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Showing content with the highest reputation on 08/27/2013 in all areas

  1. alan

    Rock Raiders generating crystals !?

    These generic Rock Raiders really have some scary skills...
    6 points
  2. RobExplorien

    These look familiar

    It seemed fun to make some RRU member faces in LEGO Racers. That's all. Oh look underlined text.
    3 points
  3. RobExplorien

    These look familiar

    Here you go. Oh look underlined text.
    3 points
  4. TheDoctor

    New version of ROCK RAIDERS - update

    This is mostly due to the fact that Toady has never optimized the code and that it remains to this day single threaded. Regarding the Wii, while you'd have a very large installed userbase, the WiiU might be a better idea. It may not have as many installed users, but you can do so much more with the game. The Wii has a disappointing hardware resume. The WiiU tablet would be perfect for something like this. Just something to consider.
    2 points
  5. lol username

    New version of ROCK RAIDERS - update

    This sounds like an interesting concept - persistent worlds, visiting said worlds, etc... Very different from the mission based strategy of Rock Raiders though. I'm not saying that different is bad, but I am a bit confused as to your overall vision for this project is. Is it an expanded, bigger sequel to the original game? A new concept that uses elements of the original? Just how different do you expect the different versions to be? Basically, I'd like to see a short summary of what your vision for the game is, what platforms you're thinking of putting it on, and the key differences between these platforms. We can talk about the specifics more from there; I'm just a bit confused as to what gameplay elements and ideas are going into what versions, so I'm not sure how to respond to what's being proposed here.
    2 points
  6. Lair

    New version of ROCK RAIDERS - update

    Gladly: Sounds... concerning, especially given its age. Okay, more serious points now: Yeah I understand the potential, but the issue is that the Wii is far less powerful than modern computers. If you are to develop this game in the GODS format so that it would easily work for both PC and Wii, then wouldn't the Wii version have to be radically toned down for the hardware? Unless the PC version is going to be weak running as well, and that's where my concern comes in. Plus, it's not a good example because pretty much all of the Wii games DDI has made have been pretty bad, at least from what I've seen and experienced. It still concerns me because I don't know how much is changable, and it honestly seems easier to make it a slightly different lower-end game on consoles unless I have no idea how it works. It just concerns me, though. I'm sure someone else more PC-elitist than I can go into better detail. What is really the point? All of the things you listed can easily be done with the PC/whatever console version. I'd play it in that way you mentioned, if it were made such. People play FB games like that because PC games mostly aren't like that. Honestly, a Facebook version would have to basically be a different game, and it would be probably a lot lower in quality - plus, why would people buy the (much better) PC game when they can play the (worse) facebook version?
    2 points
  7. Prototyke

    The Great Kanohi Project

    Darn. I was hoping I wouldn't double-post. Sorry. The fixed Komau The Mahiki That finishes the set of Mata Nui Turaga masks, but its late and I'm on vacation so I'll get the collection pic up sometime later.
    2 points
  8. Arthuriel

    Insane Raiders [2022-12-29: Occasional updates are still happening!]

    Update (2022-12-29): I don't know how often I will use this forum, but I just wanted to write that once in a while I still make Insane Raiders themed comics. They are simpler (more like a sketch) and without colour, but they are still full of dubious decisions related to dynamite and landslides! Since I posted those only in Discord chat rooms etc. so far (where they can go under) I wanted to put them in one place and so I added them to my existing Insane Raiders gallery on DeviantArt. I hope you enjoy them! https://www.deviantart.com/arthuriel/gallery/50994783/insane-raiders Note: It can take a few seconds to load all the comics (depending on your internet connection). Hi, this is a thread, where I will try to continue a comic series every or every second week (note: replace week with month(s)). Usually they are based on my experiences with the Rock Raider PC game and the behavior of the Rock Raiders (including a good portion of insanity and exaggaration). Number 1. Dynamite Number 2. Pathfinding Number 3. Reinforcement is for Losers Number 4. The Pain of Pictures Show Number 5. Badly needed professions and items Number 6. Job oppurtunities Number 7. Secrets Number 8. An unnormal day Number 9. Randompunk-Raiders Number 10. Alternative Ending Number 11. Mindless in space Number 12. Traffic Number 13. Lazor-Madness Number 14. Lazor-Madness II Number 15. The Dark Side of the Vector Number 16. Meet the Bandit Number 17. Dynamite-Madness Number 18. The Ultimate Punishment Number 19. Ore Wars Number 20. Announcements
    1 point
  9. StewartG

    New version of ROCK RAIDERS - update

    I thought I would share some good news on the remake of Lego Rock Raiders, we were going to call it Block Raiders (due to Lego trademark on the RR name, however the good news is that the trademark has expired and also the extra time they have to renew it, and we have just registered the 'Rock Raiders' trademark ourselves. The name will live on.
    1 point
  10. Prototyke

    The Great Kanohi Project

    I have decided to kill myself. Rather, I have decided to draw EVERY Kanohi mask. All of them. I have the names and powers for 106 109 masks (plus heads) right now. If there is something wrong, or I have forgotten something, let me know. We have enough insane people around here someone is bound to actually read through that. I plan to make at least one Kanohi a week until I have them all and then do something with them. Perhaps I'll make a poster. But it's the dedication and practice that I actually need, so I can show all of you guys my art, and in return you can all yell at me if I'm not making the masks. Every Monday (excepting times where I am unable to access a computer on a Monday) I will post the Kanohi I made the week before. If anyone wants to, they can critique it, or I will just use this as a more enjoyable reminder for myself to practice. As it is not yet a Monday, I won't post any new Kanohi, but here are the Kraahkan I made previously. Is it Kraahkan or Kraahkans for the plural? Completed Masks are displayed in the spoiler below. Edits- Added Avohkii / Kraahkan Combo mask to the list. Added Mask of Elemental power (from Bionicle: The Game) to the list. Added Kraahkan Face to the list. Do not use any of my art without permission and crediting me. Thank you.
    1 point
  11. Ayliffe

    New version of ROCK RAIDERS - update

    The only concern that I currently have with everything that is being said is the idea of putting this game on the Wii. If you had launched this game a couple of years ago, then this wouldn't have been an issue, but by the time this is released the Wii will be well and truly gone. If you're thinking of still having the wiimotes then you should go with the Wii U. Stewart, you said about consoles needing to have games to be successful, well the Wii U is in need of games! Plus, the Wii U probably has more computing power than the old Wii (well, I assume it has) meaning you can have more detail than an alternative on the Wii.
    1 point
  12. Biorune

    These look familiar

    Antijamesster is terrifying. o.O
    1 point
  13. Jack Bluebeard

    Limousine with Sam Sinister

    From the album: Jack Bluebeard's shots

    And that's who owns it: Sam Sinister. We see him now that goes into his car.

    © © Copyright 2013 by Jack "Rob N Hood" Bluebeard

    1 point
  14. Addictgamer

    New version of ROCK RAIDERS - update

    is the PC version going to be weak? NO! the Wii is a less powerful format - thats right, but the code isn't written for one format, it is all data driven. We have seperate format directories for texture. models. animations and audio,. the final compliled format, uses the folder for that hardware. So a Wii version will use lower textures, meshes, audio etc, Add in that the screen resolution will also be lower, and you already have a great saving on memory and processor power. The final version can be tweaked for draw distance, timing allowance for AI, route finding and many other simple data variables. This is how two identical code bases can work on two different formats. Hmm, yes, toning down the graphical and audio animations would certainly make running it on the wii valuable, but won't the game dynamics suffer due to the limited processing power and memory of the wii? Dwarf Fortress, for example, has almost no graphics and audio to speak of yet the game dynamics are so sophisticated and in-depth that it demands more processing power than high-end graphics heavy games like Crysis. Personally, I don't want to lose simulation detail on the PC so that the game runs on the Wii and other consoles/devices. I'm most concerned with the open world sandbox mode -- such a mode isn't any fun unless there's detail. The wii isn't capable of achieving all the game dynamics detail the PC can. Maybe instead of cutting out features and in-depth game dynamics, make the open world sandbox mode exclusive to the PC and leave the other modes with less detailed game mechanics, such as mission-based gameplay like in LEGO Rock Raiders, for the wii and other consoles/devices. I don't know how practical that is from a business viewpoint, I know you guys have to feed your families and actually make a profit on this game, but I think this might solve the problem of the PC version being weaker so that the game mechanics work on other consoles/devices. Yes! We (at least me) most definitely are looking forward to the beta testing This project has a lot of potential. Please don't let us down!
    1 point
  15. StewartG

    New version of ROCK RAIDERS - update

    Will there be different types of options for online? Like co-op (maybe even a multiplayer for story mode), competing, or both types? I'm kinda hoping for both. Now that I think about it, outside of this (which did not involve you), has random generated maps even been discussed? This has some of the ideas that we want to implement, for example the sandbox style world and anywhere drilling. We will have solo play with story based single play level objectives. We want to encourage players to design levels, and upload these for other players to play and rate. For sand box levels these are usually randomly generated, but with coding to have some logic, so 'higher value' crystals are deeper or in hardwe rocks, and rocks appear as seams. The open sandbox nature means that there is no 'planned' positions or guidence, the player has free choice.. We would bias planetoids for certain types of levels, with greater abundnce of certain resources. e.g. Metal worlds, or crystal worlds, We can have co-op levels, the players can choose to help each other or they can hinder each other. We can set 'goals' for combined or individual 'achievements'. BETA testing of these levels will be where we will want a lot of feedback from willing beta testers, which I hope yoou will all be up for this.
    1 point
  16. StewartG

    New version of ROCK RAIDERS - update

    Our engine started development over 13 years ago, pre=rock raiders, but it is constanty being updated. it is an ongoing development project, so the last version is usually only a few days old. I said I would 'like to do a facebook version' unfortunately this format would be very different and it would not be part of the same engine. All the other formats are done together and will have the same capability. Although the Wii technically has the same modding capability as the PC version, the publisher requirements of Nintendo would not allow modding. The good news is that the PC version will be totally modable. documented and modding encouraged. On the other formats, we will allow access, to what we can under publishing agreements. re: is the PC version going to be weak? NO! the Wii is a less powerful format - thats right, but the code isn't written for one format, it is all data driven. We have seperate format directories for texture. models. animations and audio,. the final compliled format, uses the folder for that hardware. So a Wii version will use lower textures, meshes, audio etc, Add in that the screen resolution will also be lower, and you already have a great saving on memory and processor power. The final version can be tweaked for draw distance, timing allowance for AI, route finding and many other simple data variables. This is how two identical code bases can work on two different formats.
    1 point
  17. Prototyke

    The Great Kanohi Project

    Hopefully I'll be back on schedule now that I won't be travelling anymore. I have school to contend with but it shouldn't affect these. I drew the Ignika (or one of them at least). Oddly, it's pretty small compared to the rest. I'm pretty satisfied with the shading, but I'm not sure about all of the shaping of the mask. If you notice anything wrong please say.
    1 point
  18. Fluffy Cupcake

    New version of ROCK RAIDERS - update

    Will there be different types of options for online? Like co-op (maybe even a multiplayer for story mode), competing, or both types? I'm kinda hoping for both. Now that I think about it, outside of this (which did not involve you), has random generated maps even been discussed?
    1 point
  19. Cyrem

    The Great Kanohi Project

    wow. Thats... thats quite a list. Good luck.
    1 point
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