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Showing content with the highest reputation on 01/27/2013 in all areas
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RRU Quotes 2008-2013
Mr. Eight-Three-One and 4 others reacted to Alcom Isst for a topic
pepper314 I'm just taking up spaceuntil you guys kick me out. I'm really only here to watch this community fall apart, even if it never does. I lost any serious interest I had in LEGO a long time ago. Oh well, but just keep in mind that I'm not leaving unless you force me out. Alcom1 Good grief, you are a terrible individual.5 points -
RRU Quotes 2008-2013
AcePilot90 and 2 others reacted to lol username for a topic
(on the subject of bronies) [8:34:19 PM] Cirevam: If you want to watch the show I won't judge you. If you want to spam posts on the forum instead of leaving that in PMs or instant messages like a dedicated Skype room, I will judge the crumbs out of you. [8:34:32 PM] McJobless: SOMEONE QUOTE THAT. [8:34:34 PM] McJobless: RIGHT NOW3 points -
Offcial Drawing /artsyfartsy Thread.
Alcom Isst and one other reacted to Lair for a topic
FELLOW ROCK RAIDERS, I bring you a gift, of high adventure deep underground: SEE IT! or if you're too lazy I have other stuff too2 points -
The field of view of LEGO Digital Designer...
Lair and one other reacted to McJobless for a topic
Did you just skim over the image or did you actually look at it?2 points -
The field of view of LEGO Digital Designer...
lol username and one other reacted to Lair for a topic
THE IMAGE IN THE FIRST POST2 points -
Map Creator (0.9.11)
ShadowDraikana reacted to Cyrem for a topic
Map Creator (0.9.11) Map Creator is a tool to build new LEGO Rock Raiders levels. Things to know: Import/Export single map files by clicking the "Options" button in the correct map mode. Press [shift] while placing to speed place. That this is a BETA and you should report all bugs and errors. The Arrows on the bottom right hand corner change the mode. In the Monster Editor Right Click + [shift] will clear that tile. Import original game maps with the specific Original Map Importer. Paths and Rubble cannot be hidden. Screenshot: http://i.minus.com/izwI0JwMKmVBQ.jpg v0.9.11 Added Crystal to Object Mode Set Quantity of Rock Raiders or Crystals on one tile. (Position is randomized on that tile when exported) Download1 point -
LR1 Launcher
FeebTube reacted to dead_name for a topic
A launcher for Lego Racers that takes care of custom resolutions, and allows for various patches to improve the game in HD. Config (executable path and resolution) is saved between sessions. If you're having the "black borders on the main menu" issue, try either of the following: > Run the launcher as Administrator > Put the game directory somewhere that non-administrators have write access (for example, put it in your documents rather than program files) REQUIRES .NET FRAMEWORK 4. Version 1.0: [LINK] Changelog: V1.0: > Initial build + Custom Resolutions + Fullscreen Mainmenu patch + Fullscreen cutscene patch1 point -
Removed Desert Adventure Dragway shortcut
vitawrap reacted to CaptainGolem for a topic
I found a green powerup under the ground in Desert Adventure Dragway. Probably a removed shortcut.1 point -
FreeSpace Open Asteroid Minigame recreation.
Quisoves Potoo reacted to Alcom Isst for a topic
The fighter I used is one of my Explorien designs.1 point -
FreeSpace Open Asteroid Minigame recreation.
LimeKiller reacted to lol username for a topic
You should add Fish Ship enemies. :P1 point -
Tutorial: Skin Texturing
Creator reacted to Olivus Prime for a topic
Thanks a lot, Paint.NET makes it work fine! I've hated having to use GIMP since Windows 8 kicked out my Photoshop license... Finally got to correct something I've meant to correct for a while:1 point -
[LR1] [SKN] New LH and LS heads [LI2]
AcePilot90 reacted to lol username for a topic
LEGOLAND was released in 1999 and used that style (aside from the addition of noses). Krisalis was the developer for LEGOLAND, as well as the initial developers for LEGO Island 2 before the game went to Silicon Dreams, so I think Silicon Dreams just kept the art style Krisalis had already established for LI2 and IXS. Not to mention the LEGOLAND characters that appear in LI2 GBC...1 point -
The field of view of LEGO Digital Designer...
Alcom Isst reacted to lol username for a topic
It's called math.1 point -
The field of view of LEGO Digital Designer...
Alcom Isst reacted to lol username for a topic
... Seriously? :|1 point -
FreeSpace Open Asteroid Minigame recreation.
STUDZ reacted to Addictgamer for a topic
You blew up an asteroid. CHEATER, I COULDN'T DO THAT IN LI2!1 point -
1 point
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News: Tons of TT
STUDZ reacted to Oboe Shoes for a topic
Part of me is really hoping whoever wrote that joke into the script got it from LI11 point -
News: Tons of TT
STUDZ reacted to McJobless for a topic
So...when are they going to give up on the over-priced gimmick that is the Wii U?1 point -
RRU Quotes 2008-2013
STUDZ reacted to McJobless for a topic
[11:16:32 AM] Cirevam: Also I wish I could bust into RRU KoolAid-man style whenever someone says that something is happening.1 point -
RRU Quotes 2008-2013
STUDZ reacted to IceHusky for a topic
[11:36:11 PM] Xenfare Spades: I know 34 [11:36:19 PM] Lair of Rockwhales: you know it very, very well1 point -
PWB editor V1.1
Mr. Skeltal reacted to Huggles for a topic
Currently im working on a editor for PWD files, allowing you to move, add, remove and edit power up blocks. At the moment the program loads the power up blocks, lists them for you with their "coordinates", allowes you to change their color (White bricks dont work yet!) en save the file again! The aim is to have them show up in the 3d view, so that you actually see where you place em! The 3D view is initialized and all, but i can't load the maps yet! (I can move around through a 3D world tho) http://i46.tinypic.c...com/wi3p02.png At the moment im using a sample 3D terrain! Dont mind the overall layout, it can be changed ( and will be!) I'll keep you guys up to date in this post!1 point -
RRU Quotes 2008-2013
STUDZ reacted to Zephyria for a topic
[1/14/2013 11:57:38 PM] Akienza: How right does this sound? [1/14/2013 11:57:39 PM] Akienza: http://sphotos-b.xx.fbcdn.net/hphotos-ash3/543140_352038611562127_1398437961_n.jpg [1/14/2013 11:57:52 PM] McJobless: hahahah [1/14/2013 11:57:58 PM] McJobless: That's perfect. [1/14/2013 11:58:37 PM] Akienza: I can't stop sharing all those "meanwhile in australia" pictures with you [1/14/2013 11:58:40 PM] Akienza: i don't know why [1/14/2013 11:58:44 PM] Akienza: It's just fun [1/14/2013 11:59:05 PM] McJobless: Because they're all true [1/14/2013 11:59:19 PM] Akienza: Specially that spider one. Hoooboy [12:00:50 AM] McJobless: Oh for sure...my dog thinks they're quite nice play buddies, though. [12:01:03 AM] Akienza: What's he do? [12:01:31 AM] McJobless: He gets really close to them and attempts to lick them, and then steps on them. [12:01:32 AM] McJobless: How cute. [12:01:49 AM] Akienza: Oh wow [12:02:03 AM] Akienza: our dog was scared stiff of anything creepy crawly [12:02:13 AM] McJobless: Really? [12:02:25 AM] Akienza: Yeah. [12:02:53 AM] McJobless: Hmm. [12:03:04 AM] McJobless: Maybe it needs a trip to Australia to sort it out ;P1 point -
LEGO Racers HD (mod project, WIP)
aidenpons reacted to Kenney for a topic
You're right! Didn't even spot that, will fix in the next version. All the bricks are in, I still need to fix the transparency on the white one though.1 point -
LEGO Racers HD (mod project, WIP)
Jack Bluebeard reacted to Kenney for a topic
Alright, particles for sand are done. They need some work do, as do some of the other textures. Test Track is 100% complete though, minus some global things like power bricks. Download: http://www.mediafire.com/download.php?hgkb650e8311q7x1 point -
The Brickster gets his Nick
Mr. Skeltal reacted to Lair for a topic
This is in LEGO Island 2 after the Brickster kidnaps the Brickolinis. The cops are so incompetent he takes them easy. Station Master is next, then the Infomaniac and IXS begins.1 point
