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Heightmap Converter
Sadie Meowsalot and 8 others reacted to sheepandshepherd for a topic
Heightmap Converter Beta version NOTE: This has been replaced by >GeoTool. The source code got too messy to read, and Unity3d was limiting what I could do with it anyway. GeoTool is better This is a heightmap<->image converter utility to make one of the most annoying parts of creating a Rock Raiders map a bit easier. It can take any JPG or PNG image and save it as a High.map, with lighter pixels representing higher ground. The heightmap was always something I would have liked to do in GIMP with smooth and scaleable brushes. It can also convert existing heightmaps and surf maps to PNG images that you can use as a base when creating a new heightmap in your image editor. Finally, it will give you a quick 3D preview of how the map's terrain will look in-game. You can load up the surf map for a fully textured preview. For now, walls are not accounted for, but that is planned as well. Screenshot of RR level 9 loaded in the converter, with textured 3D preview active: The Load and Save windows are pretty self-explanatory: type in the path to your file, click "->" to preview the image or map, and then click LOAD/SAVE. If you enable 3D view, it'll generate a mesh from the heightmap. I currently use the estimate that about 8 height units equal the length/width of 1 tile (assuming flat ground, of course, not walls). You can also choose the material of the 3D mesh (the screenshot uses the textured surf map as the material). Controls for the 3D view are listed in the help window (the '?' button at the bottom right). You can customize the colors of imported surf maps using the "surfdefs.ini" config file. For convenience, I made the config file similar to the one used by Cyrem's old Map Tool, so if you ever made a custom color config file for that, you can just drop it in the data folder, replace the surfdefs.ini, and it'll load just fine. You can also change the textures used for each terrain type using the "surftextures.ini". This feature isn't very flexible yet and will be expanded in the next version. For now, files must be PNG or JPG and must be 64x64 size. Currently, it's hard-coded that when converting to an image, a height of 64 equals full white and height of 0 is full black. I don't think there's any reason to go above 64 height on maps, since the ground starts to disappear at that point. It's written in Unity C#. I'm still too much of a noob programmer to know how to make all this GUI and rendering stuff in regular .NET, so for now I'll let Unity do all that for me. This was mostly just a practice project for me, since I've just recently started programming. This is the Beta release -- the main features are complete, but I plan on improving and adding more to make it a more useful preview tool. Planned updates: Note: Thanks to the various things Unity includes in builds, the full program is a ridiculous 30MB, most of which is unused Unity stuff. Sorry about that -- I guess that's what I get for using a full multi-platform game engine to make a simple file converter. Ehhh. 7zip amazingly gets it down to 5.2MB though. Download - Beta version Previous versions Download - Alpha version9 points -
Lego game characters 'build on' secrets
Fifi La Fume and 3 others reacted to Zed for a topic
*cricket noises in background* I'm sorry, but this game doesn't make much sense or even sound that great. First off, Soccer Mania and Island Xtreme Stunts were made in 2002, so you are forgetting a few classic games. Second, I really don't get how you could continue adding parts to the previous secret unless it would be something like "Fortunately, Unfortunately" except you are adding more to the previous instead of making something good or bad happen next.4 points -
RRU Quotes 2008-2013
Jimbob and 2 others reacted to Lair for a topic
[3:41:46 PM] Triangle717: Ok [3:41:53 PM] Triangle717: Gtg [3:42:05 PM] Triangle717: Leaving wife an edit later [3:42:05 PM | Edited 3:42:13 PM] Triangle717: Leaving wifi3 points -
Interview with Wes Jenkins
Lair reacted to lol username for a topic
[10:06:59 AM] Triangle717: Have you ever seen this site? [10:07:00 AM] Triangle717: http://videogameflashback.com/legoisland/interview.php [10:07:29 AM] Triangle717: Because if you or some one else had, we should have already known LI was at E3. [10:07:50 AM] jamesster: Nope, when's it from? [10:08:09 AM] Triangle717: I don't know. [10:08:16 AM] Triangle717: Rio found it, and showed it to me. [10:08:20 AM] jamesster: Looks good. [10:08:23 AM] Triangle717: He says he has seen it plenty of times before. [10:08:23 AM] jamesster: Reading now, thanks. [10:08:31 AM] jamesster: Surprised it's gone unnoticed. [10:08:32 AM] Triangle717: It has LI concept art on it. [10:08:36 AM] Triangle717: I know! [10:08:44 AM] Triangle717: I read the whole thing, it is really good. [10:08:55 AM] jamesster: Seen the concept art before [10:08:58 AM] jamesster: He sent me the file [10:09:31 AM] Triangle717: I was going to make a topic om RRU, but I'd thought I'd ask you about it first. But if you want to, you could probobaly write a better one than me. http://videogameflashback.com/legoisland/pictures.php The concept art itself isn't new, but we haven't had it in this level of quality before. Interview has some cool stuff too. also maybe I could write a better topic but I don't wanna1 point -
Lego game characters 'build on' secrets
Fifi La Fume reacted to Lair for a topic
False. He lost it in some presumably cavein-related accident rescuing 37 trapped miners on Pluto. This game is destined to fail because of canon and facts. *1997-20051 point -
Lego game characters 'build on' secrets
Fifi La Fume reacted to Alcom Isst for a topic
Well, bumps such as that are certainly inappropriate. Rock Raiders United has already expressed its disinterest in this topic by not replying to it, and bumping the topic will only cause aggravation and disdain.1 point -
I'm being ridiculed
BerixMaster2010 reacted to RobExplorien for a topic
Now he's really getting on my nerves, with his immature behaviour.1 point -
LR2 HAX0R
ProfessorBrickkeeper reacted to le717 for a topic
This was my attempt to rip models from LR2 using 3D Ripper DX from last year, was it? Yea.... if I remember correctly, it actually ripped the entire Sandy Bay world, not just that area.1 point -
Things We Know About Modding LRR
McJobless reacted to Alcom Isst for a topic
In-fact, I KNOW you do! so why am i telling you? Yajmo, you are not Alan.1 point -
Things We Know About Modding LRR
Lair reacted to McJobless for a topic
Yeah, why are you telling him, and bumping a *dead* topic without anything important to say?1 point -
RRU Quotes 2008-2013
s0d3rb3rg reacted to IceHusky for a topic
[5:41:00 PM] McJobless: Would you too stop fighting about analysis and for a second just stare at the pretty chick outside? [5:41:11 PM] McJobless: I should bake a cake. [5:41:15 PM] Lair of Rockwhales: I'm not attracted to chickens, sorry [5:41:26 PM] McJobless: HAR HUR HUEHUEHUE [5:41:28 PM] Lair of Rockwhales: it's okay if you like that stuff mate [5:41:32 PM] Lair of Rockwhales: i don't really care [5:41:34 PM] Ramius Antillies: Yeah, Extreme, come on. Keep your Zooaphilia to yourself.1 point
