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Showing content with the highest reputation on 02/20/2013 in all areas

  1. Cirevam

    Infolegondo

    You need to figure out how to make them floating heads. That will be spooky.
    2 points
  2. lol username

    Editing saved games

    I've done a bit of tinkering with LI1's save formats, by opening them in HxD and doing file comparisons and the like. I haven't done a whole lot, but it seems fairly basic, so I'll just post some of what I know here, at the very least to get some other people interested. Player names are obviously stored in Players.gsi, but not as text - rather, with values like 00 for A, 01 for B, 02 for C, etc. and 00 between letters. There's some other stuff in there, but I haven't messed with it much. Each player's name has a corresponding G#.GS file - G0.GS, G1.GS, G3.GS, etc. Open one of these and you'll get some basic config stuff followed by a bunch of variables - again, I haven't looked into it much, but I do know that eighth value in the file controls the current character you're playing as, and at the very end of all the other stuff there's two things that can easily be edited very easily: the sky color (I was able to edit these and change the color manually without trouble never mind, it's weird and glitching out on me now, default is 56 54 68) and the light position (just a single digit, and of course it can be altered in-game as well via observation deck controls, like the sky color). Of course, there's a ton of other data in there which I haven't messed with - stuff that saves the customizable aspects of the game, what missions you've done, your scores, etc. If somebody else wants to look deeper into all that, be my guest - I imagine most of this could be figured out quite easily by comparing two game save files that are identical except for one thing, then narrowing down what changed between the two files (that's how I noted which value controls the current character, simply do the same for other values).
    1 point
  3. RobExplorien

    Picture time

    It isn't always racing in LEGO Racers. Once in a while, the racers meet again for their annual photograph. They sure haven't changed since 2001 1999. From left to right: Alpha Dragonis; Willa the Witch; Rob Explorien; Basil the Batlord; Sam Sinister; Blackjack Hawkins.
    1 point
  4. kajeuter

    LEGO Racers 2 AI

    At some tracks (like the arctic track with the maze part) the AI will have multiple routes to pick. There is no AI diffeculty level. In LR1 there are more AI paths which can be different for the 'dumb' and 'smart' AI's. I cant find any different paths here. The Normal Opponents use the same part as The Berg and Riegel. About the pickups, The timer they have is always the same. Which results to the fact that a powerup will be fired in the same corner every lap. You see this a lot if you play the same tracks after each other. You will also notice that the first car will always take the pickup (mostly cassaopea). This sucks because the cars in the back are not able to make a come back without powerups. Conclusion: They should have multiple paths for 'dumb' and 'smart' opponents like in LR1. WHich would be randomly assinged at the begin of the race. Sorry if my english sucks. Kaj
    1 point
  5. lol username

    RRU Quotes 2008-2013

    While discussing Brickipedia: 11:42 PM - AcePilot90: Grammatical he'll 11:42 PM - AcePilot90: *hell 11:42 PM - jamesster: ...lol 11:42 PM - AcePilot90: f**** [11:45:44 PM] Lair of Rockwhales: remove "Grammatical"
    1 point
  6. AcePilot90

    Infolegondo

    Gee, lighten up. I forgot the seriousness in today's world, eh? They treat humor like a tumor. Here is some more topless minifigs http://youtube.com/watch?v=ZAnZpHeZUQg
    1 point
  7. Car CrazeXVI

    Editing saved games

    Alright, I figured out History.gsi (Sorta) It works something like this. Your score goes between Hex Value 00 (The one after the name of the player, in the case Rac) & 11. 03 is red, 02 is blue, 01 is yellow, and 00, like always, is nothing. so... 00000100000006000303030303020202020301010101010202020203030303031100000200FFFFFFFFFFFFFFFF0000Should give me this The score list works just like the score cube, the first five is Racing, the next Jet Ski... and the characters work in this ordor: Pepper, Mama, Papa, Nick, Nora. However, your score is reversed once you load your game. :(
    1 point
  8. Shadow322

    ~The Brony Herd~

    Remember those hand cranked hand make pony things I posted some time ago? Well I found out that the same guy made three new ones, still no Pinkie Pie one though.
    1 point
  9. Alcom Isst

    RRU Quotes 2008-2013

    [2:18:03 PM] McJobless: 3 people like on-the-disc DLC. [2:18:15 PM] Acmex: Lol chromebooks [2:18:35 PM] McJobless: :^) [2:20:03 PM] McJobless: Thankfully it seems like the trends have evened out. [2:20:19 PM] McJobless: So, some things I was worried about are now swinging my way. [2:20:33 PM] McJobless: Still, looks like 20 people got half way through and said "f**** it". [2:21:01 PM] McJobless: RRU members currently make up 14% of all results. [2:28:02 PM] John: wait, what are you talking about? [2:33:05 PM] Alcom Isst: Yes McJ, what are you going on about? [2:37:47 PM] Cirevam: Yes HIGH GUY Stesabe, what are you mumbling about?
    1 point
  10. Cyrem

    Tunnel Transport

    Well considering addict's code did not work without fixing it and the fact that doing it this way is so much more organised, I think people will want it. If you want to make it cost nothing and transport down at the toolstore, I don't care, change that stuff yourself. Seriously, why do I bother fixing things? I should have just left the broken code there and allowed people to continue to complain that it doesn't work, because people are just going to complain anyway about me fixing it.... Not really, but if you want to you can. Just copy and paste it.
    1 point
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