.
    1 point
  4. Lair

    Lego City: Undercover

    If it doesn't sell well, TT will think it's because of the content and will never make another non-movie game again.
    1 point
  5. bartvbl

    LEGO Digital Designer LIF Extractor

    I have been trying to figure these out. I am at least certain that they contain the geometry data in some way. The files seem to have some kind of binary format, but from what I can see they have small repeating patterns, which could be 3D coordinates. The problem is that the files seem to be linked to each other in some way. For example, by far the smallest .g file is the one of the stormtrooper helmet, which of course has by no means the smallest polycount of all brick models. So I think it gets its other geometry data from other .g files. The directory name, "brickprimitives" seems to confirm this. The LFXML and XML files that share the names of the .g files define all the properties of the bricks. Mostly their physics simulation properties (bounding boxes, center of mass, etc). They have a link to a part number (a .g file) Edit: figured out why parts are split into multiple files; textured objects require a different kind of rendering, so it looks like parts of the brick that have different textures than the rest are separated into their own files. I have verified it with a few bricks, and all bricks that contain textures seem to be split up.
    1 point
  6. le717

    LEGO Digital Designer LIF Extractor

    I've known this for a while; just ask JMMB and Cyrem. The only reason there is an LIF extractor is because I approached them with info about it. I have a bunch of texture modding research I've never published on LDD modding. The videos used to be public, but I hid them a while back. EDIT: I've brought up a video. It was uploaded on Jun 21,2012, 3 months ago, about 5 days before this topic was created.
    1 point
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