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Showing content with the highest reputation on 05/02/2013 in all areas

  1. lol username

    Scrapped Zones And More

    Oh man, you guys aren't gonna believe this stuff... Tom and I talked quite a bit via email today, and Bill Benecke (the concept artist guy) got involved too. They're really great guys, both very friendly, and were happily surprised to hear the game has fans. Here's the rundown. So, I initially emailed Tom and briefed him on the game/theme's status as a well-loved classic in the LEGO community, our progress in modding it, and the various finds regarding LEGO Logic and such, and basically asked if he had any info he could add to this. Boy, did he ever! So yeah, my jaw dropped. I sent an email back, thanking him for the details, and also linking him to this and this as examples of what fans have done with the theme. He loved them, and added that he's gonna try to dig up some more LEGO Logic and Alpha Team development stuff sometime. He also had an amusing little anecdote to share: He also mentioned where some of the other developers are at now, and what their current projects are: He then forwarded my email to Bill, who added the following: And Bill's email reminded Tom of more specific details of LEGO Logic, and then things started really coming together: And finally: I'm so darn happy right now.
    5 points
  2. Jimbob

    A Taste of What is to Come...

    UPDATE: The final download pack can be found >here. Click on the image for a full 1080p version. Thanks to le717 for his technical support with both modding LDD and using POV-Ray, and credit for the decals goes to LuxorV from Eurobricks. I'd really like a suitable cave background to place behind this, something akin to the game's loading screen if possible, but definitely 1080p - can anyone suggest such an image?
    2 points
  3. Alcom Isst

    Quadrupedal Mech?

    Yes indeed, with permission from Fushigisaur I have developed a modified version of the Recon Quad Mech. Said redesign uses my style and part choices, though keeps the same form and mechanics as the original. Lithium Xenophobe File Link.
    2 points
  4. Lair

    RRU Quotes 2008-2013

    [10:38:12 PM] Ramius Antillies: Cips. [11:13:22 PM] Addictgamer: What? [11:13:26 PM] Addictgamer: Wait, that sounds rude [11:13:27 PM] Addictgamer: Yes? [11:13:27 PM] Addictgamer: Wait [11:13:33 PM] Addictgamer: That wasn't a question [11:13:34 PM] Addictgamer: Hello.
    2 points
  5. ExtremeDude2

    Let's Play LEGO Drome Racers

    I have started doing a LP of Drome Racers you can watch it on my channel:
    1 point
  6. BobaFett2

    Steampunk Drilling Mech - Rock Raiders?

    I don't have the enough Teal for a pure Rock Raiders model, and this is actually built for something else, but let's call it Rock Raiders...it would fit into the theme, more or less. More images available on my MOCpages (comments appreciated there as much as here).
    1 point
  7. lol username

    IXS at 1036 FPS

    lolwut? I said that specifically because I knew Lair already had a PS2, and even then, you can get a used PS2 for $30 on eBay, and probably cheaper on craigslist.
    1 point
  8. Olivus Prime

    LEGO Racers Soundtrack

    Eh, what? Lyrics in the LEGO Racers music? I would imagine it'd sound goofy if somebody sang along with those tunes. The totally-official lyrics consist of you singing the word "LEGO" to the tune of the game's music. It's very deep listening.
    1 point
  9. STUDZ

    Quadrupedal Mech?

    :OOOOOOOOOOOOOOOO That thing is just BEAUTIFUL.
    1 point
  10. le717

    LEGO Racers Custom Audio

    Breaking News!(maybe...) I've completely rewrote this tutorial. Actually, rioforce rewrote it, and I rewrote it here.. uh, let me explain. You guys all know how I came along and based by research on bartvbl's research into the TUNs, and how after various revisions and researches it was discovered that the TUNs are custom, modified VOX files. And because of this format, we were unable to get good sounding audio in-game. Well, all that has changed. No, the custom TUN has not be broken. It is still a mystery. However, a new method for beating normal VOX files in submission making custom music has been developed, and this one, despite having a trivial amount of trial-and-error, actually works, with no inference with sound effects! You all also know how my brother rioforce is involved in almost all my work, and I mostly in his. So he knows about this stuff too, and what is trying to or is being done. He, too, wants to have custom audio in Racers (it is his favorite LEGO game, after all), and he has taken the research by myself and bart, added his own, and has rewritten the book on LEGO Racers Audio Modding. Yes, some principles stay the same. You still have to use 22050 Hz audio (via re-sampling if it is not already), you still have use mono audio (VOX does not and never will support stereo), and it still might take two tries to get it perfect, but this tutorial, which still uses Audacity, works every time, with any kind of music. The topic post has been updated with the new tutorial, a proof video of this new method, and an updated history section (mainly just a past-tense write, but rio's stuff has been added at the bottom). Let the working LEGO Racers Audio Mods commence!
    1 point
  11. Lair

    IXS at 1036 FPS

    stop making me angry that other people can run this when I can't
    1 point
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