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Rocket Racer 3rd Place In Circuit
Creator and 4 others reacted to dead_name for a topic
OR, we could reverse engineer the AI path files and get an objective answer as to who's best. That'd require more effort though.5 points -
GDB Viewer 2
Noob Slayer and one other reacted to le717 for a topic
Again, if origamiguy does not mind, I have reuploaded them here. Enjoy. GDB Viewer 2 Beta 2 GDB Viewer 2 Beta 12 points -
Tutorial: Change the Brick Colors
Quisoves Potoo reacted to CaptainGolem for a topic
Hi. Here is a tutorial how to change the colors of the bricks you use to build a car.I hope it will help someone. 1.Extract your LEGO.JAM using one of the JAM extractors 2.Go to MENUDATA->PIECEDB 3.Now you see some files.You care only about the ones that end with "CSET.LEB".The first 2 or 3 letters are the names of the bosses example: CR_CSET.LEB = Captain Redbeard's car set 4.You open one of the CSET files with Notepad++ and find a color (black,green,ltgray etc.) and replace it with a different color.After you are done save the file. 5.Build a new LEGO.JAM using a JAM extractor 6.Play the game1 point -
Tutorial: Skin Texturing
Rock Monster reacted to Jimbob for a topic
For my first tutorial on RRU, I'd like to make a simple guide on modding Lego Racers by creating custom textures for the models. These textures replace current textures, they don't add new textures. I've written quite a lot, you should be able to skim-read through if you don't have the patience. Preparing the Mod This is often standard procedure when modding, but if you're not aware of what to do, follow these steps. You will create a new directory for your Lego Racers game in which you can safely make a new texture mod. 1. Find the install directory of your Lego Racers game. 2. Copy the containing folder (LEGO Racers) and paste it in the same directory. Rename this new folder to something suitable, e.g. 'RacersModded' (I've purposely made it twelve characters for the next step). 3. Inside the new folder, you will find the LEGO.JAM. Download JMMB's JAM Extractor, and use it to extract this file. 4. You should now have two folders inside the main LEGO_JAM folder, 'GAMEDATA' and 'MENUDATA', ready for modding. Making the Skins The texture files for models in LEGO Racers can be found in GAMEDATACOMMON and MENUDATAPARTDB. While both use the same file, the former is for textures seen while actually racing, while the latter is for textures that you see in the menu section of the game. To mod a texture, you first need to download these template texture files, ripped from the PC game. Inside you will find a collection of files including heads, headgear, bodies, and legs. These are the templates you will use to create new textures. The textures are named using a simple system. Files containing 'CHST' refer to the torso, files containing 'DFLT' are the face, 'LEG(S)' are the leg of the model and 'HELMET', 'HAIR' and 'HAT' are obviously those pieces of headgear. In addition, files containing 'MAT' are for in-game AI opponent textures. None of these can currently be viewed, which is why you downloaded the template skins. I've given a small explanation of them below. So, you simply need to draw over the template files in any image editor to create new ones! The files must be saved as .BMP images, but can be in any resolution (so long as it is a power of 2), allowing for textures of a variety of qualities. Remember, the first four textures above will only affect the player textures - it is the MAT texture that is used for AI opponents. Adding the Skins All characters in the Lego Racers game have a two-letter name assigned to them which is used in their relevant texture files. Some characters (mainly bosses) have all four textures, while others will share the standard ones. The naming system for the racers are as follows (in circuit number order, followed by alphabetical order, the two letters to the left are the file names): You just need to change the file names of your textures to match the characters in-game, then copy the files into the GAMEDATACOMMON and MENUDATAPARTDB folders. Original Skin Textures I have ripped all of the skin textures from the game, and you can click the link below to download them (thanks Xiron for the HELMET2 texture). JJ's LR Texture Rips They are saved as BMP images with the exact same names of the game textures for your modding convenience I've kept the original screenshots I took below in case it's easier for people. Bodies Here are all the bodies found in the game. Faces Here are all the faces found in the game. Headgear Here is all the headgear found in the game. Legs This section isn't complete yet, as the method I used to work out the files doesn't quite work with legs. How the Textures Work To help even further, I have begun to determine how the game maps the textures onto the models. So far I have worked out the helmet, body and legs - feel free to use these textures as reference when creating your own textures. Helmet The yellow section is the main area. The white square at the lower-left is used for the rest of the helmet, and the line of colours above this is the visor. Chest The black areas are not used, and you can use the screenshots below to determine the rest. It is worth noting that in menu selection, the game uses the right hand to texture the left hand too, while in-game both hands use separate textures. In addition, the template textures have shading, suggesting that the textures may have been designed to be more advanced before the final release. Legs Again, the black areas are not used. The leg texture has (annoyingly) only three areas to colour. The yellow area is the main portion of the leg (thigh and that-lower-part-no-one-knows-the-name-of), and the green area is used for the belt section. The red area is used for the foot, sides and back, which unfortunately restricts texturing items such as shoes. Screenshots Recompiling The final step in texture modding is to recompile the mod. Once all the modified textures are copied into the folders, you can either recompile the main folder into a JAM file using the Jam Extractor, or run the game without the Jam Archives. Then, voila! You have successfully created a texture mod!1 point -
Legends of Chima Handheld Games and MMO
STUDZ reacted to lol username for a topic
Is there something wrong with that? Then consider my reply directed at Cyrem as well. I wish! As it actually happened, LEGO Universe had little to no tie-ins with any existing LEGO products or themes at all, until Ninjago came in during its last few months (and by then it was too late). Oh sure, a model cameo here, a returning character there, maybe some very loose inspiration from a theme from fifteen or thirty years ago... But LU was largely its own thing, and a thing that had extremely odd theme choice within itself (how on earth did they ignore castle and town, staples of LEGO since the 70s, yet include random things like rock music and post-apocalypse?). It had nothing to back it up besides its own poorly executed marketing (I've seen countless comments on news articles about the closure from people that didn't know it had ever been released). This Chima online game is backed by sets, a TV series, action figures, board games, and two other video games, and overall has a much more advertising and appeal to LEGO's target audience. Not to mention the pricing - LU didn't get F2P and price drops until most had already passed it up, and initially the payments were too high for a good chunk of kids to consider ($40 for the disc plus an additional $10 every month). The same goes for Funcom's LEGO Minifigures MMO - The blind-bag minifigures are incredibly popular, even with people who aren't usually LEGO fans, the game will be F2P from the get-go this time, and the MMO encourages real-life purchases as the purchases encourage the MMO. That description is LU, not Chima. Ok, you've completely lost me here. How is creating a kingdom, exploring, questing, looting, and item crafting not related to Chima? It sounds perfect for the theme.1 point -
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Orr-Gml 3D
s0d3rb3rg reacted to Anonymouse for a topic
Oh by the way, does the "O" still stand for "Open"? Cause all you're giving us is an exe, that's not very open-source :P1 point -
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Tutorial: Skin Texturing
MrElephant reacted to Jimbob for a topic
This is the only one I'm missing. I used the used 3D Ripper so many times on his races but never received his MAT texture, only the textures used in the character creation... so perhaps he is unique in that he doesn't use a MAT texture? I guess it requires more research. I've been busy so haven't looked into LR texturing for a while.1 point -
Legends of Chima Handheld Games and MMO
STUDZ reacted to LimeKiller for a topic
Oooohhh... Yeah, sounds like Universe, but worse. Although I don't really have permission to say that because I was only a beta tester and never actually played the real game. What was interesting for me was the fact that it's actually... three games. And what was even more interesting is all the comments saying, "Aw, licensed LEGO games are so much better! Come on!"1 point -
Scientists discover a new Earth-size Exoplanet orbiting Alpha Centari B, but don't expect to fly there any time soon.
STUDZ reacted to Phoenyx for a blog entry
Alpha Centari B, the secondary star of the closest star system to earth besides our own, apparently has a new companion. First noticed on October 18th, scientists have recently revealed that a rocky planet 1.13 times the mass of earth orbits this neighbor of ours. However, this planet has orbital period of 3.236 days, meaning that it's extremely close to its parent star, and thus way to hot to be habitable. Xavier Dumusque of the Geneva Observatory in Switzerland and his colleagues discovered this planet using the HARPs spectrograph to break apart light from Alpha Centari B. After filtering out starspots and other noise, they found a tiny fluctuation that they claim is caused by an earth-mass planet. Other observatories will check soon in an attempt to either confirm this planet's existence or disprove it. As planet-finding techniques become more precise, scientists continue to discover unexpected worlds - but just one 4 light-years away is especially exciting. Now it's only time before this planet's presence is confirmed. Source: Astronomy Magazine, Vol 41, No. 21 point -
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