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Showing content with the highest reputation on 01/21/2013 in all areas

  1. dead_name

    LR1 Launcher

    A launcher for Lego Racers that takes care of custom resolutions, and allows for various patches to improve the game in HD. Config (executable path and resolution) is saved between sessions. If you're having the "black borders on the main menu" issue, try either of the following: > Run the launcher as Administrator > Put the game directory somewhere that non-administrators have write access (for example, put it in your documents rather than program files) REQUIRES .NET FRAMEWORK 4. Version 1.0: [LINK] Changelog: V1.0: > Initial build + Custom Resolutions + Fullscreen Mainmenu patch + Fullscreen cutscene patch
    4 points
  2. legomoe

    LI2 Msh Tools v1.0

    No, but you can do it with a batch script. @ECHO OFF setlocal EnableDelayedExpansion call :recurse PAUSE goto :eof :recurse SET mfile FOR /f "usebackq delims=|" %%f IN (`dir /b "*.msh"`) DO ( SET mfile=%%f ECHO Converting file %%f... msh2obj.exe %%f !mfile:.msh=.obj! ) ECHO Finished Here a link th the file as well: http://www.mediafire.com/file/v7ymf9mq9eup3nu/Msh2ObjAll.Bat Just put this batch file, along with msh2obj.exe, in the same folder as all the .msh files you want to convert and double click the batch file. Tell me if it gives you any problems!
    3 points
  3. dead_name

    No valid Gol DLL

    I like to know what a thread's about before I click on it, and it makes it easier to find later on.
    3 points
  4. lol username

    On the topic of Lego Battles

    How can you not love a series of LEGO games that can involve classic space astronauts and 90s space androids and Exo-Force robots fighting pirates, ninja, and dwarfs on Mars? I've played both games, and yeah, they're pretty awesome. I've played through most of LEGO Battles (still have yet to finish the Imperials story arc), and I also played through the first act of the Ninja story in LEGO Battles: Ninjago. I love the LEGO Battles games mostly for the sheer awesomeness of the concept: An RTS game involving tons of LEGO characters and themes, from the 70s to present day, duking it out in a bunch of different environments. Another thing I love is that the series is chock-full of classic LEGO stuff - Islanders, including King Kahuka? Classic Ninja? Governor Broadside from the 80s/90s Pirates theme? 90s Space androids working alongside Mars Mission astronauts? Forestmen/Dark Forest? Imperial Armada? Western? CLASSIC SPACE? YES. And while LEGO Battles: Ninjago doesn't quite have the roster of classic themes as the first game, it did sure pack in a ton of non-Ninjago stuff, like Atlantis, Power Miners, Agents, Collectible Minifigures, the main heroes and villains from the first game... Oh yeah, and it still had classic space. YES. And while the games were published by TT, they were developed by Hellbent Games, and aside from a couple concepts for collectibles being carried over from TT's licensed titles, the games are pretty unique compared to the other modern LEGO games. That combined with the mish-mashing of various LEGO themes, plus appearances of several classic characters, really makes the series feel like something out of the pre-TT days of LEGO games. And despite using the same engine, LEGO Battles: Ninjago introduced a lot of new stuff that made the gameplay quite different from the original game, almost feeling like an RPG-RTS hybrid at points. I really only have two big gripes with the series: 1, why the heck is it DS exclusive? The games would be a hundred times better on PC. 2, the pathfinding AI is terrible, at least in the first game. The Rock Raiders units had rather stupid AI, but at least they could move across the map without trouble. Oh, and the music. Even though the composer seems to be quite copyright-obsessed as far as YouTube uploads of it go, and the DS doesn't have amazing sound quality, there's some really good music throughout the series. Some other odds and ends as long as we're discussing this series... A LEGO Battles artist put some pretty darn awesome stuff on dA: http://emosktr.deviantart.com/art/Lego-Castle-125964452 http://emosktr.deviantart.com/art/Lego-Pirate-Painting-125964358 http://emosktr.deviantart.com/art/Lego-Space-Painting-125964194 Also, a while back I ripped apart the ROM for LEGO Battles (mainly to get at the original music files, which I successfully converted to a usable format thanks to some tools found on the 'net), and along the way I noticed there seems to be an unused test map in the game. I haven't tried it yet, but I imagine playing it could be as simple as swapping it around with a level normally playable in the game, then packing up the ROM again, loading it into an emulator, and loading the level you swapped it with.
    2 points
  5. mumboking

    Tutorial: N64 JAM Extracting

    I just discovered how to extract the JAM file from the N64 version of LEGO Racers. Here's how I did it: Acquire LEGO Racers N64 rom. (You're on your own here.) Make a backup of the rom just in case you overwrite it by accident. Open the rom in a hex editor. I used HxD. If you don't see "LEGORacers" at the offset 0x20 (dec 32), use Tool64 to change the rom to Big Endian format. Search for the string "LJAM" and find the second result. Delete all data before the second "LJAM". Save the file as something like "N64LEGO.JAM". Extract the JAM file using a JAM extractor. I'm not sure how much of the data on the end is unrelated, but the extractor completed successfully for me. No, the N64 JAM cannot be used in place of the PC one. I have, however, used the circuit files from the N64 JAM on the PC version. Moving objects are glitchy though. This method also works for extracting the JAM from Paperboy on the N64.
    1 point
  6. Jimbob

    Bionicle: The Game Game Archive Extracting (Research and Tools)

    Even the archives inside the archives? Sorry, off-topic, but I thought it was funny :af:
    1 point
  7. Lair

    No valid Gol DLL

    No they aren't. He asked for how to get it working with what he had, and that post did absolutely nothing to help him with that. You could say that about any Windows OS. Just ask addict. Yeah, there kinda are. I can think of quite a few off the top of my head. So? That has nothing to do with the post itself, which was fairly detailed, or the responses he got.
    1 point
  8. TheDoctor

    using this game

    I'm trying to figure out what that guy thought you meant, but yeah, he's gotten his head lodged firmly in his own anus.
    1 point
  9. Cirevam

    using this game

    Whoever told you it's illegal needs to get their head out of their butt. If you're not selling your maps it's perfectly alright. LEGO generally allows fans to make content based on LEGO products as long as there's no money changing hands, so it should be no different for LRR.
    1 point
  10. Cyrem

    LDD Developer Mode

    You can do all that... OR 1. Open preferences.ini 2. Add the line: DeveloperMode=1 But I see you tried hard, props for that. BTW: It's been on this wiki since 2005: http://www.brickwiki..._developer_mode , so it should work for all versions.
    1 point
  11. ExtremeDude2

    Let's Play Lego Stunt Rally

    Series concluded (only took a day ):
    1 point
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