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Showing content with the highest reputation on 04/22/2013 in all areas
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LEGO Racers Recreations
Brightfall reacted to Jimbob for a topic
UPDATE: If you'd like to build these models yourself, check out the part lists and instructions I've made here. LEGO Racers Recreations The characters in Lego Racers are so great, that after seeing many pictures of people's recreations of them, I decided I had to have my own. Not just the bosses though, but all 24 racers in the game. Using jamesster's great LDD boss racer designs he uploaded, as well as my own LDD opponent car designs, I have collected the first 12 of the 24 racers in the game - all character's for circuits 1, 2, 4, and 5. I'm very proud of them, and in my excitement thought I'd share them with you First, here are pictures of them all together: More detail on the Circuit 1/4 cars: Captain Redbeard I think Captain Redbeard is pretty epic, although unfortunately due to his peg leg he doesn't sit down very well. Ann Droid This guy has the black car that several opponents share, but is still quite fun. Governor Broadside A bright character, at some point I'll replace the back flag with a 2x2 plate and a printed decal to be more like the game's one. Pharaoh Mummy I think this guy is pretty cool too, his car just seems to work nicely. Robin Hood Ah, Robin Hood, one of my favourites from the game. As his centre sloping section isn't available in green, I had to do some DIY. At first I tried dyeing it like Jamesster suggested, but unfortunately melted the bricks and the dye barely started to work - instead of trying again I figured I wouldn't waste money when the colour was darker than I wanted anyway. So I painted the parts, choosing to do all the green ones for consistency. The flash makes the brush strokes more obvious... And also the minifigure arrived with a split leg and scratches on its back, despite being described as 'good condition', but I guess that's to be expected from Bricklink every now and then. Johnny Thunder And finally, Johnny Thunder, another of my favourites. I think the game designers did well to make his car look so cool. More detail on the Circuit 2/5 cars: King Kahuka Ook-ah-ook-ook. Ook-ah-ah-ook-ah, ah-ook-ook-ah-ook. Ah-ook-ah-ook-ook-ah-ook. Achu Grrr, a chipped face (not visible here)! Well, his car is still cool. That green clip at the back, which King Kahuka also has, is only available in two sets so had to be shipped over from two different sellers in Canada and the USA, these racers are a mixture of USA, UK and Canadian blood Commander Cold Brrr, this guy's so cool. Islander Another of the black car owner's, but still epic. I kind of want to hug him. Wait, I'll be right back. Okay, next up... Royal Knight All hail the king! This guy defends royalty with a rather interesting blend of blue and red. Baron Von Baron He probably has one of the (if not the) biggest cars, suiting his villainous personality. I wonder what that replacement wheel at the back is for, it's a little too small I also have designed some dioramas to display them on, which fit nicely into my cabinets. Credit to jamesster again for the boss models: Circuit 1 Diorama The space at the back will have a tent in it, and the palm trees obviously leaves on top, I've just never owned one so don't know how they fit on Also the models won't be supported by those stands, it's just for LDD to hold them in place. I was looking for a way to have bricks floating, and this seemed the best to me, but if anyone has any suggestions involving transparent bricks I'd be happy to hear them! Additionally, the bricks will be from the original desert Johnny Thunder sets where possible (e.g. the printed tower things). Circuit 2 Diorama This one isn't as dynamic, but I wasn't sure how to make it so. The castle walls will have the brick textures. So, what do you think?1 point -
King Kahuka Demo Car
Jack Bluebeard reacted to lopee for a topic
Ok, so it may be hard to explain what I'm after here but I'll try... So you know that if you wait on the start menu long enough you'll get to the king kahuka driving against captain redbeard, but the car looks slightly different and the way he drives is different because it doesnt make that noise when he turns, and he seems to drive abit faster. I was wondering if there was any possibilty to drive just like the other cars. Also, if you drive in reverse while looking behind and driving the right direction you will achieve the non-noisy sound when you turn and you will also drive a little bit faster(i tihnk). ps. Im new here :)1 point -
1:16 scale LMS Explorer
Fush reacted to Arthuriel for a topic
[NEWS] (2013-Oct-07): I uploaded ROV-Ray pictures of the 1.2 version (less pieces, more stability and non-modular) and replaced the old pictures with them, but you can watch all my uploaded pictures in my RRU gallery. [NEWS] (2013-08-17): In post no. 17 I've posted something about my revised 1:16 model. What contains 1338 1178 pieces and looks like the LMS Explorer? If you guessed something but the 1:16 LMS Explorer, you we're wrong. I thought a long time about the idea of an even smaller version of the LMS Explorer, because more people would be able to recreate it at home due to the lower piece count. It was a bit difficult to integrate some details (this version has its flaws) and the 1:16 version doesn't look near as good as the 1:8 version, but I hope, that you still enjoy it. Older Render Pictures: I'm also developing even smaller versions (~1:104 and ~1:166) :1 point -
1:16 scale LMS Explorer
Lair reacted to Alcom Isst for a topic
This, which took four days between three separate renders. A transparancy removed max quaility with bevels render, a complete almost max quality without bevels render, and a basic monochrome render to layer the other two layers together. Max settings with transparency takes so long that three separate renders, with the transparency in a lower quaility goes faster, and looks just as good. However, it was on my old PC, which rendered 55% slower than my current PC. EDIT: RRU, I bring to you... THE RESULTS OF TEAMWORK:1 point -
1:16 scale LMS Explorer
Arthuriel reacted to Alcom Isst for a topic
Exported ldr files? I don't dare use such a thing. Incidentally, I have the render running right n- Just realized I had to restart it and render it differently (no loss in quality) due to the presence of transparent bricks. This may take a while.1 point -
Apocritter
Arthuriel reacted to Alcom Isst for a topic
A Badnik style robot and stealth pun. LEGO Xylophone File here. Brickshelf page here.1 point -
The first LRR vehicle with working suspension.
Arthuriel reacted to Tracker for a topic
It is the Water Rocker. Description Power Plant: Two 1500 shp (shaft horsepower) turboshafts (mounted under the vehicle) Transmission: Electric Suspension: Rocker arm Role: Transporter Steering: Computer Controlled Independent Drive-by-wire with zero turn capabilities -RI heavy Is it just me or am I the "feature" pioneer for this place?1 point -
King Kahuka Demo Car
Rock Monster reacted to lol username for a topic
All the NPC cars use different models and textures from the player cars. The player car models are just the chassis of the vehicle with the rest of it composed of individual brick models, while the cars the NPCs drive are all one model and have some additional shading and stuff baked in. The NPC cars also work a bit different from the player car when racing, the player car actually collides with the track, while the NPC cars simply follow a path and ignore the track model and collision entirely. In the demo, the game just puts the player camera behind the King Kahuka NPC car, so the car looks different and also moves differently due to the fact that it's following the NPC path. I doubt it's possible to make the player car act like an NPC car in terms of handling, but it is probably possible to drive the NPC cars by swapping around the models (which I've been intending to do for a while now, but never gotten around to).1 point
