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Showing content with the highest reputation on 05/20/2013 in all areas
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The Great Kanohi Project
Lair and 2 others reacted to Prototyke for a topic
It's Monday. Time to put up some masks. The Hau seems to be the mascot mask for Bionicle, so what better to start with? The Hau's shape is used for three masks: The default Hau And the Aki ~This image was removed somehow. The corrected Aki is shown is a lower post.~ I started on the infected Hau as well, but without the actual mask, I can't get the stains just right. I'll buy it eventually to finish it. There is something wrong with the Hau's shape, but I can't lay a finger on it. If anyone can figure it out, let me know. I have just stared at it for too long. The updated masks are shown below3 points -
Whats behind that door in the cave
STUDZ and one other reacted to lol username for a topic
Time constraints have nothing to do with this, and Captain Click wasn't "stuck in there instead". The other games simply were never made, and they were canceled when LEGO Island was released.2 points -
Unused Developer Dialogs
Alcom Isst and one other reacted to LimeKiller for a topic
It would be posted if there was. It really seems like you enjoy trying to post as much as possible, and don't care about what you're actually saying.2 points -
Scrapped Zones And More
Wognif and one other reacted to McJobless for a topic
We should give you a new rank of "LEGO Informant" send you off into deep undercover missions, finding all the secrets about LEGO. And also acquiring the source code for all the old classic LEGO games...2 points -
LEGO Awesomeness
eagleeyedan reacted to lol username for a topic
Seeing as we have a massive topic to dump amusing quotes in, I thought it might be cool if we had a topic to dump awesome LEGO stuff in - like, things people have posted on other sites, whether it's individual models, dioramas, 2D or 3D art, or animations. Anything LEGO related you find inspirational. I wouldn't go about posting your own stuff, though, we have a subforum for that - just stuff other people have made. Here's a little something to kick it off.1 point -
LEGO Island 2 Beta Video
Jack Bluebeard reacted to lol username for a topic
http://www.youtube.com/watch?v=Gw1dK05bBNU Seems to be from fairly late in development, as it heavily resembles the final game, but there are some rather interesting differences. PeabodySam told me he saw this video years ago on an old disc... Now we can finally see it again. :D1 point -
HD Minifig Skins (WIP: CC, RR)
Sluicer reacted to Nitegeist for a topic
Completed: --> Veronica Voltage <-- --> Basil the Batlord <-- ------------------------------------- In progress: -Rocket Racer- Finished: 2 faces WIP: 4 faces / chest / helmet / legs -Commander Cold- Finished: helmet / chest WIP: 6 heads1 point -
Alpha Team concept animation?
Zed reacted to lol username for a topic
I really don't know what to make of this. Skip to 1:25. This guy worked at Digital Domain, the creators of Alpha Team, and the animation includes TeeVee and Ogel (who, unlike the rest of the characters, actually look like their finalized counterparts), so it's obviously Alpha Team related. That doesn't explain the Alpha Team members including a chef and one-man-band though.1 point -
Extracting the videos
Lair reacted to Brickulator for a topic
It's easy enough to fraps the videos in-game but it'd be nice to get our hands on the original files, wouldn't it? I think it would. And afaik it hasn't been done yet. So I've had a look into the video files and made a little more progress than I have before. Using Riffpad I looked through INTRO.SI, which refers to the following videos and their corresponding wavs: legomed.smk mindscap.smk intro.smk outro.smk badend.smk goodend.smk I think the file names are pretty self-explanatory, apart from outro. I'm not sure what that one is, as goodend and badend are presumably the two Polkacide endings, and the credits video is contained in CREDITS.SI. For anyone who's not familiar with smk (Smacker) files, they are compressed videos designed to be used in games, similar to bik (Bink) files created by the same company. The are usually very easy to play and convert, but I'll get to that in a minute. After a bit of googling on the extraction of files from riffs, I found a little program called mediaextract (https://github.com/panzi/mediaextract). I wasn't expecting it to work at all, but to my surprise, when I asked it to spit out all the smk files contained in INTRO.SI, it instantly gave me 6 of them. As you can see above, there are 6 smk files in the SI file. The command I used was this, if you want to try it: mediaextract -f smk INTRO.SI You'll need mediaextract and the SI file to be in the same folder, I just copied it across. You can specify an output folder if you want, if you go to the link I posted above there's a list of all the options you can use. Now, I had already tried a couple of other commands with this and had ended up with hundreds of tiny mpg variations that seemed to be empty, so I wasn't too hopeful about these .smks to start with. But then I noticed that they had much larger filesizes and so must actually contain something. The original filenames did not survive the extraction though, and they were named as follows: INTRO.SI_01dc0be8.smk INTRO.SI_002a1846.smk INTRO.SI_023c2956.smk INTRO.SI_00000280.smk INTRO.SI_00381a50.smk INTRO.SI_01772eac.smk I can't find those codes in the SI file so I assume they were just generated by the extractor. I tried to play the files with the RAD program but didn't have any luck. I also tried to convert them into avis but either ended up with blank videos or errors. I did have a look into the files a bit more though, and I found their durations: INTRO.SI_01dc0be8.smk - 24 seconds INTRO.SI_002a1846.smk - 11 seconds INTRO.SI_023c2956.smk - 1 minute 44 seconds INTRO.SI_00000280.smk - 14 seconds INTRO.SI_00381a50.smk - 1 minute 22 seconds INTRO.SI_01772eac.smk - 30 seconds This suggests that: INTRO.SI_01dc0be8.smk = badend.smk INTRO.SI_002a1846.smk = mindscap.smk INTRO.SI_023c2956.smk = goodend.smk INTRO.SI_00000280.smk = legomed.smk INTRO.SI_00381a50.smk = intro.smk Which leaves INTRO.SI_01772eac.smk as outro.smk. It's only 30 seconds long so it can't be the credits, but just to check I had a look at CREDITS.SI and extracted CREDITS.SI_00002306.smk, which is 3 minutes 33 seconds and corresponds to credits.smk. Interestingly, it appears that only the text from the credits is in this video, and the pictures are separate bmps contained in CREDITS.SI. That's as far as I've gotten so far. I think the next step is to locate the other video files - the character profile videos etc - and see if any of those work with RAD. And to see if there are any other extra files that don't match up. I might also try hex editing INTRO.SI to see if I can swap outro.smk with legomed.smk or something to see what it is. UPDATE The character videos are in INFOMAIN.SI. I also found the underwater video from the lift but I've lost it now Also, it's not the most interesting video but I extracted the "You need to put the CD in your computer!" video as well. Still no luck playing anything though. UPDATE 2 It looks like the mysterious outro.smk is an unused video showing the power brick flying off the top of the information centre.1 point -
LEGO Island 2 Beta Video
PeabodySam reacted to emily for a topic
Interesting. The lighting and camera placement in Whack-A-Snake seem much better here than in the final game; you can actually make out the hieroglyphs behind Pepper, and the winged disk design above is fully visible. I wonder why that was changed? I can imagine there may have been difficulties differentiating between the top and bottom snake baskets. A few more things: - It is hard to tell without seeing up close, but it appears as if King Leo's Castle might be the more set-accurate version seen in the PS1 edition of the game, as opposed to the version with stone-like textures in the final PC version. I had previously thought that the set-like design had been an improvement that the developers threw into the PS1 version while they were working on it (much like the larger tents by the jousting area), but if I am seeing correctly than it was apparently the stonework that was thought to be an improvement, and the PS1 version was simply left out. Also, the hill beside the castle at 1:20 appears to have less trees than in the final game. - Pepper's visor in the centrifuge mini game bears more resemblance to a standard visor than the larger one in the final game. - The clam in the diving mini game opens and closes at a much faster pace.1 point -
Whats behind that door in the cave
STUDZ reacted to lol username for a topic
... We've known this for years... The cave was going to be a tie-in with one of the five canceled Mindscape games, but as those never happened, there's nothing to really do there besides talk to Captain Click and click on the chest.1 point -
LEGO Island 2 Beta Video
MCHover reacted to lol username for a topic
Here's the differences I picked out: The GUI is almost always different in some way. Buildings don't rebuild themselves, instead, they spin around and poof into existence like in the PS1 game. No water wave effects or tilting on the Res-Q boat while moving, speed seems slightly faster but maybe not. Bricks in Brick Dive are blue until picked up, then they turn red. In the final game, they're always red. Those fish don't seem to be moving. What on earth is happening at 1:10? The mummy's tomb is darker. Pepper runs insanely fast once the boulder starts chasing him, leaving it far behind. Kilroy's speedster is green. Rock Monsters are light grey instead of brown. The sky is black in Fishing. Isn't the centrifuge area slightly different in the final game? As noted before, the GUI is almost always different, but one difference that stands out is that Cedric's head is on the health meter in the Asteroid Belt. ("Fire all weapons, dispatch the fish ship to bring back his body!") Visual differences in Asteroid Belt itself. The landing platforms on Ogel have images of Earth on them.1 point -
3 headed dragon
Lair reacted to Drill Master for a topic
Ben24x7, please let the Moderators handle the, well Moderating. I have nothing against you, but your post sounds like you are trying to Moderate this topic. As for the dragon, I like it but its back needs to be a little less flat I think.1 point -
The Great Kanohi Project
Prototyke reacted to Alcom Isst for a topic
There is... sort of... I think. You are working on a shifting perspective. It looks like part of the mask you shaped as if it is being viewed from an upper diagonal, while the rest you shaped as if it is being viewed from straight on. Also, I figured that by recoloring the red as an alpha-layer, I could, with a back-layer, recolor the Hau to any one of 4294967296 colors.1 point -
1 point
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Hello
Prototyke reacted to Cyrem for a topic
Sir, you win a coffee. People will forever use these pants on this forum.1 point -
1 point
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So has Anybody Played the Chronicles of Narnia games by Traveller's Tales?
LimeKiller reacted to Wognif for a topic
Nope, and I'd rather not play any Travellers Tales games.1 point -
Pepper man X
Yajmo reacted to Pranciblad for a gallery image
From the album: Doodles
Or something. Inspired by chats with Rockettheracer and lu91 point -
Rock Raiders United Unofficial IRC Room
Fush reacted to Alcom Isst for a topic
So inofficial is unofficial? Seriously though, "unofficial" is the preferred word, "inofficial" is an awkward variant that's only used very rarely for no real reason (I've never even seen it before), a quick Google search confirms it's pretty much depreciated - heck, even spell check doesn't recognize it here. "inofficial" is not legal in Scrabble, so I wouldn't use it.1 point -
Rock Raiders United Unofficial IRC Room
s0d3rb3rg reacted to lol username for a topic
So inofficial is unofficial? Seriously though, "unofficial" is the preferred word, "inofficial" is an awkward variant that's only used very rarely for no real reason (I've never even seen it before), a quick Google search confirms it's pretty much depreciated - heck, even spell check doesn't recognize it here.1 point -
Rock Raiders United Unofficial IRC Room
Fifi La Fume reacted to McJobless for a topic
Inofficial: "Not official; not having official sanction or authority; unofficial; not according to the forms or ceremony of official business; as, inofficial intelligence" Unofficial: "Not official; not official or formal" The word is not in my physical dictionary.1 point -
Rock Raiders United Unofficial IRC Room
Lair reacted to McJobless for a topic
Did anyone else notice the title should say "Unofficial", not "Inofficial"?1 point -
Should've introduced myself first... should've I?
Lair reacted to Cyrem for a topic
FLAME INBOUND! EVASIVE MANEUVERS!1 point -
RRU Quotes 2008-2013
Drill Master reacted to McJobless for a topic
It's been a while since I've dumped off some quotes, but I think we had some good ones today in the Skype chat. Here's just the highlights (probably missing a few): And of course, Alcom's brilliant and riveting tale of woe...1 point -
Should've introduced myself first... should've I?
Lair reacted to McJobless for a topic
It's nice to see that you like to share the spotlight...[/sARCASM] O.T. Hey, he used it first. Someone had to show him how to use it properly... EDIT: I wanted to clarify my response so I don't trip any accidental flame wars. New members who come to this site are usually VERY courteous, and eager to get involved in our forum discussions. I have never seen a new member who has, in an introduction topic (late or not), demanded that they be the focus of attention. All new members understand that they are just that, new, and that they have an expectation to build a positive reputation on the forums. Ben24x7, however, has demonstrated that he feels "special". That, because he has already made an impact within the site, that he doesn't need to continue working on a positive reputation. He is under the belief that when a topic is made, there must be a strict adherence to the subject matter, and there can be no diversion from it under any circumstances whatsoever. Ben24x7, I do not like to be in this position, but unfortunately I feel as though I must step forward. I am not saying I want you to leave, however, I am saying that you have major attitude problems, and your understanding of how a forum works in completely wrong. You have gained yourself a highly negative reputation within a few days of joining, and every post you make continues to lower the respect threshold we maintain. RRU is, as I'm sure most members would agree, a family. We might argue with each other and be at each others throats from time to time, but at the end of the day we still work together and cooperate and try to work together to build a respectable modding community for games that the rest of the Internet has forgotten. Your actions here, though, continue to shame and embarrass us, and quite frankly even bring some of us to the point of complete rage. I respectfully request that you lurk more around this site to see how we, as a community, function, and learn why we get so aggravated about things you have said and done here. I also respectfully request that in future you do not backseat moderate, and that if you do not like the course of a topic, you report a post and otherwise ignore it, allowing the actual moderators, who do a fantastic job here, to take up your complaints with the offending member in a professional manner. I would have reported your post, but I feel it's important that everyone sees this response and can acknowledge that you have been told that we are near the very end of our tether with the constant disappointment you bring to our forum topics. We do not hate you, but we wish that you would stop with your current childish and disrespectful behaviour, and attempt to become a part of our community. Thank you. EDIT 2: BTW, the topic title should say "Should've introduced myself first, shouldn't I?" Grammar and spelling, sir.1 point -
Should've introduced myself first... should've I?
Lair reacted to Fush for a topic
What is your favorite theme? Favorite set? Favorite brick type?What is your favorite color? Favorite song? Favorite show? What kind of computer do you use? Pirates or ninjas? Boxers or briefs? Beethoven or Mozart? Rousseau or Hobbes? Creation or evolution? Nintendo, Sony, or Microsoft? Speed, strength, or vitality? What does your username mean? Do you have any pets? Have you ever broken a bone? What school subject are you best at? How many fingers am I holding up? Pick a number one through ten. When you wake up in the morning what is the first device you turn on? At any given time, what are you most likely to be doing? What is the meaning of life? How did you find this forum? If you are stranded on a desert island what three tools would you like to have? (No duct tape) Someone makes a fighting game where every character from every franchise ever is playable. Who do you play as? Do you believe animals have souls? What is the longest book you have read? Am I doing it right?1 point -
The Unexpected agent PROJECT
The Ace Railgun reacted to Ben24x7 for a topic
This picture doesn't exactly explain how to draw but here is George in "exploded" view (in a few positions as well): (Note the head should be white) I will need many more stickmen (either male or female) for background characters (but can also be used as characters to either help or interact with the main character.1 point -
LEGO Awesomeness
The Ace Railgun reacted to Addictgamer for a topic
Oh my, somebody made something awesome. It even has flashing lights. It could only be better if that were an actual laser. And the omicron weeked, holy moly, I want one of those too.1 point -
dynamite crash
McJobless reacted to Car CrazeXVI for a topic
The game automatically changes the colour depth to 16-bit when run in full screen, and even if it didn't (which only happens with really old games), your post doesn't belong here because he wants a fix for the dynamite bug.1 point -
The Unexpected agent PROJECT
The Ace Railgun reacted to Fush for a topic
I see nothing stupid about this idea, and the concept art is actually pretty decent. This might actually turn out well, let's wait and see. I have Pencil on my PC. It works fine in Windows, only certain export options are disabled.1 point -
The truth about Papa
Wognif reacted to McJobless for a topic
He does lift! And he can lift so well, he lifts through walls!1 point -
HD Minifig Skins (WIP: CC, RR)
Fifi La Fume reacted to Nitegeist for a topic
well, to be fair, this is what the original texture looks like and this is what he ends up looking with his helmet on but i agree it looks a bit weird, i can close it up a bit. i'm totally open to feedback. this is my method: i import the skins in After Effects (yes, after effects... i can't use illustrator and i work on AE for a living, so i'm using that), i scale them up to the desired size, make a new layer of the color i need and basically trace the skin using a mask. i then add new layers for each color/detail. i export them as png, import them into photoshop, turn the color mode to indexed and export a bmp. the chest skins are a bit different. i've done some research and i found that the chest part is squashed horizontally by 20%. so i work on the texture in a 1170x1024 composition that looks like this , and then i import it into the final 1024x1024 comp, squashing it by 80% horizontally, so that i get this i realize this might sound like a bunch of technobabble to someone who doesn't know after effects Also, i'm using this for the colors, and yes, i'm using bley & dark bley.1 point -
Scrapped Zones And More
eagleeyedan reacted to BobaFett2 for a topic
Wow, that's really cool. I never knew that Alpha Team had that sort of history.1 point -
Scrapped Zones And More
Quisoves Potoo reacted to lol username for a topic
Oh man, you guys aren't gonna believe this stuff... Tom and I talked quite a bit via email today, and Bill Benecke (the concept artist guy) got involved too. They're really great guys, both very friendly, and were happily surprised to hear the game has fans. Here's the rundown. So, I initially emailed Tom and briefed him on the game/theme's status as a well-loved classic in the LEGO community, our progress in modding it, and the various finds regarding LEGO Logic and such, and basically asked if he had any info he could add to this. Boy, did he ever! So yeah, my jaw dropped. I sent an email back, thanking him for the details, and also linking him to this and this as examples of what fans have done with the theme. He loved them, and added that he's gonna try to dig up some more LEGO Logic and Alpha Team development stuff sometime. He also had an amusing little anecdote to share: He also mentioned where some of the other developers are at now, and what their current projects are: He then forwarded my email to Bill, who added the following: And Bill's email reminded Tom of more specific details of LEGO Logic, and then things started really coming together: And finally: I'm so darn happy right now.1 point -
Where can I find the rock textures?
Fush reacted to lol username for a topic
Or you could just not use roblox :af:1 point
