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Showing content with the highest reputation on 05/10/2013 in all areas
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Tutorial: Skin Texturing
Rock Monster reacted to Jimbob for a topic
For my first tutorial on RRU, I'd like to make a simple guide on modding Lego Racers by creating custom textures for the models. These textures replace current textures, they don't add new textures. I've written quite a lot, you should be able to skim-read through if you don't have the patience. Preparing the Mod This is often standard procedure when modding, but if you're not aware of what to do, follow these steps. You will create a new directory for your Lego Racers game in which you can safely make a new texture mod. 1. Find the install directory of your Lego Racers game. 2. Copy the containing folder (LEGO Racers) and paste it in the same directory. Rename this new folder to something suitable, e.g. 'RacersModded' (I've purposely made it twelve characters for the next step). 3. Inside the new folder, you will find the LEGO.JAM. Download JMMB's JAM Extractor, and use it to extract this file. 4. You should now have two folders inside the main LEGO_JAM folder, 'GAMEDATA' and 'MENUDATA', ready for modding. Making the Skins The texture files for models in LEGO Racers can be found in GAMEDATACOMMON and MENUDATAPARTDB. While both use the same file, the former is for textures seen while actually racing, while the latter is for textures that you see in the menu section of the game. To mod a texture, you first need to download these template texture files, ripped from the PC game. Inside you will find a collection of files including heads, headgear, bodies, and legs. These are the templates you will use to create new textures. The textures are named using a simple system. Files containing 'CHST' refer to the torso, files containing 'DFLT' are the face, 'LEG(S)' are the leg of the model and 'HELMET', 'HAIR' and 'HAT' are obviously those pieces of headgear. In addition, files containing 'MAT' are for in-game AI opponent textures. None of these can currently be viewed, which is why you downloaded the template skins. I've given a small explanation of them below. So, you simply need to draw over the template files in any image editor to create new ones! The files must be saved as .BMP images, but can be in any resolution (so long as it is a power of 2), allowing for textures of a variety of qualities. Remember, the first four textures above will only affect the player textures - it is the MAT texture that is used for AI opponents. Adding the Skins All characters in the Lego Racers game have a two-letter name assigned to them which is used in their relevant texture files. Some characters (mainly bosses) have all four textures, while others will share the standard ones. The naming system for the racers are as follows (in circuit number order, followed by alphabetical order, the two letters to the left are the file names): You just need to change the file names of your textures to match the characters in-game, then copy the files into the GAMEDATACOMMON and MENUDATAPARTDB folders. Original Skin Textures I have ripped all of the skin textures from the game, and you can click the link below to download them (thanks Xiron for the HELMET2 texture). JJ's LR Texture Rips They are saved as BMP images with the exact same names of the game textures for your modding convenience I've kept the original screenshots I took below in case it's easier for people. Bodies Here are all the bodies found in the game. Faces Here are all the faces found in the game. Headgear Here is all the headgear found in the game. Legs This section isn't complete yet, as the method I used to work out the files doesn't quite work with legs. How the Textures Work To help even further, I have begun to determine how the game maps the textures onto the models. So far I have worked out the helmet, body and legs - feel free to use these textures as reference when creating your own textures. Helmet The yellow section is the main area. The white square at the lower-left is used for the rest of the helmet, and the line of colours above this is the visor. Chest The black areas are not used, and you can use the screenshots below to determine the rest. It is worth noting that in menu selection, the game uses the right hand to texture the left hand too, while in-game both hands use separate textures. In addition, the template textures have shading, suggesting that the textures may have been designed to be more advanced before the final release. Legs Again, the black areas are not used. The leg texture has (annoyingly) only three areas to colour. The yellow area is the main portion of the leg (thigh and that-lower-part-no-one-knows-the-name-of), and the green area is used for the belt section. The red area is used for the foot, sides and back, which unfortunately restricts texturing items such as shoes. Screenshots Recompiling The final step in texture modding is to recompile the mod. Once all the modified textures are copied into the folders, you can either recompile the main folder into a JAM file using the Jam Extractor, or run the game without the Jam Archives. Then, voila! You have successfully created a texture mod!1 point -
Cargo Cruiser
ShadowDraikana reacted to Lair for a topic
Honestly, would you get into a Cargo Carrier? There's really nothing between you and the water that's full of Rock Fish or Ice Monsters or that strange Water Monster Cirevam is making (wad help us if there are river slugs). The old Rock Raiders were kind of cheap like that. That's why the crew of the United has created the Cargo Cruiser, a new and improved carrying catamaran. It still does the basic function of transporting your Rock Raiders, vehicles, tools, and materials, across rivers, lakes, and whatever other bodies of water there may be. However, it's more safe now. Notice the walls? Unless it sails into rapids (and that's what the Rapid Rider is for; this thing should only be going through safe waters to well-established bases; otherwise, get a Tunnel Transport), your vehicles probably aren't going to roll out of the cargo bay. A nice little chain is included to secure it down just in case - plus, Raiders not as used to the sea can hold on to it for comfort (note to self: install barf bags). Contains 211 pieces. Left side Right side Rear (in-game you would not see the motor or bottoms of the pontoons as they would be underwater) A weird close-up Carrying - top Carrying - rear Folder Download!1 point -
Front Loader
ShadowDraikana reacted to Lair for a topic
Let's face it, your Rock Raiders are pretty slow at everything. It's bad enough watching them trudge to a piece of LEGO ore 400 milks away, but then the trip back is at least twice as slow. That's why we made the Front Loader. It can't carry very much more than a well-trained Rock Raider, but it is much faster than any foot units and is not slowed down by rough terrain. For a low price you can teleport down one today and quintuple your operation speed! Contains 62 pieces. For a little extra ore, you can upgrade your vehicle. Armor: gives it a roll cage to protect it from landslides. Engine: increases the engine speed so that you can't catch one when you need to. Cargo: Doubles the cargo (NOTE: THIS LOOKS AWKWARD AND NULLS A FUTURE VEHICLE I MAY MAKE SO IT MAY BE REMOVED) Contains 80 pieces. Perspective Front Back Side Top Folder Download!1 point -
The Infoster
McJobless reacted to Addictgamer for a topic
You rang? No? Wrong guy? WHAT DO YOU MEAN I'M THE WRONG GUY. YOU'D BETTER BELIEVE YOUR YELLOW MINIFIGURE HAND I'M THE RIGHT GUY FOR THIS JOB.1 point -
LMS?
Lair reacted to McJobless for a topic
If it's not "Mining", the only valid term I'll accept is "Masochistic". The amount of times they run into landslides, lava, Monsters, explosives and everything else with the potential to kill them...1 point -
What in the bricks has happened?
Cyrem reacted to McJobless for a topic
I can't believe no-one else mentioned this...that takes me back.1 point -
It's just a brick
STUDZ reacted to McJobless for a topic
Return just flipped his ever-bricking-s*** at Enter.1 point -
List of in-game tricks, secrets, and easter eggs
Rock Monster reacted to McJobless for a topic
This site has been running for 4-5 years. There are members here across all age groups, with thousands of posts and hundreds of likes under their belts. We have collectively worked together to solve some of the toughest modding challenges for these classic games. We are universally recognised as THE website for classic LEGO games. If we say something is a certain way, chances are we speak the truth. If you can provide evidence against us, then you're welcome to challenge us, but without the evidence, you need to learn to have respect for the people who are responsible for this site being what it is.1 point -
List of in-game tricks, secrets, and easter eggs
Rock Monster reacted to Olivus Prime for a topic
http://www.youtube.com/watch?v=eT9aU8-ofdA1 point -
RRU Quotes 2008-2013
STUDZ reacted to Addictgamer for a topic
Joe9412: How about a giant flying city with racist Ciprian: You lost me at racist. Extreme110: Bioshock Infinite's plot in a nutshell.1 point -
LEGO Awesomeness
aidenpons reacted to lol username for a topic
People who've done their research on LEGO Universe will probably have already seen all of this, but here's some concept art for the game. First, some art by Peter Coene: Jerry Meyer: Richard Tran and Jim Stigall: Mike Rayhawk: LEGO Universe had a lot of other concept artists with a ton of awesome concept art, but I don't want to overload this post. Do some searching, and you'll find some incredible stuff! Oh, and as long as I'm linking to Mike Rayhawk's site... BrikWars!1 point -
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Big Scary Head
STUDZ reacted to Addictgamer for a topic
I'm pretty sure you fished out several new versions of the infoderpiac, which are now hiding in the depths of Planet U. Congrats on infecting the planet, Lair. (An infoderpiac mod would be awesome)1 point -
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I can fly...
The Ace Railgun reacted to Lair for a topic
I just noticed how lazy the sprites for the crowds are :|1 point -
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Don't try this at home
McJobless reacted to lol username for a topic
http://www.youtube.com/watch?v=V4HhP2gZYBQ1 point -
Cargo Cruiser
aidenpons reacted to lol username for a topic
I like this thing. Very sturdy looking. In fact, I'm gonna look at the model for myself to- OHWADWHATBUTTONDIDIPRESSHOWDOIUSEDEVELOPERMODEPROPERLY1 point -
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High-Res Rocket Racer Reskin (256x256)
aidenpons reacted to Lair for a topic
I don't have any experience in modding this game, but I think it involves extracting the JAM file and replacing the BMP files already in there.1 point -
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Hi there!
McJobless reacted to Lair for a topic
PEOPLE STEALING MCJOBLESS'S JOB, THIS IS WHY HE'S JOBLESS HEY I see you're a new member here aboard this spacesh... fine this website. COME IN, make yourself comfortable, as I make a weird first impression on you. The mod rooms are over there, the community up here, click the links to go to a topic, the status board, or the X to leave. Remember, if you want to click on the green brick, it will become a greenred brick, and we'll make you stay!1 point -
The Infoster
Arthuriel reacted to lol username for a topic
Watch out for the Brickster! He can trick you! He's tricked me before, and I am him!1 point -
Big Scary Head
STUDZ reacted to rrcoder for a topic
Well I decided to head on over to this thread, and wasn't disappointed. (Hello everyone by the way... sorry for the long absence)1 point -
Nick Brick and Pepper
MaelstromIslander reacted to Cirevam for a topic
I think Nick is trying to copy the blacktron who sank my spessship.1 point -
Big Scary Head
STUDZ reacted to Lair for a topic
All of you have disappointed me. You're getting a head of yourself again mister head avatar.1 point
