Leaderboard
Popular Content
Showing content with the highest reputation on 03/02/2013 in all areas
-
4 points
-
Large Scale Rock Raiders
aidenpons and one other reacted to Alcom Isst for a topic
I recently saw an image that fits my reaction to this perfectly. Where was it... oh, right! Thanks, Jamesster!2 points -
1:1 scale L.M.S. Explorer (+ldraw/studio 2.0 file downloads) - 2021-10-21: "Oh hey, this thread is 10 years old and still going!"
Ben24x7 reacted to Arthuriel for a topic
Download Links: 1:1 L.M.S. Explorer (LDraw file that also works in studio 2.0): https://www.rockraidersunited.com/files/dl-r195/ 1:1 L.M.S. Explorer bridge (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r358/ 1:8 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r194/ 1:16 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r193/ 1:32 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r192/ [NEWS]: (2021-10-21): With a delay of about three weeks I noticed that this thread is 10 years old XD. Let's see, if I can come up with something insightful on the spot to distract from my "perfect" timing^^: I still think that this is a cool project and I would probably do it again . With today's software and hardware that's easier to do than 10 years ago and makes you appreciate the effort that the people at DDI & LEGO put into designing the ship over 20 years ago. In regards to what I expected from making this thread/model and what actually happened the results are a bit all over the place: on one side I hoped that it would get featured on blogs and websites besides RRU and maybe even getting the attention from the LEGO Company itself, but that didn't really work out (I only remember two times, where the model was featured in a blog or video). Maybe I am too introverted and not annoying enough on social media to make the existence of this ship known to everyone XD. On the other side this thread has gotten a ton of views and replies over the last decade and people started to integrate the ship model into a game (like Manic Miners from baraklava) or game engine or make MOCs based on the digital models. Also a big thanks to Cyrem and Cirevam, because otherwise RRU wouldn't exist as a central hub for Rock Raiders related content. Archive of older Announcements, News, Errata and Updates Development Story (original Text from 2011 + 2013 Update) Separate Bridge Model In LDD Links1 point -
Cafeteria 1.0 BETA 7 - Launcher & Mod Loader for LRR
Haozu reacted to Cyrem for a topic
Cafeteria! 1.0 BETA 7 Cafeteria is a Game Launcher and Mod Loader for LEGO Rock Raiders. It allows you to play LEGO Rock Raiders mods without manual installation and also allows you to configure the various parameters of LEGO Rock Raiders/LEGO Rock Raiders Community Edition. Installation - First, download the latest version of Cafeteria at the bottom of this post. - Extract Cafeteria and all its files into the installation directory of LEGO Rock Raiders. This is usually: C:\Program Files (x86)\LEGO Media\Games\Rock Raiders - Your installation is finished. Whenever you want to play, start Cafeteria and launch the game through it instead. Requirements Most new computers already have these installed, however if you are missing one, you may get errors in the program. - .NET Framework 4.5 (Download) Installing Mods Mods come in files with the extension *.wadp. You can find mods in topics on this forum. To install a mod, simply place the WADP file inside the "Mods" directory or use the "Add Patch" button. You can confirm a mod has been installed and is valid by visiting the "Mod Manager" tab in Cafeteria where it will display. Ordering Mods Using the arrows on the interface you can move mods up and down. Mods at the end of the list are considered "low priority" and mods up the top are considered "high priority". Mods are installed in order from Low to High Priority. As some mods overlap others or must be applied after other mods, you can order them in the correct installation order. FAQ I heard this allows playing LRR in high resolutions? You did hear correctly. Old versions of Cafeteria did allow this, however this has since changed. Playing LRR in high resolution has now been moved to the Rock Raiders Community Edition project where it will be built into the game. How do I make my own Patches? Please see this topic: Patch Documentation for Cafeteria Changelog 1.0 BETA 7 Added "Addons" to Online Mod library for installing things like D3DRM. Fixed case sensitivity on CFG:Open Added Context Menu Items "Remove Patch" and "Open in File Explorer" Added "Create New Patch" under Tools. This will create a new patch with file structure under "Mods" and added it to the Mod list. 1.0 BETA 6 CFG:AddBlock will not duplicate an existing block. CFG:AddProperty will not duplicate an existing property, instead it will update an existing property. 1.0 BETA 5 Fixed encoding issues with languages other than English. 1.0 BETA 4 Renamed JMP command to CMP command Added new JMP command to simply jump to labels without compare. Added online library for mods (not much yet still adding) Mod description tooltips. Added patch log to see the last log of patch applications. Added "FileAdd" "FileRemove" "DirectoryMerge" to replace "WAD:..." equivalents. These have enhanced debugging messages. Old commands have not been removed. 1.0 BETA 3 Added variables & related commands: VAR / VAR:FromCFG / VAR:Increment / VAR:Decrement Added the ability to Jump in a script with JMP <variable> <opcode> <value> <jumplabel> Added format specified to variable output {var|D2} = 01, {var|F2} = 1.00 Added the ability to work with ANY config file, CFG, AE, PTL, OL etc. Just CFG:Open <path> and CFG:Save when done. 1.0 BETA 2 Removed case sensitivity from AddFilesFromDirectory. Added Patch Extract and ReBuild into right-click menu. Automatically saves and reloads mods before rebuilding. Misc changes. 1.0 BETA 1 Too many changes to list since 0.9.3 Download 1.0 BETA1 point -
LEGO.jam File Extractor
LEGOPerry reacted to JrMasterModelBuilder for a topic
With some help from the file format information jamesster found on Xentax I have made a JAM extractor. For the amount of information it has to process, it's rather fast, but it will hang there for a bit as it processes all the files (so have patience). Without further ado, here it is: JAM Extractor Latest Downloads (RRU): Windows 32-bit Windows 64-bit Mac 64-bit Latest Downloads (Github): Windows 32-bit Windows 64-bit Mac 64-bit Other Links: All Downloads GitHub Repository Extract your download to find the main "JAMExtractor" executable (all files are required, do not separate them or it will not work). Usage You can run it by the command line or, on Windows, simply drag-and-drop the LEGO.JAM file onto the main executable and wait for it to finish creating a folder next to the original file. To recompile, simply drop a folder onto the main executable and it will create a JAM file. >If you have the 1999 version of the game, it is unnecessary to rebuild a JAM archive. It is possible to have the program also print the files being processed as the program runs if you add an "--verbose" to the arguments. >Still need a GUI? Check out this topic. Important Notes The LJAM file format does not allow file or folder names to contain more than 12 characters. As of version 1.0.2, the program will skip over file and folder whose names are longer than 12 characters. Thus, any files and folders you create within the JAM archive's folders that have names longer than 12 characters will automatically be excluded when creating a new JAM archive. Older versions would only use the first 12 characters of the name as the file name and would include them. Alternately, you can use the source code from the GitHub repository with a Python interpreter. As of version 1.0.2, JAM Extractor is compatible with Python 2.7 and newer, older versions are compatible with 3.0 and newer.1 point -
Rebuilt Rock Raiders Models + Other Errata
Lair reacted to elrunethe2nd for a topic
Hi there. I joined up here a few years ago to (unashamedly) plug a game i'm working on and say hello; Rock Raiders has been a thing from my childhood too. Anyway, it's since been a while and i've made a new account here, since my old one disappeared. I'm not sure if there's any demand for this, or a use; especially in it's current status, but let's have a go anyway. EDIT: Updated this post. It's been years now. In my spare time, which is considerable, I have taken it upon myself to finish another user's Rock Raiders mod for our game. He began generating some of the content for it, but it wasn't particularly good, and eventually up and left. Since then, I ended up slowly beginning to create all the relevant content myself for our game. Our game's dead. I am now making all the art assets for my own porpoises. To cut the story short, here's where I am now: Cut out of that is implementation, as I'm sure noone cares about how I'm going to use all these things.. Anyway, the shorter short of it is that I've built a fair amount of 3D resources from the game, from scratch. Pictures are here. There are a lot. They're a mix of ingame visuals and the model file from Milkshape. OLD PICTURES: The point is, that because this is all in Milkshape format, and Milkshape is rather polite and exports to a number of proprietary 3D model formats, I figure someone with a use for some of this, may be able to use it. I get the gist that ORR is going to be a 2D grid game only, but maybe someone else has something in mind. All made in Blender now. Milkshape is for amateurs. I'm happy to share this work with people; it'd be a pity for it to go to waste in the event this doesn't take off. Do ask if you're interested. If you want to take a look for yourself, the relevant bits with my involvement start here: http://theorangebloc...&start=80#25375 Dead and gone.1 point -
Island Survival
Lair reacted to LUModder for a topic
Map Name: My Map Back Story: Collect 100 crystals from 4 islands. (NOTE: Dirt is your friend. ) Map Objective: Collect 100 crystals Difficulty: Impossible Download Link: http://rrubucket.s3....Flex_384858.zip - Alternate (May Die) Lego.cfg fix, Under the code, rename Island Survival { to Level03 {1 point -
General Tutorials on modding Lego Rock Raiders
Lair reacted to Cyrem for a topic
I um... posted a video tutorial on the DATA method in the Modding LRR for Dummies topic only a few days ago.1 point -
I play your custom maps! (and other stupid games)
Lair reacted to Jimbob for a topic
I love turning on captions in commentary videos like this. And of course, your playthroughs are fun to watch too If you have the time (and nothing else on your list), can I request a playthrough of my map please?1 point -
General Tutorials on modding Lego Rock Raiders
McJobless reacted to TheDoctor for a topic
I'm not sure why you wouldn't be, but this will be redundant soon. I'm getting ready to release a test version of LMS that does this already.1 point -
Rebuilt Rock Raiders Models + Other Errata
Lair reacted to elrunethe2nd for a topic
I did too. I think it's a sexy full sized drill in a scale that just says "serious business". It's a pity I haven't found a vehicle I like it attached to that also says "serious business" quite yet.1 point -
Rebuilt Rock Raiders Models + Other Errata
lol username reacted to elrunethe2nd for a topic
I probably should update this. I haven't done any work recently since most of the modelling is done and I've been too busy to dump time into animation, however there's all the finalization for models I've completed which is done. (whoops I slipped)1 point -
Large Scale Rock Raiders
aidenpons reacted to lol username for a topic
I'll take the Power Miners, thank you.1 point -
1 point
-
Rebuilt Rock Raiders Models + Other Errata
Lair reacted to Cirevam for a topic
There are two spoilers in the OP. I think you're the blind one, Extreme. Some people might not be able to see the images if their browser is blocking whatever image host was used, so spoilers wouldn't be the problem here.1 point -
Everyone Panic!
Cyrem reacted to Matt for a topic
Welll I'm amazed that no-one else seems to have reviewed/even played your level, which is a shame, as it's a very well-designed level. Usually when I review levels, I have lots to say, as there always seems to be things that annoy me/could be better. However with this level, I struggled to find things to complain about. In fact, the only thing I think could be improved is the monsters. They weren't really a threat to me, and I only saw one emerging once. (I could also easily dispatch of sleeping monsters before they awoke). Having looked at your map in the map creator after completion of the level, I see that you did place a lot of triggers/emerges around, but I didn't seem to be walking over the right spots. I would add things like a wall of triggers, to make sure monsters emerge when you want them to. However, things I liked: Threat of fast lava erosion. This made me very cautious going into new caverns, and I would always make sure I collected all energy crystals before moving on. (Using the radar with geologists did help me a lot here, so without it would've been a lot more difficult/risky.) You did catch me in one instance though, and ended up sacrificing a chrome crusher because of it. Having a storyline. The way that you were able to incorporate a story into the design of the level shows that you put a lot of thought into it (which deserves to be recognised). Good design aesthetics. (i.e the way that the caverns were all different, and weren't just straight-sided rectangles.) Distribution of resources. The scarcity of crystals at the start added to the difficulty, and it did take awhile to build up my base/vehicles. Base reconstruction. Having to rebuild your base on the other side of the river later on in the mission added to the variety (although was a bit easy when you already have 700 ore ). (There were other little things that I also liked, but I can't remember all of those, so I've just listed the good main concepts.) So overall, an excellent custom map, and probably one of the best I've ever played due to its originality and relative difficulty. Wouldn't be as fun/difficult if I played it again, but the first time playing experience was well worth it. Well done! ~Matt1 point
