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Showing content with the highest reputation on 09/19/2013 in all areas
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Raiders Untitled
BaronVonBaron and 5 others reacted to tmo7452 for a topic
So I see now that there is much going on with regards to a potential RR sequel. Despite that, I have my own project I started a few weeks ago that I'd like to show off. It looks terrible for now, but a lot of the foundation is there. First get the Visual Studio 2012 Redist (x86) then you can try it yourself. I wrote it from scrach in C++ using SDL2 and OpenGL 2.1, so while this build is only for Windows, it could easily be ported to other systems in the future. I plan to go into game programming and I learn best by diving in the deep end, so I started this project to learn C++ and have something to show potential employers. QWERTASDFG control the camera, Z and X will destroy two hardcoded walls (to show real-time collapsing and exploration), CVB will spawn objects under the cursor. Everything can be selected, raiders can be ordered to move to a location with a right click. I'm not insterested in hearing the many ways you can crash the program, but if any of the above features don't work for you, let me know. As for the map file, it's an ugly but effective text based format. Designed so I could make maps by hand and expand features without breaking old maps. The parser is extremely stingy and will complain about anything, but it should all be in the console. Use Notepad++ and watch your end of lines if you want to mess around. I'm going to need some help with the non-programming stuff later. I hope to be able to import the original RR resources (if you own the game) at some point, and could use input on other features as I add them. Right now though, if anyone does want to make a simple map editor/creator, I would appreciate it.6 points -
Raiders Untitled
Quisoves Potoo and one other reacted to lol username for a topic
What's this? Somebody is starting a LEGO fan game by actually working on the backbone of the game for once, instead of making a wikia site and concept models in LDD cruddy drawings and textures in MS Paint? Yay! (Not that all projects are like that, but man, there sure are a lot of cruddy LEGO Universe fan games out there at the least...)2 points -
Raiders Untitled
aidenpons and one other reacted to LimeKiller for a topic
I don't have time to check it out now, but it looks like you actually know what you're doing, which is fantastic. I want to see this project continue, which is more than I can say for a lot of the fan made/remake games that are proposed on the forums.2 points -
Character Skinner
Ben24x7 reacted to Jimbob for a topic
This is a simple modding tool for LEGO Racers which makes the process of inserting custom skin textures into the game easier. Using the GUI which is designed to look like the in-game character builder, you can scroll through all the textured body parts in the game (note that some parts don't have textures, but are defined separately in the binary files), select your desired part, and import a custom texture. The application then gives it the correct name and places it in the correct folders on your desktop, structured as an extracted LEGO.JAM file for ease. I made this tool as I discovered that the process of naming textures became laborious, as I had to frequently check my parts list and in some cases decipher which textures matched which character. The Character Skinner is therefore intended to aid this process, and is aimed at both beginner and advanced modders. I would like to give a huge thanks to le717 for helping me on the Python side of the tool, having never used Python before you really helped me. And thank you for your support along the way, despite my frequent nonsensical outbursts whenever I hit an error. Note: There are two keyboard shortcuts to make modification through the app faster. Pressing the Enter key performs the same function as clicking the 'Modify Texture' button, and the arrow keys can be used as an alternative to the on-screen arrow keys. Download Character Skinner v1.1 Character Skinner v1.0 Requirements - 24MB hard disk space - Windows operating system - The latest versions of Adobe Flash Player and Adobe AIR Installation Simply extract the .ZIP file and place it anywhere you have read/write permissions. For administrators this includes Program Files; for limited users this is restricted to folders such as My Documents and Desktop. IMPORTANT: Everything inside the Character Skinner folder must stay as-is, any changes to names or folder positions will crash the program. If you wish to hide the folder, just create a shortcut to the Character Skinner.exe file in the root directory. Note: This cannot currently be done, I will patch it in v1.2. Version History Character Skinner v1.1 - Added higher quality music and sound on/off button - Matched 'Close Help Window' text to other text buttons - Added file conversion for non-BMP images Planned Updates Note: Items with a strike through have been completed, but not yet updated. - Modification of expressions - Cycle menu options using up/down arrow keys - Mac support - Option to save to GAMEDATA and MENUDATA folders individually I have already started work on a Track Skinner, however this will take significantly longer due to the amount of different tracks and textures.1 point -
LEGO Magazines!
Sadie Meowsalot reacted to emily for a topic
Hello! Have you ever wished you could read old LEGO magazines? Probably not. But I sure love to put old LEGO magazines on the internet anyway! I recently received a small collection of LEGO Adventures!, Bricks n' Pieces and LEGO World Club Magazin issues courtesy of Cyrem and jamesster. Only two of them have been made available in English in their entirety online prior to now, so I am pleased to present what I have for your viewing pleasure. As with my LEGO MANIA Magazine scans, I will be uploading these frequently, but probably not daily. LEGO Adventures! LEGO Bricks 'n' Pieces LEGO World Club Magazine Issue 16 LEGO Magazine LEGO Shop at Home1 point -
Bad Translations
Biorune reacted to Wognif for a topic
Original text: "Watch out for the Brickster! He can trick you." ...35 translations later, Bing gives us: "For more information, please visit the Brickster can easily use."1 point -
Raiders Untitled
Sharkly reacted to Antillies for a topic
Keep it up mate. Really neat work. There are/were a handful of projects under the umbrela title of "Open Rock Raiders" (ORR) that are/were trying to accomplish the same thing. Most have pettered out but a few remain, so you're in good company.1 point -
The Great Kanohi Project
Car CrazeXVI reacted to Prototyke for a topic
I did the Great Huna because I'm running out of this series of masks, so I can't work in reverse order anymore. I noticed that its coloration made it look remarkably like a cough-drop. Cough-Huna anyone?1 point -
scarybandit
Wognif reacted to Fush for a gallery image
From the album: Mah Shtuph
Another doodle. Bandit this time. I don't even...1 point -
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Bad Translations
Wognif reacted to Biorune for a topic
Original text: "Roadblock! I'm not going anywhere, try the other way." ...8 translations later, Bing gives us: "To him, we are! A few of the Lord, they will not be for nothing."1 point