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Showing content with the highest reputation on 01/31/2013 in all areas
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rioforce's Texture Mods
dead_name and one other reacted to lol username for a topic
... Sourceforge just for texture mods? Uh oka- the textures are 1920x1920 I thought we had been through this before... Yes, we have. 512x512 looks high enough, even 1024x1024 is excessive. And some graphics cards don't even SUPPORT non-power of two textures. There is absolutely no reason whatsoever for making 1920x1920 textures. Why would you continue doing this? You're wasting memory and making it incompatible with some systems. As for the textures themselves, perhaps after some resizing they'd be alright, but the colors are a bit off (I noticed the scratch on the jungle boy's chest is the same color as his muscle markings, should be red like an actual cut, as with the real minifigure), and the lines seem a bit thick. The legs on the jungle boy also don't look much like the real minifigure. As for the viking lady, there's some weird gold edges around everything that just looks like weird pixel specks in-game and the expressions all look the same... It doesn't appear that the mermaid torso fits the UV map properly, either. A step up from Rio's previous texture work (hey, at least he's not tracing over LEGO Universe textures this time), but still needs improvement.2 points -
Nancy and Nubby (LI) Skins
Rock Monster reacted to Fluffy Cupcake for a topic
Here they are, Nancy and Nubby from LEGO Island! Nubby Stevens Nancy Nubbins Note: I switched the brown and white pant leg colours around because the hat Nancy uses (which is originally white in LR), uses that texture file. Oh, and blink and default faces are same because you can't see blinking behind those glasses. Nubby & Nancy LR Skins.zip1 point -
The Reversed Tracks (Not Mirrored) Group Project
alan reacted to dead_name for a topic
Bug located. Your computer was putting a "," rather than a "." as the separator for decimals. Jimbob's computer was presumably doing a "." as I expected.1 point -
1 point
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LEGO.jam File Extractor
BabylonRaiderz reacted to le717 for a topic
First off, welcome to RRU! I'm le717. Now for your question: Yea, you are confused. LEGO.JAM contains the game files. LEGO.JAM can be found in the same folder as LEGORacers.exe, which is where ever you install the game. You use the JAM Extractor to extract LEGO.JAM and reveal the game files, which are found in the resulting MENUDATA and GAMEDATA folders (which, in the current version of the extractor, are in a sub-folder called LEGO_JAM. BTW, we need a Racers Modding FAQ.1 point -
AcePilot90's LEGO Smilies
Alcom Isst reacted to AcePilot90 for a topic
I have been working on a variety of smilies for this forum, this is what I have done as of now. nubby (Based on the IXS Nubby Stevens) *Added* nick (Based on the I1 Nick Brick) *Added* grbrick (A color changing brick resembling Infomaniacs "Green go, red stay" bricks) *Added* mustache (Classic Mustache) rocket (Rocket Racer) rr (Rocket Racer logo) http://www.rockraidersunited.org/public/style_emoticons/#EMO_DIR#/cute.png (KAWAII DESUUU~) scooter (Scooter from LR1)1 point -
I growl while I sing.
noghiri reacted to Lair for a blog entry
This is not something you admit so casually either1 point -
I can't take it...
Zephyria reacted to McJobless for a blog entry
Yup. But, I liked you so I was more lenient on your leaving.1 point -
Character modding in Xtreme Stunts
Mr. Skeltal reacted to AcePilot90 for a topic
I've played with this a bit more and... Now I can swap models! Yes, that is a Brickster Bot over Pepper. Here is a video of a skeleton dancing: http://www.youtube.com/watch?v=n4EO5v-eu3M Due to the annoyance of Pepper's voice, the director hired The Brickster as The Hero... Ditto. I still haven't found where hat models + textures are stored, but I am still looking.1 point -
My Biggest Problem with Lego Racers
LimeKiller reacted to JrMasterModelBuilder for a topic
4 tracks per theme would have been nice.1 point -
LDD Developer Mode
marpe reacted to Cyrem for a topic
You can do all that... OR 1. Open preferences.ini 2. Add the line: DeveloperMode=1 But I see you tried hard, props for that. BTW: It's been on this wiki since 2005: http://www.brickwiki..._developer_mode , so it should work for all versions.1 point -
Beginners Guide To Modding Rock Raiders
Lair reacted to Cyrem for a topic
Getting Started: Things to Know ( Contents / Previous / Next ) WAD Files Now that you are initially prepared we'll take on some more preparation by understand what a WAD file is and what it does. WAD files are a data file that contains most of the graphics, sounds and configuration files that LEGO Rock Raiders uses. It is similar to a ZIP file however it does not encrypt and does not compress the files within. Rock Raiders comes with two WAD files and you will find them in your Rock Raiders (Modded) folder you previously created. These two WAD files called LegoRR0.wad and LegoRR1.wad contain files within them. LegoRR0.wad contains the game graphics such as images and 3D models, level files and most of the sounds. LegoRR1.wad contains the main game configuration file and the objective text for each level. We will want to get these files out, so this is why you have downloaded the WAD Tool. WAD Extraction The WAD tool really makes extraction quite easy and it usually only takes a few clicks to do it. To begin the extraction process, start the program. On the program menu, click File then choose Open WAD. This will bring up the open file dialog to locate a WAD file to open. Now in this dialog, browse to the Rock Raiders (Modded) folder which we created earlier for modding. Now in that folder select LegoRR0.wad as the first file we will extract and click Open. After a few seconds to a minute the file will have loaded into the extractor. To finish the extraction process, click WAD from the menu and choose Extract All Files. After around 30 seconds all the files should have extracted to a new folder called LegoRR0 within the Rock Raiders (Modded) folder. Now repeat this same process except open and extract the LegoRR1.wad file this time. Once this is done you will have two folders: LegoRR0 and LegoRR1 within the Rock Raiders (Modded) folder.1 point -
What The Heck Glitch
Mr. Skeltal reacted to Tracker for a topic
I found out what is causing this: it is the encyclopedia. Apparently, the plan was to have you select thing to get information from them. How it is being referenced is another question entirely.1 point -
1 point
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LEGO.jam File Extractor
dead_name reacted to Cirevam for a topic
The BMP files included with Lego Racers are NOT standard bitmap files. Origamiguy will tear your head off if you insist otherwise. However, the game supports standard BMP (8-bit, I think) and TGA, so do what Lair said.1 point
