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Showing content with the highest reputation on 08/01/2013 in all areas
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RRU Quotes 2008-2013
Jimbob and one other reacted to Lair for a topic
[3:41:46 PM] Triangle717: Ok [3:41:53 PM] Triangle717: Gtg [3:42:05 PM] Triangle717: Leaving wife an edit later [3:42:05 PM | Edited 3:42:13 PM] Triangle717: Leaving wifi2 points -
Tutorial: Add a Permanent Custom Map Slot
BerixMaster2010 reacted to Cyrem for a topic
Installing custom maps to play can be annoying because you have to alter original level's CFG to point to the new level. There is a way to add new levels which has been known for a while, but never really explained much. What this tutorial will guide you through is adding a permanent custom map slot to LRR where you can just slap in CFG code and run the game and not worry about having to change it back after to the original code. This level always remains unlocked and it does not effect your save games. I will also give you some extra files to make it display nicely on your level screen. I've used a worm hole, as you can see below: Setup First, we will need to set up the level link so that it will display. Open your LEGO.CFG file and in the block Lego* > Main there is a property called "StartLevel" with the value "Levels::Level01". Change the value to " Levels::CustomLevel". Lastly, go down to the Levels block. Above the "Tutorial01" sub-block paste in this: CustomLevel { ; CUSTOM CONFIG BELOW ; NEVER REMOVE THE BELOW PROPERTIES! MenuBMP InterfaceFrontEndCustomHi.bmp,InterfaceFrontEndCustom.bmp,InterfaceFrontEndCustomGrey.bmp FrontEndX 72 FrontEndY 2 NextLevel Levels::Tutorial01 LevelLinks Levels::Tutorial01 } This is pretty much a place holder until you put a level CFG in. The game will run fine like this. The properties under " ; NEVER REMOVE THE BELOW PROPERTIES!" Ensure that it will always show the wormhole correctly and that the levels stay linked. If you would like the wormhole, Then download these images and put them in your "InterfaceFrontEnd" folder. Thats it! The one and only problem is that the spoken level names when you hover are displaced by 1 level, but you don't really care about this I would recommend for the sake of ease and consistency that modders creating levels package their level in the level's own folder, so that it does not actually replace default levels.1 point -
Hello Everybody!
ChromeLuigi reacted to Fluffy Cupcake for a topic
Hello ChromeLuigi, welcome to RRU, and enjoy your stay! Don't forget to keep your pants on at all times. We have a pant enforcer around here. Btw, I like Luigi too!1 point -
Favourite characters in lego racers
EthanosKingOfMonkeys reacted to I Am Not Here for a topic
Take a Guess1 point -
Favourite characters in lego racers
EthanosKingOfMonkeys reacted to ChromeLuigi for a topic
My favorite characters are me (my character seen as my profile picture) and Johnny Thunder ( although he isn't a very good boss racer but he isn't as bad as Baron Von Barron)1 point -
Favourite characters in lego racers
EthanosKingOfMonkeys reacted to Zed for a topic
Here are my favorite characters in the game: Me All the classic minifigs you can create perfectly by modding the game Governor Broadside Rob N. Hood Ann Droid Islander Royal King Commander Cold Achu Sam Sinister Pippin Reed Nova Hunter Admiral Captain Redbeard Johnny Thunder Baron Von Baron Gypsy Moth Rocket Racer Veronica Voltage1 point -
Favourite characters in lego racers
EthanosKingOfMonkeys reacted to Alcom Isst for a topic
Me. Oh, you meant canonically? Still me. Edit: Why is this in the Racers forum? Is this for minifigures in LEGO Racers only? Well now I have to go create a custom skin of Alcom so I can continue the 'me'.1 point -
Character creation
EthanosKingOfMonkeys reacted to Brickulator for a topic
The character creation in Racers was already pretty good but now that we can mod it so easily it's got even better. The only real limits we have now are being unable to use things like neck accessories - capes etc, and unable to change the hat models. Although I'm sure that'll happen one day.1 point -
Character creation
EthanosKingOfMonkeys reacted to ChromeLuigi for a topic
They could have added more characters from the Fright Knight & Adventurers series As they are my favourite series of LEGO sets. But still, they do have some very good options for you to pick there Go Luigi!!!!!!!1 point -
(W.I.P) Game project (no name yet)
IceHusky reacted to Brickulator for a topic
The introduction may be the first thing you see when playing the game but there's no way it should ever be the first thing you make. If anything it should be one of the last. You should probably focus on working out what you want the game to be and start making gameplay prototypes and stuff. But that's just what I'd do.1 point -
Insane Raiders [2022-12-29: Occasional updates are still happening!]
The Ace Railgun reacted to Mattehw for a topic
In response to the comic about the SMLC dealership this is the generic Rock Raiders dealership1 point -
RRU Anniversary Blog Party!
ProfessorBrickkeeper reacted to Cirevam for a blog entry
My favorite moment was when we lag-attacked everyone in chat with light spam.1 point -
A Noob Question Concerning Brick Graphics
Agent Arrow reacted to le717 for a topic
Welcome to RRU! I looked at some of your work, and was really impressed by it. Even my 3D artist brother was impressed! Nice work! As for the textures, I don't have any of the bricks for the decals, so I can't help you out there. However, if you're ever looking for some high-quality minifig textures, my brother has a collection for public use. Some of his earlier one needs to be revamped, but most of are excellent quality, the majority of which he scanned from our minifigure collection, and re-traced in SVG format. As Alcom said, high-quality LEGO textures are hard to find, but if you know where to look/ask, you'll find them. If this as-of-yet-undisclosed-but-mentioned project is larger than what rio has, then with those two projects and all the private collections, the shortage may not be as large as once thought. I'm on Skype, I'm sure you can guess my name (it's not hard). Can you send me the 2x2x1 teal sloped control panel textures? I'll see if rio can do anything to make some higher quality versions (and some of his original scans were really poor).1 point -
A Noob Question Concerning Brick Graphics
Agent Arrow reacted to Cirevam for a topic
Geez dude, if you're using CAD software, does it have the ability to use quads or nurbs instead of plain triangle polygons? Still, I looked through some of your gallery and your LEGO models are really nice. The non-LEGO stuff is even better since you can be more creative. It's good to have you on RRU. I have some of these textures, but the 2x2x1 teal sloped control panel textures are in a very small resolution. The 3x2x1 vent texture I have is 512x512 and is very clean, and I have a few different versions of the 2x1x0.33 control panel. I can send these directly to you if you have Skype or something like that.1 point
