Leaderboard
Popular Content
Showing content with the highest reputation on 01/09/2013 in all areas
-
PWB editor V1.2
Rozurabu and 3 others reacted to Huggles for a topic
Basic functions work. You can load a track and load bricks for that track. Modify the position and color of the bricks and directly see the result in the 3D Renderer! Save the PWB file and enjoy in game! Keep in mind, this is very much a work in progress! Chances are big that something might not work correctly or not work at all! For this tool to work you will need .NET4.0- and XNA-redist. Both will be installed once you run setup! Downloads: https://www.rockraidersunited.com/files/dl-r32/ (V1.2, latest) https://www.rockraidersunited.com/files/dl-r464/ (V1.2, no install version by mumboking) https://www.rockraidersunited.com/files/dl-r462/ (V1.1) https://www.rockraidersunited.com/files/dl-r463/ (V0.2) Next versions: Better GUI Selection of blocks in the 3D Renderer Track modification (Origamiguy... help???) //DISCLAIMER// This tool uses models created by lego media. I do not claim any rights over these models, they all belong to lego media. The purpose of the tool is to modify the game for the purpose of fun. This purpose can not be achieved without the game itself, which therefore will still have to be bought. Downloading is stealing! //DISCLAIMER// V1.2 Patch notes Fixed the bug that you would need to reload the map for the "Change all bricks to {color}" and "Change all colored bricks to{color}" to actually see the change. V1.1 Patch notes: Implemented function to add Bricks Implemented function to remove Bricks Implemented function to randomize all bricks Implemented function to change all colored bricks to one color Implemented function to change all bricks to one color V0.2 Patch notes: Fixed the X Coordinate save bug where blocks x position would be flipped when saved You can now click on the screen to enable movement, instead of having to use the button below the screen Some grammar errors Need help? Doesn't something work? Want to give compliments or advice? Feel free to comment below!4 points -
LEGO Racers HD (mod project, WIP)
vitawrap and 2 others reacted to Kenney for a topic
Progress report: working on Royal Knights Raceway, about 60% done. Nothing is final in this pic, especially not the road.3 points -
LEGO Racers HD (mod project, WIP)
Alcom Isst and one other reacted to dead_name for a topic
Kenney, you are bringing to life something I've dreamed of for ages, but lacked the artistic skill to pull off. Sincerely, thank you.2 points -
PWB editor V1.2
Creator reacted to Huggles for a topic
oh crap, thats right! I actually had to mirror al the x-coordinates because of the track being mirrored in the GDB file, but i only changed that in the load and not in the save, resulting in that saving twice does the job...1 point -
PWB editor V1.2
Mr. Skeltal reacted to Creator for a topic
Huh, so much about "Going to bed early today"... Thank you, Huggles :)1 point -
LEGO Racers HD (mod project, WIP)
Lind Whisperer reacted to Kenney for a topic
Well I want to keep this texture-only (said that on page two I believe), but if you guys want to recreate stuff from LR go ahead but start a new thread Progress report: only a few textures left.1 point -
Texture Disoveries
le717 reacted to Jimbob for a topic
I thought I'd make a topic for people to post their texture discoveries - basically any knowledge and/or textures that haven't already been posted. Hopefully we can accumulate a lot of useful information here I'll start by sharing what I've discovered with the powerup HUD. Firstly, you can download all the textures for it here. Basically, all the powerup icons use black for transparency. However, unlike most (if not all) other textures in the game, these do scale. That means that a 512x512 pixel image will spread across half the screen, although this can be used to make larger icons if necessary - the anchor point is at the lower-left, so the HUD won't cut off the window. Both the HOLDER.BMP and HOLDERWP.BMP images have colour filters applied to them dependant on the currently selected powerup, so keep this in mind when texturing.1 point -
I Need Help Conducting Research On Endings
McJobless reacted to le717 for a blog entry
If you want a teary-eyed, heart-felt, moving ending, try any of the episodes of The Waltons before Richard Thomas left. That, or Little House on the Prairie. There is always some stagecoach turning over on that very sappy show. Dramatic ending, try something from Stargate SG-1. I like the time Col. Carter was in a space suit hanging onto a Supergate, and a fleet of Ori motherships suddenly come though it and surround the Odyssey, and she just floats there watching everything. Again, avoid the long, drawn-out "NOOO!", and if a sequel is not planned, don't do anything that would lead one to think there will be one. Also avoid the question mark at the end, as that is now becoming overused. For suspense/open-ended, I like the ending to the first Spy Kids movie. We know they are going on a mission, but it allows us to imagine what happens next. For a cheesy/corny ending, I can't find something that beats the Batman 1966-1968 series. The Caped Pipers of Gotham lead robot mice into Gotham Harbor and play until they splash into the water. When one didn't make it, Batman gets on the ground and plays his little flute until he is finally able to move it into the water. Heh, that entire episode is cheesey. There is so much cheese, even the mass amounts of robot mice would not be able to blow all the cheese into pieces. Avoid endings that leave the audience scratching their heads saying "...Wha...?" Example: the ending the the original B&W The Day the Earth Stood Still. The movie itself was good for its time, but the ending failed. "Join us, and your plant will be spared. Don't join us, and face utter destruction." The alien walks into the space ship, and files off. I was expecting something better than that. For a happy ending, a combination of anything of the things that you should use would work.1 point -
Nancy and Nubby (LI) Skins
lol username reacted to Lair for a topic
We need a gas station race track so I can start in the gas station and then have Nubby GET OUT OF THE GAS STATION *dawooh*1 point -
[N64] FLYSKYHGH is a dangerous thing
Alcom Isst reacted to Lair for a topic
Well then I don't have a witty comment to add1 point -
[N64] FLYSKYHGH is a dangerous thing
Lair reacted to lol username for a topic
Is this the "FLYSKYHNNNNNGGGGGGGGGGGGG" cheat?1 point -
"LEGO Marvel Super Heroes" Video Game Announced
Alcom Isst reacted to Cyrem for a topic
How many more games will they make with the same mechanics? They might as well make "LEGO Game Engine" then release expansion packs for every theme they do. But seriously, they probably re-use it because of how profitable it is. TT already has designed their development tools (you can see some in the video), all the really need to do is new asset development. It means they can pump out a bunch of games every year on every platform (Except Undercover because people actually want that one). The old way, they contacted different developers to make different games, which probably cost them more money... however the result was that each and every game was unique, being developed my different teams.1 point -
Official email from the developers!
Lair reacted to Fluffy Cupcake for a topic
Soooo, did you ever get a response? I presume not. Btw, does anyone know why there is a blue powerup on Ice Planet Pathway time trial? Was there a planned shield activated shortcut on it like MMM, or a protection from something? (Or is there some existing use for it on that track that I just don't know about...)1 point -
LEGO Racers HD (mod project, WIP)
aidenpons reacted to Kenney for a topic
You're right! Didn't even spot that, will fix in the next version. All the bricks are in, I still need to fix the transparency on the white one though.1 point
