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Showing content with the highest reputation on 04/29/2013 in all areas

  1. Brickulator

    LEGO Movie Maker app

    A couple of days ago I stumbled upon an official LEGO Movie Maker app from TLG on the ios app store. It's been out for over a year so everyone might already know about it I'm sure there's plenty of stop-motion apps out there but it's nice to have an official LEGO one. It's nothing fancy, there's just a couple of very basic effects and onion skinning. But it's free so why not? I guess this is the evolution of the old Studios software. I had a lot of fun with that back in the day so it's nice to see TLG are still supporting brickfilms. I used the app on my phone to make this terrible little test video: http://www.youtube.com/watch?v=NnDptk_tGb4 There is a little bit of post production in there but you get the idea
    4 points
  2. lol username

    Scrapped Zones And More

    I was poking around in the Alpha Team files tonight, and found several things I wasn't expecting. CATEGORYIMAGES.TXT: 0 lego 41 group1 42 group2 43 group3 44 group4 45 group5 46 group6 35 ogel 1 global 19 trop 36 sub 37 sea 38 polar 39 mtn 40 moon Notice the last six entries there? They're the zones in the game, in the order they're played through... Except the final game only has the first four listed there. This file lists two zones that didn't make the final cut: Mountain and Moon. Seeing as the other four zones are listed in the order they're played through, I think it's safe to say that the Mountain zone would have come after the Polar (Arctic) zone, and the Moon zone would have been the final set of levels in the game. But wait, there's more. CATEGORYUNITS.TXT "Cyberia"? What the heck is that? Perhaps a leftover from LEGO Logic? There does seem to be some sort of portal in the TILT HQ, so perhaps that's what Cyberia is? And there's a listing for a "Neandert" enemy, which is just a few letters away from "Neanderthal"... Who wants to bet it's the big blue primitive looking creature from LEGO Logic? There's also sections for the scrapped Mountain and Moon zones... Which are completely empty. Also, notice that the section listing all the Alpha Team members is titled "T.I.L.T.". There's an asteroid of all things listed in the "LEGO UNITS" section, and a texture named "ASTEROID 2.TGA": At first I thought that perhaps the asteroids appear in the training... space place... But I just checked, and there are none. Perhaps they were for the Moon zone or something? Another odd thing, Dash and Radia's texture names are pretty weird. Dash's textures are LASERBODY.TGA, LASERHEAD.TGA, etc, while Radia's textures are PIPBODY.TGA, PIPHEAD.TGA, etc. All the other team members are identified by specialty rather than name, so why are Dash's textures identifying him as the lasers expert, and what the heck does PIP mean? Finally, there's a bunch of textures that appear to be for a debug GUI or something - buttons for each listing in CATEGORYIMAGES.txt, more finalized looking buttons for each zone (including the Moon zone, but not the Mountain zone, oddly), etc. There's quite a few so I won't be uploading them, if you want to see them for yourself they're in Etc.pac. I'll keep digging around and will post anything else I find.
    3 points
  3. Car CrazeXVI

    A vist to LEGO Island's beach

    Ah, the LEGO Island beach... Take off those glasses and look behind you! Help! I've fallen and I cant get up! The beach is not a racetrack. And not that I'm surprised, nobody has replied. This is why I don't make topics.
    1 point
  4. Car CrazeXVI

    A vist to LEGO Island's beach

    He crashed his invisible car.
    1 point
  5. alan

    You all know this bug, but I still can't repair it.

    Then something else went wrong (maybe you deleted something without noting?)... I guess you have 2 possibilities now: 1. Search your whole cfg for the mistake (or the places you have edited so far) 2. Go on with the original cfg
    1 point
  6. Alcom Isst

    Still alive

    See ya later Brickulat- oh wait, nevermind. Force of habit I got it backwards.
    1 point
  7. Cirevam

    You all know this bug, but I still can't repair it.

    Make sure the game isn't trying to load any non-indexed textures that won't be used on the menu screens. Menu images can be 24-bit BMPs. Anything in a level must be 256-color indexed (or 8-bit) BMPs, no exceptions. And if I remember right, the game gets finicky with textures and will crash on the first loading screen if something is wrong. Make sure your new images aren't being referenced anywhere and that should fix it. But you said you already removed the new images... I don't know if this will help, but sometimes LRR acts like it's caching stuff whenever I'm trying to mod things. Like the change gets delayed and I have to restart LRR once or twice before it actually does something. I think it might be due to having editing programs open as I'm testing them in-game. I'm just trying to think of something that might help, since I've experienced this situation before.
    1 point
  8. Tracker

    Getting back to my roots, sort of.

    I have made a pair of new mining vehicles. The first is Deepbore 1, a rock crusher. Description This the Deepbore 1. It is a remotely operated rockface grinder powered externally. The borehead is articulated to allow the operator to reach faces that are not perpendicular to the machine. Movement is provided by in wheel motors. -RI heavy It was inspired by the drill tank in this: [link] The second is the Loadozer {lo dozer} (I wish that I could adjust those actuators in LDD.) Description This is the Loadozer. It is currently the only hybrid made by RI Heavy, with ICE, battery, and on-grid modes. The reason for this is that it is meant for underground mines and similar environments. Its engine is a v6 muiltfuel diesel. All of its systems are electric outside of that. There is no mechanical transmission. Rather it uses in-wheel electric motors. All of the controls are on the steering yoke, which [is] mounted on a semi-ridged mount. It should be noted that it is taller than most vehicles of this type.
    1 point
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