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Tutorial: Skin Texturing
Rock Monster and 2 others reacted to Jimbob for a topic
For my first tutorial on RRU, I'd like to make a simple guide on modding Lego Racers by creating custom textures for the models. These textures replace current textures, they don't add new textures. I've written quite a lot, you should be able to skim-read through if you don't have the patience. Preparing the Mod This is often standard procedure when modding, but if you're not aware of what to do, follow these steps. You will create a new directory for your Lego Racers game in which you can safely make a new texture mod. 1. Find the install directory of your Lego Racers game. 2. Copy the containing folder (LEGO Racers) and paste it in the same directory. Rename this new folder to something suitable, e.g. 'RacersModded' (I've purposely made it twelve characters for the next step). 3. Inside the new folder, you will find the LEGO.JAM. Download JMMB's JAM Extractor, and use it to extract this file. 4. You should now have two folders inside the main LEGO_JAM folder, 'GAMEDATA' and 'MENUDATA', ready for modding. Making the Skins The texture files for models in LEGO Racers can be found in GAMEDATACOMMON and MENUDATAPARTDB. While both use the same file, the former is for textures seen while actually racing, while the latter is for textures that you see in the menu section of the game. To mod a texture, you first need to download these template texture files, ripped from the PC game. Inside you will find a collection of files including heads, headgear, bodies, and legs. These are the templates you will use to create new textures. The textures are named using a simple system. Files containing 'CHST' refer to the torso, files containing 'DFLT' are the face, 'LEG(S)' are the leg of the model and 'HELMET', 'HAIR' and 'HAT' are obviously those pieces of headgear. In addition, files containing 'MAT' are for in-game AI opponent textures. None of these can currently be viewed, which is why you downloaded the template skins. I've given a small explanation of them below. So, you simply need to draw over the template files in any image editor to create new ones! The files must be saved as .BMP images, but can be in any resolution (so long as it is a power of 2), allowing for textures of a variety of qualities. Remember, the first four textures above will only affect the player textures - it is the MAT texture that is used for AI opponents. Adding the Skins All characters in the Lego Racers game have a two-letter name assigned to them which is used in their relevant texture files. Some characters (mainly bosses) have all four textures, while others will share the standard ones. The naming system for the racers are as follows (in circuit number order, followed by alphabetical order, the two letters to the left are the file names): You just need to change the file names of your textures to match the characters in-game, then copy the files into the GAMEDATACOMMON and MENUDATAPARTDB folders. Original Skin Textures I have ripped all of the skin textures from the game, and you can click the link below to download them (thanks Xiron for the HELMET2 texture). JJ's LR Texture Rips They are saved as BMP images with the exact same names of the game textures for your modding convenience I've kept the original screenshots I took below in case it's easier for people. Bodies Here are all the bodies found in the game. Faces Here are all the faces found in the game. Headgear Here is all the headgear found in the game. Legs This section isn't complete yet, as the method I used to work out the files doesn't quite work with legs. How the Textures Work To help even further, I have begun to determine how the game maps the textures onto the models. So far I have worked out the helmet, body and legs - feel free to use these textures as reference when creating your own textures. Helmet The yellow section is the main area. The white square at the lower-left is used for the rest of the helmet, and the line of colours above this is the visor. Chest The black areas are not used, and you can use the screenshots below to determine the rest. It is worth noting that in menu selection, the game uses the right hand to texture the left hand too, while in-game both hands use separate textures. In addition, the template textures have shading, suggesting that the textures may have been designed to be more advanced before the final release. Legs Again, the black areas are not used. The leg texture has (annoyingly) only three areas to colour. The yellow area is the main portion of the leg (thigh and that-lower-part-no-one-knows-the-name-of), and the green area is used for the belt section. The red area is used for the foot, sides and back, which unfortunately restricts texturing items such as shoes. Screenshots Recompiling The final step in texture modding is to recompile the mod. Once all the modified textures are copied into the folders, you can either recompile the main folder into a JAM file using the Jam Extractor, or run the game without the Jam Archives. Then, voila! You have successfully created a texture mod!3 points -
The Elevator is busted
lol username and 2 others reacted to mumboking for a topic
"Use your brain! Oh... I guess that's over here..."3 points -
Studz is watching you...
Cirevam and one other reacted to AcePilot90 for a topic
"Hello, Laura..." (:<2 points -
Hurricane aftermath
s0d3rb3rg and one other reacted to McJobless for a topic
I thought for a second fun had returned and posted another weather report...2 points -
Studz is watching you...
Cirevam and one other reacted to lol username for a topic
I always feel like Studz Linkin's watching me Tell me is it just a dream? Whoa-oh-oh2 points -
Basil the bat...MAN?!
Alcom Isst and one other reacted to AcePilot90 for a topic
Basil the Batman is the future Basil the Batlord. does that make Willa Alfred? Yes.2 points -
The Infoderpiac's Hobbies (Series)
BerixMaster2010 and one other reacted to Lair for a topic
5: it's funny because he's a plant AND a zombie AT THE SAME TIME OOH 7: wouldn't he be happy that the greenred bricks are stolen? But in all seriousness, I think you've gone a bit overboard with this Infoderpiac thing. It's not meant to be spammed like this. He's just this anti-infomaniac. He's some evil reality-warping thing. He's also a joke. I made him up out of a random effect I used in a poop and didn't even think about it until Jamesster screenshot him. You're not supposed to look so deep into it, it's just something ridiculous like everything I make. Plus, this all seems a little out of character2 points -
LEGO Racers HD (mod project, WIP)
Zri reacted to Kenney for a topic
LEGO Racers HD will focus on replacing the low resolution textures of LEGO Racers with new higher resolution ones. Screenshots: LEGO Racers HD design philosophy: Keep the original LEGO Racers drawing style (no photo realistic textures) LEGO-fy textures (add studs) Most textures drawn in vector Tools being used while creating LEGO Racers HD: LEGO.jam File Extractor by JrMasterModelBuilder LR Textures thread by Cyrem1 point -
LEGO Adventures! Issue 6
someswedish reacted to mumboking for a topic
After a long time scanning and editing, I have finally uploaded scans of "LEGO Adventures!" Issue 6! 36 Pages long! Behind the Scenes: LEGO Statue of Liberty! Building Ideas: Keyboard, LEGO Alien, Candlestick, Cheeseburger, Playing Cards, American Flag, Train, Picture Frame and Drill! Comics: "The Red Ruby" and "Magma Moon Marathon!"! Colouring in: 4x4 travelling over a crocodile infested river! Facts: "Ancient Egypt" and "Racing Cars"! Puzzles: Spot the Difference (x2), Matching, Copy the Picture, Picture Hunt and Join the Dots! Quick build plans: "Egyptian Mummy" and "Racing Car"! Download (35.9MB)1 point -
AI Speed and Rubber-Banding
Lair reacted to Creator for a topic
So, yeah, I'm still trying to make the game harder for myself by means of messing with the opponents and their A.I. I was just wondering, what file determins the speed at which AI opponents move. I believe it has to be something located within the track-folders, but I have no idea what file it could be. I know that their maximum speed is linked to their starting position - Having the Baron von Barron start from Achu's spot will cause him to be far slower than usual, and vice versa. However, I also noticed that all opponents in the mirrored version of each track seem to be moving slightly faster than in the original, not-mirrored version. Can anyone confirm/falsify this observation? As for the rubber-banding, as most of you probably know already, it too varies depending on the slot form which a racer starts. Some racers have rather extreme rubber-banding on all of their tracks (again, I'm looking at you, Baron von Barron!), but some minor opponents only seem to exhibit a watered-down version of this behaviour on some but not all tracks. Specifically, I noticed Alpha Dragonis possessing weak rubber-banding on Knightmare-Athon and Islander on Amazon Adventure Alley and possibly Royal King on Ice Planet Pathway. As for the rubber-banding, I again suspect it's being controlled by files within each track's folder, yet again, I am somewhat clueless as of where to find it. So, yeah, can anyone help me with this? Does anyone have any idea on how to increase/decrease opponents' maximum speed or remove/add rubber-banding?1 point -
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Life-Size LEGO Bag End
Fluffy Cupcake reacted to lol username for a topic
LEGO has created a life-size LEGO replica of Bag End - or, rather, a life-size LEGO replica of the small-scale LEGO replica of Bag End. The model features working lights and real smoke in the chimney, as well as several giant-sized versions of the tiny LEGO Minifigure versions of the somewhat small inhabitants. The model will be featured at LEGO KidsFest events, so if there's one in your area be sure to check it out. Check out the video below to see how it was made, and as you do, keep an eye on the background of the workshop. You might be able to see some other interesting things, like giant Adventurers obelisks or the Island Xtreme Stunts logo hanging on the side of a shelf! http://www.youtube.com/watch?v=tfCWlH8E9rc Sources: Wired The official LEGO YouTube channel1 point -
The Brickster gets his Nick
lol username reacted to AcePilot90 for a topic
"Just what I wanted!" Meanwhile, Mama and Papa have a dispute.1 point -
Indiana... THUNDER?!
Mr. Eight-Three-One reacted to lol username for a topic
Technically Johnny is an Indy impersonator haha LIES ALL LIES1 point -
LDD Brick File Format
Alcom Isst reacted to hjmediastudios for a topic
I'll keep you all posted on my development. I'm closing to pushing out an alpha release of the software.1 point -
Indiana... THUNDER?!
Mr. Eight-Three-One reacted to lol username for a topic
GET OUT! Darn Johnny impersonators...!1 point -
The Infoderpiac's Hobbies (Series)
Lair reacted to mumboking for a topic
You could probably get the colours closer though...1 point -
The Infoderpiac's Hobbies (Series)
AcePilot90 reacted to Lair for a topic
NOT BE OVERUSED That is exactly how things die on the internet. [12/20/2012 10:46:59 PM] Cirevam: #infoderpiacoveruse1 point -
Lego City: Undercover
AcePilot90 reacted to McJobless for a topic
Pfft...son, when I was young I BUILT my own vehicle (actual physical LEGO sets and creativity).1 point -
Life-Size LEGO Bag End
Fluffy Cupcake reacted to Lair for a topic
oh yeah and the build is pretty impressive but the IXS1 point -
Lego City: Undercover
Lair reacted to Cyrem for a topic
Select vehicle? Pfft... Son, when I was young we BUILT our vehicles (LEGO Racers 1).1 point -
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LEGO CUUSOO Summer Review Results
STUDZ reacted to lol username for a topic
They're based on the concepts provided, not the specific images. This concept specifically called for a very high number of totally new pieces.1 point -
The Rock Raiders 7 Log
oldtopman reacted to PeabodySam for a topic
Back in 2008, I found myself feeling nostalgic for Rock Raiders. Therefore, I installed LEGO Rock Raiders onto my Windows Vista laptop and started anew. However, this time, I also decided to document my playthrough through what I called the Rock Raiders Vista Log, which you can read over the course of the BZPower Official Rock Raiders Topic starting here. However, as Steam and LEGO Universe entered my life, it became difficult to finish my Rock Raiders playthrough. As some of you may know from me joining Rock Raiders United, I have now installed LEGO Rock Raiders onto my Windows 7, and with a quick file transfer, I was able to continue where I left off. What was the logical solution? I decided to continue the Rock Raiders Vista Log... as the Rock Raiders 7 Log. A lot of this might seem redundant to a community established around Rock Raiders, but some of you might find this interesting, so I figured that I might as well post the Rock Raiders 7 Log here. These entries tend to be quite long, so I put them in spoiler boxes for the convenience of those who don't want to do a lot of scrolling. Day 16: 10/29/12 Day 17: 11/3/12 Day 18: 11/11/12 Day 19: 12/20/12 It's been fun, guys. I'm just so glad that, at long last, I have finally accomplished my goal of completing LEGO Rock Raiders.1 point -
The Rock Raiders 7 Log
lol username reacted to Lair for a topic
Dude. You have given me such nostalgia. With how familiar I am with Rock Raiders, I didn't think it was possible. But it was. This brought me back to my first times playing. Thank you, so much. And then there are the things I wish I could forget.1 point -
LEGO CUUSOO Summer Review Results
AcePilot90 reacted to Cyrem for a topic
I'm am most disappointed in LEGO's decision to fail the EVE Rifter, in fact... I'm angry. Support from CCP + LEGO Liked it + Community liked it = Failed?. "Business case" does not explain the reasoning behind the decision. As for their choice of the Time Machine, I will not be purchasing it. It's bland and lacks detail that it should have. The western set fail was going to happen due to Lone Ranger. Really, since Cuusoo projects are limited run and what you would call "special sets" there should not be any conflicts with "official" sets that get released everywhere... because these are not getting released in shops. Once again, disappointed by LEGO.1 point -
Axel's Mod 1.5 (Updated, 4/10/2015)
Lair reacted to Cirevam for a topic
I have recovered the files from rrubucket and reuploaded them after removing the apostrophes from the filenames. You'll find the new links in the original post. By the way, having those apostrophes in the filename caused the file, when downloaded, to create a folder named "Axel" and put the zip file inside and name it " 's Mod.zip" You put your mod inside of a folder within itself.1 point -
Basil the bat...MAN?!
AcePilot90 reacted to mumboking for a topic
Oh my, that's one of the best so far!1 point -
The Brickster gets his Nick
Mr. Skeltal reacted to Lair for a topic
This is in LEGO Island 2 after the Brickster kidnaps the Brickolinis. The cops are so incompetent he takes them easy. Station Master is next, then the Infomaniac and IXS begins.1 point -
2012
Lair reacted to Sonic322 for a topic
And what happens, then? Well, in Whoville they say - that the Grinch's small heart grew three sizes that day. And then - the true meaning of Christmas came through, and the Grinch found the strength of *ten* Grinches, plus two!1 point -
LEGO Racers: Island
Cirevam reacted to AcePilot90 for a topic
The true sequel to Racers. Features: Play as the locales of LEGO Island, and more special guest appearances as buildable drivers! Tracks based on the Island itself, Beneath the Phanta Sea, and much more! Improved car physics and different types of obstacles + terrain1 point -
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Lego City: Undercover
noghiri reacted to Lair for a topic
Just get the PC version? I mean, TT has said outright that they try to release their LEGO games on every platform and take advantage of the strengths and weaknesses of each, so it's not like this is only going to be on one console unlike every other big LEGO game they've done. PFFFFFFFFFFFFFFFFT1 point
