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Showing content with the highest reputation on 03/16/2013 in all areas

  1. Arthuriel

    Insane Raiders [2022-12-29: Occasional updates are still happening!]

    Update (2022-12-29): I don't know how often I will use this forum, but I just wanted to write that once in a while I still make Insane Raiders themed comics. They are simpler (more like a sketch) and without colour, but they are still full of dubious decisions related to dynamite and landslides! Since I posted those only in Discord chat rooms etc. so far (where they can go under) I wanted to put them in one place and so I added them to my existing Insane Raiders gallery on DeviantArt. I hope you enjoy them! https://www.deviantart.com/arthuriel/gallery/50994783/insane-raiders Note: It can take a few seconds to load all the comics (depending on your internet connection). Hi, this is a thread, where I will try to continue a comic series every or every second week (note: replace week with month(s)). Usually they are based on my experiences with the Rock Raider PC game and the behavior of the Rock Raiders (including a good portion of insanity and exaggaration). Number 1. Dynamite Number 2. Pathfinding Number 3. Reinforcement is for Losers Number 4. The Pain of Pictures Show Number 5. Badly needed professions and items Number 6. Job oppurtunities Number 7. Secrets Number 8. An unnormal day Number 9. Randompunk-Raiders Number 10. Alternative Ending Number 11. Mindless in space Number 12. Traffic Number 13. Lazor-Madness Number 14. Lazor-Madness II Number 15. The Dark Side of the Vector Number 16. Meet the Bandit Number 17. Dynamite-Madness Number 18. The Ultimate Punishment Number 19. Ore Wars Number 20. Announcements
    2 points
  2. DrDeath

    Getting to the magic 9k.

    I find it amazing that this little forum bloomed in to such a large community. Over seven thousand members from what I can gather. I am sure not all are active but being number 66 feels kinda special. Cyrem, you have given so much time and effort to keeping this community alive. I just wanted to say thank you for everything you have done from forking the bill to dealing with all the mayhem of moving to this site from the old forum and working so hard to make the site as user friendly as it is today. In short, I for one appreciate all you have done for this community that is still addicted to an ages old RTS game.
    2 points
  3. Cyrem

    Cafeteria 1.0 BETA 7 - Launcher & Mod Loader for LRR

    Um, we are talking about reading from program memory addresses while the game is running, not file editing.
    2 points
  4. Cyrem

    LEGO Is #1!

    All this licensed stuff has most likely aided their success. Guess we'll see more now.
    2 points
  5. Baz

    Baz's Mod V1.5

    Baz's Mod v1.5 (Released September 15, 2011) Short Description: This is a large scale overhaul modification for Rock Raiders (for PC) by me. This mod has been under development off and on since 2008, and it's taken a while to reach this point so I thank everyone for their patience on this. This is the newest and most likely final version of the mod. Two years ago I released v1.0 which was more or less a beta for the current version. I've worked out most of the kinks and all of the levels are in working, improved condition. (Download link at bottom of descriptions.) The point of this mod was to bring the game to its full potential, by improving the weaker aspects of the game and making it more challenging for older players (older than the original target audience of 8-12 that is). I've done this by tweaking many different aspects of gameplay, making adjustments to the vehicles, buildings, and rock raiders, and so on, as well as redesigning or expanding many of the existing levels. 8 new levels have been included in the place of the old tutorial levels, all of which have more challenging "bonus versions" in the bonus level menu with added monsters, slimy slugs, and also in a different terrain type than the original. This isn't intended to diverge from the canon of the game, and is meant to be more or less an unofficial update to the original game. Extended Description: The following can be found on the Baz's Mod page on the RRU Wiki: Gameplay Modification The Gameplay has been modified so that: Some Levels are rearranged on the mission-tree depending on how their difficulties have changed since the original game. All Levels include improved Objectives, mainly to increase the number of crystals players must collect to complete the mission. All forms of Mining Lasers can now be used to kill monsters. That goes for both vehicle mounted lasers and the Mining Laser Building. Weapons now do more damage to Slimy Slugs, while doing less to Monsters. Levels with Rock Monsters and/or Slimy Slugs have many more emerging or hidden throughout the level than they used to. Level Modification For a complete list of levels and their descriptions, see Baz's Mod Levels. The Pre-Existing Levels: All contain more Hidden Caverns, Energy Crystals, and other content Some contain new or changed layouts. The Eight New Levels: Contain unique and original layouts with plenty of caverns and crystals. Have alternate "Bonus Versions" that have been made more difficult and use a different Terrain than their normal counterparts. These can be accessed from the old tutorial menu which has been appropriately renamed in the main menu. Interface Modification The Game Interface has been changed to include: A slightly darker style and rusted texturing. Parts are a modified version of Drageon's Grunge Interface, and others are of my own creation. An improved in game Camera that can now zoom in closer and zoom out farther. Fixed Erosion textures for Ice Maps and higher resolution world textures overall. Unit Modification The Rock Raiders have been changed to: Be able to upgrade to an extra level that improves their drilling, shoveling, & running speeds, and also improves their ability to endure damage from rock slides and other hazards. Have fixed faces when viewing them in 1st person or shoulder view (to make them appear more like Sparks, as they appear in normal camera view) The Buildings have been changed so that: The Upgrade Station now has another upgrade level UP2, which allows it to perform upgrades four times as fast (twice as fast as UP1). The Mining Laser can now mine rock much more efficiently and do damage to Enemies (with the same stats as the Large Mobile Laser Cutter). The Super Teleport now has another upgrade level UP2, which it needs to upgrade to teleport down the Chrome Crusher and the Tunnel Transport. The Geological Center now has another upgrade level UP3, which will increase its scanning radius to 16 squares. The Tool Store can now upgrade Rock Raiders faster when fully upgraded The Ore Refinery can now be upgraded to UP4, which only takes one Ore to make a Building Stud Major changes have been made to improve the: Hover Scout Small Mobile Laser Cutter Large Mobile Laser Cutter Other Vehicle changes include, but are not limited to: Decreased Hard Rock drill times Enhanced and new vehicle upgrades The addition of the Tunnel Transport as a usable vehicle. Increased/decreased crystal requirements for the teleportation of some vehicles. For a complete list of specifications for the vehicles, see Baz's Mod Vehicles. Changes between versions 1.0 and 1.5 Many changes have been made and bugs have been fixed since the initial (beta) version of the Mod for the final official release. Bug Fix for Tunnel Transport so that it carries other Vehicles properly. Resolve the various inconsistencies with the Mining Lasers, particularly with the Large Mobile Laser Cutter. Bug Fix of Run the Gauntlet to make it completable and add a crystal count to objective. Bug Fix of Back to Basics to make it completable by adding more energy crystals scattered through level and a few recharge seams. Also added tons of Ice Monster emerges and Sleeping Ice Monsters to keep it challenging. Increase number of crystals required to make certain vehicles, particularly the Chrome Crusher and Tunnel Transport Rapid Rider now only requires 1 crystal to teleport. Fix typos and mixed up mission objectives for mission, success, and failure statements. Minor redesigning of Water Works to separate caverns and modification of heightmap. Addition of Monsters, depleting Oxygen Supply, etc. to Bonus Levels where they were not already present. Fairly large changes and fixes to Don't Panic!, adding areas & monster spawns, which are now Coordinated properly. Addition of Lava Monsters to Erode Works. Fixed spoken level names to correct levels (assigned new levels to the old tutorial spoken names). Small fixes to a few levels, where the level's open cavern extended to the border of the map, which caused random bugs such as turning ground into water and solid rock into ground. Moderate changes to Water Lot Of Fun, including working monster emerges. I've also made changes to the caverns so that it is much more difficult to reconnect cavern across water to base now. The height map is restored and improved. Minor changes to Lake of Fire to include Recharge Seams and sleeping Lava Monsters. Made it so the safe cavern is only accessible through the clever use of Mining Lasers. Increased crystal objective from 100 to 150 crystals. Added emerging Rock Monsters and Bats to Fire 'n' Water. Ice Monsters can now cross water. Bug fix of Hot Stuff to fix emerge file with correct spawns. Also added some more sleeping Lava Monsters and did some small changes to the caverns and heightmap. Addition of Bats and sleeping Ice Monsters to Air Raiders. Added Cyrem's improved Biome textures. Addition of more sleeping Monsters of all kinds in Rocky Horror, as well as tons more emerges. Caverns changed slightly to make the seam reservoirs harder to get to. Removed buggy crystal reservoir near the lake of lava (Lava Monsters sleeping there now). Crystal objective fixed to the correct number (was 349, now 350 as it's supposed to be). A Note about Bugs & Stability While I have gone through a lot of work to fix any problems with the mod and the levels themselves, the engine itself is not only dated, but is unstable even on those standards. I have been able to complete every level without crashing, however I did encounter a few (not many) crashes along the way. They occurred mainly when I was either teleporting something down, shooting something with a mining laser, or opening a cavern, particularly one with sleeping monsters in it. While all the levels should work fine, if you encounter a crash one or multiple times, I'd try to avoid doing whatever it is you were doing before the crash, whether it be teleporting down way too many rock raiders or buildings or trying to upgrade a certain building, or what have you. Rocky Horror in particular, because of the multitude of monsters and slugs, is very sensitive and will probably crash if you teleport down a full 2-3 support stations worth of rock raiders. This being said, the most stable running mode is 16-bit Windowed, and I'd recommend playing in that if you are having any problems with crashing. > Download Link <- 37.2 MB Download, 89.3 MB once installed (via Installer) Enjoy! Also, if you like:
    1 point
  6. Zephyria

    Your Username

    Howd You Come Up With Your Username? My 3 Myst-Thought It Was Catchy, Found It Installed On A School Comp Zephyr-Not Really Sure Unholy Dragon-I Like Evil Dragons, 'Nuff Said
    1 point
  7. STUDZ

    Review: 70701 Swarm Interceptor

    Swarm Interceptor (70701) Review by Stan McStudz Here we have it, the first in hopefully many reviews by yours truly. This time in video form! I'll be doing more video reviews, hopefully each one getting more entertaining as time goes on. Let me know what you think! Here we have the Galaxy Quest Squad set, the Swarm Interceptor. Is this set worth buying, or should you just pass it by? Video Extra Notes Well, I'd like to point out one more thing that wasn't in the review. The alien bugoid vehicle won't allow the minifig to hold the handlebars properly, due to the design of the jackhammer piece that acts as the handlebars. Rating Design: 8.5 / 10 (Sweet craft, well thought out, but the split function seems like an afterthought. Also the bugoid vehicle handlebars.) Quality: 8 / 10 (some good MOC pieces, not too many stickers) Fun: 8.5 / 10 (Swoosh factor as well as a swivel cockpit makes this set) Price: 10 / 10 (In USD, the piece-to-price ratio is less than 10 cents per piece) Overall, I would say that any Space fan should buy this set. It's well designed, good for pieces, and looks pretty good on display. In fact, the entire theme would be worth looking at.
    1 point
  8. Arthuriel

    Review: 70701 Swarm Interceptor

    *g*, I liked the references like "legoception" etc., that's always good (I imagined a "Yo, Dawg, I heard, you liked lego and manuals, so we made a manual, where a lego minifigure builds a lego model" poster, too^^). The Interceptor itself looks interesting (although there's probably room for improvement) and I think, that it has the same cockpit gravity mechanism like the UCS Star Wars B-Wing model (and he's rolling and rolling and rolling...). If I would buy it? I don't know. As far as I know my last RL lego model is from 2005, because in my case the models/bricks usually end up as loose bricks in boxes or dust collectors on a shelf. Your review had funny elements and there was an analysis, too, which is very good:). The camera movement was a bit wobbly, but for the first video review that's okay. PS: Hmm, I wonder, how do you start the next review^^ ("Maybe I'm biased about Star Wars, but... ...oh, look, it's some set from the Imperium. See, I told ya, that it would turn out evil. Shame on you TLC!") PPS: It's also cool, that you have made the first video review in this section of the forum.
    1 point
  9. Jimbob

    LEGO Is #1!

    Wahey! Well done LEGO I'd have a read of this article. I thought LEGO was getting more expensive too, but this thing has cleared it up quite well.
    1 point
  10. Alcom Isst

    LEGO Is #1!

    They have expanded quickly. Perhaps they could put another American builder among their ranks, one filled with youth, potential, practice, and a well reserved yet massive ego. Hehehe...
    1 point
  11. lol username

    Large Scale Rock Raiders

    People, there are some things that just shouldn't ever be combined. Other examples of this include Batman and credit cards, and LEGO and The Simpsons.
    1 point
  12. Cyrem

    Crash Test Dummy Head Skin

    This dummy is once again available to be used in LRR crashes. Re-order while you can!
    1 point
  13. ProfessorBrickkeeper

    Because no one cares any more

    NO. CHIMA. MODS. WITH. ANY. FURRIES. OR. SCALIES.
    1 point
  14. TheDoctor

    Your Username

    I like Doctor Who.
    1 point
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