Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/04/2012 in all areas

  1. Kenney

    LEGO Racers HD (mod project, WIP)

    LEGO Racers HD will focus on replacing the low resolution textures of LEGO Racers with new higher resolution ones. Screenshots: LEGO Racers HD design philosophy: Keep the original LEGO Racers drawing style (no photo realistic textures) LEGO-fy textures (add studs) Most textures drawn in vector Tools being used while creating LEGO Racers HD: LEGO.jam File Extractor by JrMasterModelBuilder LR Textures thread by Cyrem
    4 points
  2. Lair

    The Issue With Lego Island 3

    this is how not to make a post
    3 points
  3. Lair

    Tanning Pepper

    2 points
  4. Cirevam

    Rock Raiders: Couple'a questions.

    1) Slimy Slugs spawn based on certain criteria defined in the level's NPL script file. In Rock Hard they start spawning after you have eight raiders in the cavern and in Back to Basics they start spawning when you have ten or more Energy Crystals, with more spawning at once as you get more crystals. 2) Manually teleporting out a raider is sort of like rescuing it. Its shield will be recharged and you can teleport it back right away. If they lose all of their shield, that's basically a dead raider. They will not come back at least for the mission you're in. 3) The hard limit is 9 + 10 * (# of powered Support Stations). Even if there is no oxygen loss in a cavern, you still need Support Stations. 4) Raiders can shoot slugs with the handheld beams but the damage is terrible. Pusher Beams are the most effective if your raiders can push them away from buildings instead of towards them. 5) I know what you're talking about but I'm not sure what causes it or how to fix it. Maybe they get Idleness Syndrome too. 6) No, they only drain when using lasers or when Slugs are sapping your buildings. Silver crystals are ones being reserved for powering buildings. Green are ones you can use in construction. 7) Again, silver is reserved for building power. If you want to use a silver crystal to construct something, turn the building's power off and the crystal will turn green for you to use. 8) There are no ice erosion textures in the vanilla game. Baz's Mod adds some, I think.
    2 points
  5. Cirevam

    Voice actors?...

    You know, the best way to really settle this is to look at the transition between the three games. You never know what's going to happen to the island or their voices. The Infomaniac doesn't, and he's about a ZILLION years old! He's so old he probably doesn't even remember who Bill Ding really is.
    1 point
  6. Lair

    Voice actors?...

    How Because he is?
    1 point
  7. Cirevam

    Rock Raiders: Couple'a questions.

    It has nothing to do with hunger (which is a silly game mechanic) and more to do with there being too many tasks for raiders to check though that's probably not the only cause. And moving a raider away from the base isn't exactly the same as Idleness Syndrome. If a raider can't find a valid path to a task -- perhaps he's on the other side of that river -- then he can pick up materials but won't take them anywhere because the game can't draw a path back to the Tool Store. If a raider has to check hundreds of ground tiles AND hundreds of materials AND a dozen other raiders are also searching for things to do, the game can just crap out and raiders get stuck trying to find tasks. That's why Idleness Syndrome is usually more noticeable on large levels that can take over an hour to complete. Go into Rocky Horror, use debug key A to smash every wall, teleport in tons of raiders, and watch what happens. Raiders will stand around for longer while searching for tasks in that enormous map and may eventually catch Idleness Syndrome. That's the Infinite Laser Drain Glitch.
    1 point
  8. dead_name

    Mod Screenshot

    I haven't even changed those. I need to get the originals again. Ignore me, I know what happened. When I was applying the new files, I copied all of Cyrem's rips, including the particle effects, into the TESt folder, hence they broke. Now I know what he means by "Transparency still needs work". Cyrem's rips have the colors off very slightly (and I'm not sure why, I'm tempted to blame the LR1 game engine for supplying funky data to the graphics card). The TDB files (texture listings) specify a transparent color for some textures. It's simply that the TDB (and the original bitmap's palette) specifies the grass transparent color as RGB(5,42,23) while Cyrem's ripped texture has RGB(0,41,24) as the background color.
    1 point
  9. Kenney

    LEGO Racers HD (mod project, WIP)

    All the textures will be 512 x 512, although because they are vector they can be resized in a larger resolution.
    1 point
  10. Fluffy Cupcake

    LEGO Racers HD (mod project, WIP)

    Wow, this looks great! I think I speak for all of us into LRs when I say, We can't wait to see more!
    1 point
  11. lol username

    Voice actors?...

    ..... Seriously? :|
    1 point
  12. Cirevam

    The Future, and some questions.

    If it's not a remake of the original game and it has evolved into something much greater, there's no need to call it ORR.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.