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Anybody have heard or have dates for these old LEGO site games?
Lair and one other reacted to LUModder for a topic
http://biomediaproject.com/bmp/lego/ 7 parts, around 4.3 gig in all.2 points -
I really don't understand this.
Mr. Eight-Three-One and one other reacted to Cyrem for a blog entry
I read it. Buy me a muffin.2 points -
Anybody have heard or have dates for these old LEGO site games?
aidenpons and one other reacted to Cyrem for a topic
No it's Galidork.2 points -
Insane Raiders [2022-12-29: Occasional updates are still happening!]
Starrocks923 reacted to Arthuriel for a topic
Update (2022-12-29): I don't know how often I will use this forum, but I just wanted to write that once in a while I still make Insane Raiders themed comics. They are simpler (more like a sketch) and without colour, but they are still full of dubious decisions related to dynamite and landslides! Since I posted those only in Discord chat rooms etc. so far (where they can go under) I wanted to put them in one place and so I added them to my existing Insane Raiders gallery on DeviantArt. I hope you enjoy them! https://www.deviantart.com/arthuriel/gallery/50994783/insane-raiders Note: It can take a few seconds to load all the comics (depending on your internet connection). Hi, this is a thread, where I will try to continue a comic series every or every second week (note: replace week with month(s)). Usually they are based on my experiences with the Rock Raider PC game and the behavior of the Rock Raiders (including a good portion of insanity and exaggaration). Number 1. Dynamite Number 2. Pathfinding Number 3. Reinforcement is for Losers Number 4. The Pain of Pictures Show Number 5. Badly needed professions and items Number 6. Job oppurtunities Number 7. Secrets Number 8. An unnormal day Number 9. Randompunk-Raiders Number 10. Alternative Ending Number 11. Mindless in space Number 12. Traffic Number 13. Lazor-Madness Number 14. Lazor-Madness II Number 15. The Dark Side of the Vector Number 16. Meet the Bandit Number 17. Dynamite-Madness Number 18. The Ultimate Punishment Number 19. Ore Wars Number 20. Announcements1 point -
Binary File Editor
mumboking reacted to dead_name for a topic
A tool that allows low-level editing and saving of the binary-coded formats of Lego Racers. REQUIRES .NET FRAMEWORK 4. Version 1.4.5445.1850 (LATEST): LINK Source code available on bitbucket Past builds: Version 1.4.5444.9397: LINK Version 1.3.4779.34743: LINK Version 1.3.4779.33571: LINK [dead] Version 1.3.4775.41358: LINK [dead] Version 1.2.4774.34658: LINK [dead] Version 1.2.4774.32223: LINK [dead] Version 1.1.4774.26914: LINK [dead] Version 1.0.4771.38689: LINK [dead] Version 1.0.4771.38445: LINK [dead] Version 1.0.4771.37089: LINK [dead] Changelog: (28/11/2014) v1.4.5445.1850 > Line numbers margin automatically resizes, now supporting line numbers greater than 9999 > Fixed the year in the copyright notice. (27/11/2014) v1.4.5444.9397 > Massive speed improvements when loading! > Open sourced it! + Added icon, finally! (31/01/2013) v1.3.4779.34743 > Reworked localization to use US-style decimal separators even on non-US machines. (31/01/2013) v1.3.4779.33571 > Fixed saving bug if your computer uses a comma as the decimal separator (god I hate localization bugs) + Added misc. keyword hints (27/01/2013) v1.3.4775.41358 > Replaced the syntax highlighting engine with a more stable one > Moved keyword hint database into config files + Added misc. keyword hints (26/01/2013) v1.2.4774.34658 (hot-patch) + Added global error logger so I can debug crashes more easily (26/01/2013) v1.2.4774.32223 + Added syntax highlighting + Added line numbers > Syntax highlighting can be disabled by adding -no-highlight as a command-line argument > stopped really small floating-point numbers being shown in exponential form (26/01/2013) v1.1.4774.26914 + Added support for "Open With..." + Added drag-and-drop for file opening > Fixed broken handling of escape characters in strings (23/01/2013) v1.0.4771.38689 (hot-patch) > fixed window title being "Form1" on startup (23/01/2013) v1.0.4771.38445 (hot-patch) - removed syntax highlighting for speed reasons (23/01/2013) v1.0.4771.37089 > Initial build + Comments for a number of partially/fully understood formats + Saving http://www.rockraidersunited.org/public/style_emoticons/default/gallery_254_22_254.png1 point -
LEGO Racers 2 AI
aidenpons reacted to Tracker for a topic
That is easy to avoid. It happens when you land while trying to steer. Being carful with your steering while on bumpy sections of track is the key to keeping it from going out of line.1 point -
I really don't understand this.
McJobless reacted to Jimbob for a blog entry
I reckon it's a code of sorts. They want to see if you are the intelligent one and can decipher it, if so it will give you instructions to become the next 007. I've decoded it already but don't want to take your job from you.1 point -
1 point
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RRU Quotes 2008-2013
STUDZ reacted to Lair for a topic
[7:44:16 PM] Cirevam: Whoops, dropped my doritos! ▼ ◄ ▲▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▲◄ ▲► ▼ ◄ ▲ ► ▼ ▲◄ ◄ ▲ ▲ ▼ ◄ ▲◄ ▲ ► ▲► ▼▼ ◄ ▲◄ ▲▲ ◄ ▲ ► ▼ ◄▼ ◄ ◄ ▲►▲ ▼▲ ► ▲▼ ◄ ▲ ▲ ◄ ▲► ▼► ▼ ▼ ◄ ▲ ► ▼ ◄1 point -
Suggestions for a hypothetical new Rock Raiders line.
The Ace Railgun reacted to Arthuriel for a topic
An outfit for explosives experts? This could be the source of many parodies, jokes etc. For example: giving them t-shirts with the sentence the "the end is near" or "no worry. the only victim will be "all of us/everyone" ". Okay, now for the more serious part: the modular building thing sounds interesting and I think, that modular surroundings like walls could be integrated, but only in a more simplified form (this could be also a source for many grey bricks to build other things). Generic Rock Raiders as a new minifigure reminds me a bit of the abundance of storm troopers in Lego Star Wars Sets/ MOCs ("buy your own bucket full of mindless and easily replacable generic rock raiders, because they die faster than you can say "NOOO" " would be extremly funny. Even if it was a fake advertisement). A LMS Explorer model. Hmm, well, I've build a smaller 1:8 model, too, but the price would be on the same level like the Millennium Falcon.1 point -
LEGO Racers 2 AI
Fush reacted to Mr. Eight-Three-One for a topic
The AI in LR1 always provided some decent challenge provided you didn't spam warps. The LR2 AI didn't, but to me, another much bigger flaw provided a challenge in frustration -- there's almost no room for error if you have no speed upgrades. One mistake and you're out of the race. The terrible traction certainly doesn't help this. Then, once you get speed upgrades, it's like the warp in LR1 all over again -- it's now impossible to stay behind. The AI could have provided more challenge, but yeah, it feels unfinished. I never liked the power-ups either; they were usually worthless and did nothig to help you get ahead or stay ahead, unlike LR1. It certainly doesn't help a lot of them require precision aiming (the disc, the missile), which I imagine is really difficult to get AI players to use properly.1 point
