I've started working on the next release, which will properly display walls. Here's a screenshot of what I've got so far:
Still unfinished, of course. The texture still doesn't match the specific shape, a few corners still "fold" wrong, and non-visible walls aren't their usual dark-blueish texture.
Other things that are almost complete:
- The file browswer
- Autoloading of the surf map (ex: if you load "High_12.map", it'll automatically also load "Surf_12.map" if it exists.)
- Biome selection, including custom biomes
I may also add loading the Dugg.map, since its extra information would be super easy to implement. Then again, for a full-map preview, it's not particularly useful.