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Showing content with the highest reputation on 07/10/2013 in all areas

  1. McJobless

    LEGO AcceleRacers [OVERHAUL MOD]

    BUT SIZE = 0?! DOES THAT MEAN...WE'RE ALL DEAD?! RUN FOR YOUR LIVES.
    4 points
  2. Lair

    Games similar to Rock Raiders?

    Minecraft is nothing like Rock Raiders. One is an overhead RTS, the other is a first person sandbox.
    4 points
  3. Cirevam

    RRU Quotes 2008-2013

    A normal day in DDI, circa 1998: http://gunshowcomic.com/95
    3 points
  4. LimeKiller

    LEGO AcceleRacers [OVERHAUL MOD]

    3 points
  5. RobExplorien

    I'm being ridiculed

    Now he's really getting on my nerves, with his immature behaviour.
    2 points
  6. Lair

    RRU Quotes 2008-2013

    [7:12:49 PM | Edited 7:13:05 PM] Cirevam: Okay Rock Raider, listen up. One of our master builders got lost while surveying an uncharted cavern. We need you to go in and explain why LRR was programmed by cats [7:46:28 PM] Cirevam: I see what you mean now [7:47:58 PM] Cirevam: I have no idea what's getting in the way. In the animation it looks like a clear shot. [7:48:42 PM] Cirevam: The bucket in the back might be causing the problem but you removed everything from the AE file [7:48:56 PM] Lair: no i didn't [7:49:04 PM] Cirevam: I said to do this :t [7:49:13 PM] Lair: i didn't think you were serious [7:49:20 PM] Cirevam: HOWEVER, I removed the things too and it showed up for me [7:49:26 PM] Lair: er [7:49:33 PM] Lair: where do I even remove the bicket [7:49:33 PM] Cirevam: So I'm dumb [7:49:42 PM] Lair: isn't it part of the LWS and not the AE [7:49:54 PM] Cirevam: wait [7:49:58 PM] Cirevam: I [7:50:03 PM] Lair: ... [7:50:08 PM] Cirevam: *mind shattered* McJobless jamesster
    1 point
  7. Zed

    The old lego.com

    Here is a somewhat restored version of the avatar creator that the old site used: http://scratch.mit.edu/projects/58659/ . Unfortunately, a lot of the head choices are missing. If anyone has released a better, complete version, I will replace the link.
    1 point
  8. Prototyke

    The Great Kanohi Project

    It's Monday and although I missed last one I have today's Kanohi completed an ready to - *A second Prototyke wearing a strange gold mask bursts in a flash of light into the room* "Don't show It! Don't show It! In my time stream, the whole world starts to end when you show the RRU community that." the strange new Prototyke frantically yells. "Wait wait wait. Are you wearing what I was going to show today? The - " "NO! DON'T EVEN SAY WHAT ITS CALLED!" screeches the other Prototyke. "... If I can't show the people it, can I at least use it? I could go back in time like Cirevam suggested and get some Toa Mata heads before the brains were put in. I would be cooler than the Doctor!" The normal Prototyke realizes. ... "TheDoctor can't travel through time..." The strange Prototyke finally replies The normal Prototyke lunges for the Prototyke with the funny gold mask on, but the strange Prototyke vanishes in a burst of light leaving only the smell of ozone. "Oh well... No Toa Mata heads for me, but at least I can show you the mask now." And without further ado, the Vahi, the mask of Time, in both orange and gold! See, nothing went wr
    1 point
  9. zimonitrome

    Rock Raiders montage

    I made somthing you might enjoy
    1 point
  10. McJobless

    Rock Raiders montage

    You people need education. Basically, these are a parody of the constant gameplay montages people upload to YouTube, claiming to be "MLG" (Major League Gaming, in other words "Professional). The creators of said montages usually displayed foul behaviour, telling people to "get on their level". These videos were created to mock the creators of the original montage. Basically, they use the over-the-top camera tricks, colour filters, text, constant camera cuts, zoom in and outs etc, that original montage makers use, but of course, these guys go WAY over the top, and then use 1337-5p34k and whatnot in the description to parody the behaviour of the montage creators. These things are always hilarious. Especially considering they usually use slower-pace games like Farm/Train/Fork-Lift Simulator and even Internet Explorer.
    1 point
  11. alan

    Tutorial: Changing car sound

    I tried every of the 80 sounds in the GENERAL.SBK and now created a list of which sound is what: 80 Amount 321.pcm 3,2,1 sound or Kahuka's honk block.pcm sound when sth. hits the shields brake1.pcm brake of player brake2.pcm brake of player btmout.pcm hit sth. hard canhit.pcm hitting bullet e.g. in Race 2 of Basil's Circuit cansht.pcm launching bullet (not from player or opponent) cansus.pcm Basil Race flying bomber at end-sound cursehit.pcm curse while driving cursesus.pcm curse of mummy 'gate' engine.pcm player's engine enhan01.pcm collected 1 white brick enhan02.pcm collected 2 white bricks enhan03.pcm collected 3 white bricks form.pcm Respawn of power ups go.pcm GO!-Sound gpwdrdrp.pcm two vehicles scratching with their sides against each other (thanks to RobExplorien) gpwdrsus.pcm Yellow and 1 White: flying backwards grphit.pcm grapple Metal Hit grppull.pcm grapple pulling grprel.pcm another sound of grapple grpsht.pcm throw grapple grpsnap.pcm Metal grapple Fail grpsus.pcm another sound of grapple hitcar.pcm car hit sound hitenv.pcm ANother hit sound horn01.pcm Player 1 Honk horn02.pcm whistling honk (high-low) horn03.pcm Player 2 honk horn04.pcm Old Honk with Kinda Fail horn05.pcm Old working Honk horn06.pcm Redbeard's Honk idle.pcm player engine in idle position mdrop.pcm place 'Yellow with 2 White bricks' mmine.pcm 'Yellow with 2 w. bricks" tractor beam sound mtrap.pcm caught in tractor beam octact0.pcm Green (0 white) startup octact1.pcm Green (1 white) startup octact2.pcm Green (2 white) Startup octact3.pcm Green (3 white) Warp sound Startup octexp0.pcm green (0 white) extinguish octexp3.pcm Come out of Time Warp octsus0.pcm light rumble sound, Belongs to Green0 octsus1.pcm light rumble sound, Belongs to Green 1 White octsus2.pcm flying rumble sound, Belongs to Green 2 White octsus3.pcm belongs to TimeWarp, same as octsus2 oildrp.pcm drop Oil (yellow0) oilhit.pcm opponents slipping on oil oilsus.pcm oil bubbling power.pcm drive through time warp rockhit.pcm rocket (red, 3 white) hit rocksht.pcm Rocket launching rocksus.pcm (Rocket flying sound) Unknown to me shield1.pcm Blue 1 white shield sound skid.pcm Unknown Sound??? skrcar.pcm Dangling car sound (fast hits) skrenv.pcm Another Car hit sound slide1.pcm Powerslide start slide2.pcm Sliding sound soff.pcm Shield fade out spin.pcm Player on Oil or sth else spinning around sput.pcm Deceleration sound (thanks musiclover350) start.pcm Player engine startup tire1.pcm friction of wheels with surface, resulting in a screeching sound (thanks to RobExplorien) tire2.pcm friction of wheels with surface, resulting in a screeching sound (thanks to RobExplorien) turbo.pcm Sound when opponents drive into Time Warp and tire sound when starting any turbo wndexp.pcm wand going away wndhit.pcm wand hitting wndsus1.pcm Lightning active sound of wand wndsus2.pcm Lightning passive sound of wand block1.pcm sound2 when sth. hits the shields block2.pcm sound3 when sth. hits the shields enhbonus.pcm Exchange of power ups grphtenv.pcm grapple failing mrel.pcm tractor beam (yellow 2 white) fade out octexp2.pcm Some sound belonging to green with 2 white bricks shield0.pcm shield blue 0 white sound shield2.pcm shield blue 2 white sound shield3.pcm shield blue 3 white sound eengine.pcm opponent's engine sound One bad thing is that you can't change the sound of when you stop accelerating (so you put your hand away from Arrow up when driving). This sound seems to be hardcoded anywhere. Maybe anyone can find it? A cool thing with the engine.pcm is that you can insert any other sound there (it has then different pitches, depending on how fast you drive). A cool engine sound is shield2.pcm or shield1.pcm and as idle sound use shield0.pcm. The bad thing about that is the sound that is probably hardcoded and so you still hear the normal engine sound when stopping to accelerate (in german: 'den Wagen rollen lassen'). When you want to change some sounds, make sure they are placed there where you want to have them. For example you want to remove the player's honk and give him redbeard's honk. Then you write horn06.pcm where the player's honk is set (horn01.pcm). So you just change horn01 to horn06 and then you recompile, ...
    1 point
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