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Showing content with the highest reputation on 06/22/2013 in all areas
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New Skyboxes
Rock Monster reacted to Creator for a topic
I'm not sure if this belongs here, since Skyboxes are gradients, rather than textures, but they change in-game visuals, so it's sort of fitting, I suppose. Anyway, I created some personal in-game backgrounds (skyboxes), based on the backgrounds from box deisgns and catalogues. Since LR1 skyboxes are defined by a mere three colours, the possibilities are sort of limited, but I chose to share this anyway... NEW DOWNLOAD-LINK: https://ore.rockraidersunited.org/legacy/Skybox_291626.zip SCREENSHOTS:1 point -
Vehicular Tree Hugging
Rock Monster reacted to lol username for a topic
An amusing quirk I noticed today while screwing around on the Dig-A-Brick track. Damaged AI cars often collide with and get stuck behind trees while driving to the pit stop, and when the game resets them, they end up on top of said trees, often getting stuck there indefinitely (or at least until another car teleports up there too and knocks them down, or you hit them with a weapon).1 point -
My First Sprite EVAR! (Help Wanted)
Fush reacted to Prototyke for a topic
Starting from scratch is very good, but it takes some skill. Considering that this is your first sprite and you don't consider yourself an artist, it's not bad, but you need a lot of practice. Using a base or other art, although not good for final pieces, is a good way to learn. I used the images Fushigisaur showed to make a proper base for you. http://i.imgur.com/ZYnobYy.png You can use this to practice basic shading of clothing and hair. Don't only use this base though, it takes longer but using a larger base (say, 40x40 or 70x70) can give great practice on the details as Fushigisaur has already mentioned. Although you don't have to know what you are planning to make your art for, if you do, you'll have a goal. Goals are the momentum to keep you going when your art is junk (which it will be sometimes), when you are too lazy to put in the time that this can take (which you will be sometime or another), and it usually means you will end with something nice. Happily for you, this was my first sprite. Your first sprite is much better than mine was, and I have come a long way from that, so you too can undoubtedly get better. I made this years ago, when I was quite young, so it will still take quite some work for you to get good. And if you need any specific help, you can PM me. I'm not sure if I'm willing to tutor you thoroughly, but I can give you advice or a tip whenever you need one, and I could link you to some very good tutorials. Edit: When you make more, post them here. I'd love to see them.1 point -
IT'S HER
I Am Not Here reacted to Fifi La Fume for a topic
Good job using LR's color palette unlike most.1 point -
Island Xtreme Stunts - modding/file research topic
Wognif reacted to Zed for a topic
Just got back a few hours ago. I haven't taken any new screenshots today, but I did manage to find some of my first ones: Pepper won a pizza eating contest on Lego Island. But instead of getting his prize, he got a trip to the hospital. Dr. Clickitt said that you are what you eat and that Pepper needs to quit eating pizza for a while. This is what happens when you swap the standard minifig model with the bricksterbot model. If I have the time, I will start swapping textures in the Z##XXX folders that I haven't browsed through yet. Right now though, I think I'm going to mess with the particle files.1 point -
My First Sprite EVAR! (Help Wanted)
Alcom Isst reacted to Fush for a topic
*A wild SPRITIST appears* What will you do? >Fight >Item >PKMN >Run Okay so first, everything depends on what your goal is here. 1. What will this be used for, ultimately, and 2. What kind of style are you trying to achieve? This looks like something out of an old DOS game, and if that was you're goal then you succeeded. However I'm going to guess you're not trying to emulate DOS sprites. Call it a hunch. I'd say it probably needs to be a bit bigger if you want to get any level of detail in there, unless you're trying to do a 8-bit type of sprite. If that's what you want then the colors are a little bold, 8-bit systems usually have more subdued colors. Also, as a side note, the NES at least has a 4-color limit on sprites, with transparency taking up a color slot. That puts you one color over the limit if you intend to follow it, you don't have to though. Other than that I'd need to know a bit more, so if you could at the very least answer the previous two questions I could help you much better.1 point -
Oh, dear God...
aidenpons reacted to Wognif for a topic
I can barely see what looks like the infomaniac's face on that lady.1 point -
1 point
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Vehicular Tree Hugging
LimeKiller reacted to Fluffy Cupcake for a topic
Yeah, I never understood that either. Afaik it doesn't really save any time.1 point -
Custom
Pranciblad reacted to legosponge for a gallery image
From the album: Legosponge's pics
My Custom Jail.1 point -
Just some smilies I made
vitawrap reacted to Fifi La Fume for a topic
":batlord:" Basil the Batlord ":gypsy:" Gypsy Moth ":kahuka:" King Kahuka ":redbeard:" Captain Redbeard ":thunder:" Johnny Thunder ":barron:" Baron Von Barron ":brickster:" The Brickster1 point -
Legless Island
Cirevam reacted to LimeKiller for a topic
Papa, I think you're just imagining those knees!1 point -
LEGOs in the '90s
Wognif reacted to lol username for a topic
>LEGOs Anyway, I think you might want to clarify just what part of the 90s you're talking about, as the general consensus from the LEGO community is that things were going great until the late 90s when the sets became very juniorized. I do love the style they had going in the late 80s/early 90s though, it was clean, refined, and stylistic. Related: http://legosteveblog.blogspot.com/2012/09/top-five-things-i-miss-about-old-school.html1 point
