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Showing content with the highest reputation on 04/20/2013 in all areas

  1. Creator

    New Skyboxes

    I'm not sure if this belongs here, since Skyboxes are gradients, rather than textures, but they change in-game visuals, so it's sort of fitting, I suppose. Anyway, I created some personal in-game backgrounds (skyboxes), based on the backgrounds from box deisgns and catalogues. Since LR1 skyboxes are defined by a mere three colours, the possibilities are sort of limited, but I chose to share this anyway... NEW DOWNLOAD-LINK: https://ore.rockraidersunited.org/legacy/Skybox_291626.zip SCREENSHOTS:
    2 points
  2. RobExplorien

    Beta speedometer

    I've seen that the speedometer looks different in the beta version of LEGO Racers, and thought it'd be nice to re-create this speedometer. So here it is. The indicator is not yet set in 'beta-style' though.
    1 point
  3. Creator

    New Skyboxes

    Oh dear, I'm sorry, everyone! I will re-upload it usingg RRU uploader. Again, please forgive me.
    1 point
  4. Fush

    The Drill Ship

    I hereby dub thee the S.S.WTF
    1 point
  5. Cirevam

    Getting back to my roots, sort of.

    You see, Tracker? This stuff is actually cool. I like these, especially the Loadozer. Build more things like this.
    1 point
  6. Lair

    Mr. Gold on eBay for $1300

    It's because of the rarity, not because of the material.
    1 point
  7. Addictgamer

    Looking For A 3D Programmer

    Yes, I'm looking for a 3D programmer to help me out in ORR. This whole thing where I do the 3D code just isn't working out. Here are the requirements/tasks/stuff like that: 0. The language is c++. You must be able to program in c++, and have sufficient programming skills. 1. You must be able to program cross platform. Especially in Linux and Windows. 2. You must be able to program fast, efficient code. ORR is a world simulation, and by nature of that, will require lots of graphics resources. Your task is to make the graphics engine handle this as best as it can so that the game can run on the most computers possible. 3. You can use whatever libraries or engines you want, as long as... * They are cross platform, such as OpenGL. Yes, this means you can't use directx. * They are fast and efficient. * They don't steal the mainloop of the program or anything, which is what opengl + glut or something like that does. 4. You have reasonable amounts of time to work on this. I understand everybody is busy with life, even I am. However, there are people who have almost no time for programming. I'm sorry, but those people are unable to help. 5. ORR will not be using 3D model files. Rather, all 3D models and the like are generated from the 3D data of objects in the world. It's a world simulation, not the conventional game. As for animations, I don't know how that'd go about best. We'll probably be working together at figuring this one out. Not initially, though. ORR has not progressed to that state yet. It's still very early in development. 6. Anything else I may have forgotten, which I will update this with.
    1 point
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