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Classic Rocket Racer
FeebTube and 9 others reacted to lol username for a topic
The mod replaces Rocket Racer's body/face textures with modified versions of his textures from LEGO Racers 1, and replaces his head/helmet model with an altered version that uses two new textures and a new skybox (for his solid black visor). Can also replace player character models/textures if you rename the files (see the Veronica Voltage mod for example). Download Original post:10 points -
PODIUM.MD2
STUDZ and 4 others reacted to lol username for a topic
I swapped PODIUM.MD2 and PODIUM_LO_POLY.MD2. I didn't know what to expect, but I sure wasn't expecting this:5 points -
LR2 texture modding
Quisoves Potoo and 4 others reacted to lol username for a topic
(Merdon = IcePlanetAstro) 7:04 PM - Merdon: Jamesster 7:04 PM - Merdon: i just 7:05 PM - Merdon: found something great 7:05 PM - jamesster: what 7:05 PM - Merdon: the MIPs are just renamed tgas 7:05 PM - jamesster: but I ran them through hyperripper and it whs kjbadwhat 7:05 PM - Merdon: but the palette is bad 7:06 PM - Merdon: so they can be loaded in paint when changed to .tga 7:07 PM - jamesster: ok I can see the texture sorta but what's with these colors 7:07 PM - jamesster: seriously what 7:07 PM - Merdon: they are all green n s*** 7:07 PM - jamesster: for me they're black, red, blue, and green 7:28 PM - jamesster: YES 7:28 PM - jamesster: AHAHA 7:28 PM - Merdon: uh 7:29 PM - jamesster: uncompressed TGA files can be renamed to MIP and the game loads them perfectly 7:29 PM - Merdon: you beat me to it 7:29 PM - jamesster: uncompressed, though - compression screws stuff up 7:29 PM - Merdon: mainly because i can't repack the gtc5 points -
Classic Rocket Racer
Seaborgium and 4 others reacted to lol username for a topic
So, the Rocket Racer helmet from his normal LR2 appearance is wonky - the decals are not one, but two separate textures, and the main body of the helmet is actually the basic white texture, but the model sets the material to be darker, more of a light grey. I toyed around with it for a while, but wasn't able to get it to look quite right. So I got rid of the original Rocket Racer helmet model, took the model for the white helmet for player characters, put it in the place of the Rocket Racer helmet (the UV map for that helmet doesn't allow for decals either, though, so that's still out), opened it up in a hex editor, and edited the file paths to make it use different textures. Then I found that the visor material needs to be given a skybox to reflect, so I had to make a new solid black skybox to get the proper effect... Phew. I'm done for the night. Only step left is to add the other facial expressions. Then I'll put the whole lot up for download. It replaces the original textures for Rocket Racer's legs, torso, and head, replaces his head/helmet model, and adds several new files (the textures for his helmet, visor, and the skybox the visor material reflects). None of the existing minifigure pieces are replaced or modified besides Rocket's, so you won't have to worry about it messing up any NPCs or your avatar.5 points -
LR2 texture modding
Car CrazeXVI and 3 others reacted to Fifi La Fume for a topic
More in the madness of LR2 texture modding:4 points -
Unknown alpha Car In Magma Moon Meltdown
RacerRabbit and 3 others reacted to Jack Bluebeard for a gallery image
From the album: Jack Bluebeard's shots
Rare screenshot with an unknown alpha car in the magma cavern, with a strange power-up diamonds layout (bricks in final version).4 points -
Creepy Vakama!
aidenpons and 2 others reacted to Guurahk204 for a blog entry
So when I showed this image of the Vakama model I'm working on on BZP, someone thought the face looked creepy. Well I said, And it does. Surely inspired by Jimbob's face melted soldier GIF, I present:3 points -
Alpha King Kahuka In Desert Adventure Dragway
lol username and 2 others reacted to Jack Bluebeard for a gallery image
From the album: Jack Bluebeard's shots
Another really rare (at this quality) image of Desert Adventure Dragway with an alpha version of King Kahuka. To note the other car too, the first ranked is Captain Redbeard, the second is unknown, the third (that guy with the tall hat) I think is Sam Sinister. The fifth car is unknown. And look at what strange power-up layout! It is going to be imported to Racers Beta Project. There are other little details, like the central palm in front of you and the sand instaed of rock on the last dune farther of the screenshot.3 points -
PODIUM.MD2
STUDZ and 2 others reacted to Lair for a topic
It's where the human playing the video game is supposed to stand when they've beaten it.3 points -
RRU Quotes 2008-2013
Wognif and one other reacted to IceHusky for a topic
[9/25/13 7:09:37 PM] IceHusky the Pony Homie: so if he's dinnerbone [9/25/13 7:09:43 PM] IceHusky the Pony Homie: would his wife be named tbone [9/25/13 7:09:49 PM] IceHusky the Pony Homie: and she would be a steak [9/25/13 7:10:51 PM] Lair: and then he eats him [9/25/13 7:11:05 PM] IceHusky the Pony Homie: *her [9/25/13 7:11:08 PM] IceHusky the Pony Homie: kinky [9/25/13 7:11:15 PM] Lair: *hir [9/25/13 7:11:18 PM] Lair: *hem [9/25/13 7:11:23 PM] Lair: *hemp [9/25/13 7:11:34 PM] Lair: This message has been removed. [9/25/13 7:11:35 PM] IceHusky the Pony Homie: *weed [9/25/13 7:11:40 PM] Lair: *peed [9/25/13 7:13:16 PM] Lair: *urinated [9/25/13 7:13:22 PM] IceHusky the Pony Homie: *pissed [9/25/13 7:15:20 PM] Lair: *annoyed [9/25/13 7:16:32 PM] IceHusky the Pony Homie: *irritated [9/25/13 7:17:25 PM] Lair: I'm at a loss [9/25/13 7:17:34 PM] IceHusky the Pony Homie: *dry skin [9/25/13 7:18:18 PM] IceHusky the Pony Homie: *DOVE MOISTURIZERRRARARARAR [9/25/13 7:18:30 PM] IceHusky the Pony Homie: doves aren't even soft [9/25/13 7:18:32 PM] Lair: *bubonic plague [9/25/13 7:18:38 PM] IceHusky the Pony Homie: have you even felt a dove before [9/25/13 7:18:41 PM] Lair: No [9/25/13 7:18:45 PM] IceHusky the Pony Homie: they feel like birds [9/25/13 7:18:46 PM] Lair: I've never touched a bird [9/25/13 7:18:56 PM] IceHusky the Pony Homie: oh I have [9/25/13 7:19:10 PM] Lair: they always fly away [9/25/13 7:19:15 PM] IceHusky the Pony Homie: inb4 you call PETA on me [9/25/13 7:19:30 PM] IceHusky the Pony Homie: "oh no he touched the bir-" "WE'RE ON OUR WAY" [9/25/13 7:19:41 PM] Lair: give me the bird [9/25/13 7:19:51 PM] IceHusky the Pony Homie: "sir you get a life sentence for sexually molesting this bird" [9/25/13 7:20:02 PM] Lair: "what about the chicken I choked" [9/25/13 7:21:33 PM] Lair: there are 10 kinds of people [9/25/13 7:22:00 PM] IceHusky the Pony Homie: people who use overused jokes, and ones who don't [9/25/13 7:22:11 PM] Lair: that's only 2 [9/25/13 7:22:16 PM] IceHusky the Pony Homie: oh [9/25/13 7:22:23 PM] IceHusky the Pony Homie: I thought you were going to make the binary joke [9/25/13 7:22:35 PM] Lair: 10 is 2 [9/25/13 7:22:38 PM] Lair: in binary [9/25/13 7:22:42 PM] Lair: like [9/25/13 7:22:43 PM] Lair: bob dole [9/25/13 7:22:45 PM] Lair: is 17 [9/25/13 7:22:48 PM] Lair: in SATAN Just another average day.2 points -
Fixed facial expressions while playing as NPCs
ShadowDraikana and one other reacted to lol username for a topic
While you can play as NPCs via Cheat Engine, it doesn't always work perfectly - most NPCs only have face textures for the expressions they normally show in-game, and when they're plopped into a cutscene that needs a texture they don't have, it can cause some weird stuff: While I hope we'll eventually be able to create full sets of face textures for the NPCs, in the meantime, it's pretty easy to patch things up a bit: Go to GAMEDATAGAME DATACHARACTERSHEADS and open FACES.TXT. The developer comments should be enough to explain how it works. What you wanna do is turn something like this: # Frankie Solido (Brick Hauss) # # (individual) # frankie solido happy1 null null null null null null null Into something like this:# Frankie Solido (Brick Hauss) # # (individual) # frankie solido happy1 frankie solido happy2 frankie solido sad1 frankie solido sad2 frankie solido angry1 frankie solido angry2 frankie solido surprised1 frankie solido surprised2 ... For whatever NPCs you wanna fix. Then go into the TEXTURES folder, make copies of whatever facial expressions DO exist, and rename them to match up with the edit you made to the TXT file. Frankie Solido actually has an unused HAPPY2 texture already, so simply cloning those two and renaming them for sad, angry, and surprise should make things work right. Of course, they won't actually show the specified emotions as you're probably gonna be copying the default happy texture(s) around, but it still looks a heck of a lot better than glitchy hair or a big red X. Also, I tried just editing the TXT file to list the same textures repeatedly (instead of actually duplicating the textures in the assets), but the game didn't recognize them and glitched out as it did before. I also haven't tested this with any NPCs aside from Voltage and Frankie, but it should work on all the other minifigures (martians and ramas don't even have multiple face textures).2 points -
UNGTC
pedroj234 reacted to JrMasterModelBuilder for a topic
origamiguy has created a GUI tool to make your game MOD-ready (requires .NET 4.0 framework). UNGTC UNGTC - ATD archive tool. Download Link Description: This tool will extract and rearchive LEGO Racers 2 and Drome Racers archives (the Attention To Detail or ATD LEGO video games). A while back, I started reverse engineering the LEGO Racers 2 and Drome Racers archive file formats (hence forth refered to as GTC). I figured out what almost everything was, but got stuck on the compression used in the GTC. In my extended absence from the site, and have been tinkering with the files, tagging up bytes in a hex editor, determining which bytes were litterals, which were backreferences, and which ones said what did what thorugh experimental byte injection. This would likely have never happened if not for this amazing find by Cyrem. Fast forward to September 1st, I finished writing code that would successfully decompress GAMEDATA.GTC. It didn't extract the files, and couldn't write its own COMPRESS.INF file, but the game would load and play, with some minor speed improvements. Fast forward again to today, and I have finished writing UNGTC, a tool that can both unpack the archives and create new ones! UNGTC is writtin in pure C++, and is very fast. How fast it runs depends on the IO speeds of your drive. With a RAM disk, it can be as fast as a few seconds (5400 RPM drives are much slower). Full source code is included, as are binaries for Windows and Mac. If you are running Linux, compile the source yourself, there are too many processor architectures for me to provide binaries for all of them. Usage: UNGTC is a command-line application, simple give it the folder containing GAMEDATA.GTC, FILELIST.INF, and COMPRESS.INF to extract, or the extracted folder to archive, as the first argument. On Windows, this is easily done by draggin-and-dropping the folder onto ungtc.exe. Some technical notes: UNGTC does create slightly differently than the GTC's that come with the game, but they are 100% compatible, and more efficient. UNGTC does not compress the archives it creates in any way. Since you would not save mush space on modern drives and it would be a slow waste of processor power, I do not plan on adding this ability. UNGTC automatically detects the 2 different formats and uses a meta data file called .GTC to store what version for the file forwat was extracted, for use in rearchiving. It is a plain text file. The Windows executable it 32-bit. As it uses 32-bit opperations, it would not really benefit from being 64-bit. The Mac executable is 64-bit. Compiled using MinGW g++ (Win) and Xcode g++ (Mac). Other Notes Unfortunately, I have tried everything I could think of to make it load the files from the drive instead of from the archive, monitoring the game with Process Monitor for any changes, but it seems to only work with archives. To run the game without having to keep rebuilding the archive, check out this topic. Or this tool by origamiguy (which will also extract the GAMEDATA files). Many of the files are normal files and I expect that many other files have existing tools. Good luck in deciphering the files!1 point -
All bricks/chassis, all the time
JohnnyBricks reacted to lol username for a topic
A really simple but very useful mod that gives you access to every car chassis and piece in the builder at any given time (even ones you can't normally use): In GAME DATA/OBJECTS/BRICKS, there's a file called UNIQUEBRICKS.TXT, which contains "All the bricks that can go in the game ever". Now, see UNIQUEBRICKSGENERIC.TXT? It lists "The generic bricks - available in all worlds". Simply overwrite it with a copy of UNIQUEBRICKS.TXT, and boom, every chassis and piece is accessible everywhere. Edit - There seem to be quite a few newcomers who don't know you have to unpack the game's GTC before doing any modding, so here's a link for that:1 point -
BIONICLE 2: The Game [Developed by Guurahk Entertainment for SolisMagna.com]
STUDZ reacted to Guurahk204 for a blog entry
I'm currently developing a game (BIONICLE 2: Legends of Metru Nui). It will be a 3D, mainly shooter game. It will also have RPG parts in which you can talk to citizens of Metru Nui. It will be linear, but after you complete the game, you will be able to free roam. I'm currently working on some copyright issues, but so far everything is OK. (Everything went wonderful.) Want to help? I'm currently searching for: - Coders/Scripters (preferably with experience with Unity) - A music composer Taken - A 3D model designer (for the level design) Taken - An artist Taken - Level design ideas guy Taken - A screenwriter Taken - Story writer Taken - Voice actors (see available characters below) - Toa Vakama Taken - Toa Nokama Taken - Toa Whenua Taken - Toa Onewa Taken - Toa Nuju Taken - Toa Matau Taken - Toa Lhikan Taken - Nidhiki Taken - Krekka Taken - Eliminator Taken - Turaga Dume Taken - Makuta Teridax Taken - Turaga Lhikan Taken - Turaga Vakama (narrating) Taken - Tehutti - Nuhrii - Vishola - Ahkmou Taken - Ehrye - Orkahm Taken - Miscelaneous voices (male) Taken - Miscelaneous voices (female) Taken If you want to contact me, you can PM or contact me via Skype. I will also make sure you are credited properly. Happy building!1 point -
UNGTC
Biorune reacted to le717 for a topic
Run it from command-line as in just click it, or through cmd.exe? Either way, start by right-clicking on the exe, clicking properties then compatibility tab, check the "Run with administrator rights" box, save, then drag the folder on it. It sounds like you are extracting in Program Files, and it doesn't have the permission to write the files.1 point -
Super Massive Flowers Greenbase
Car CrazeXVI reacted to Wognif for a gallery image
From the album: Wognif's random stuff
1 point -
LR2 texture modding
Yajmo reacted to le717 for a topic
Nick Brick insists on being the Police in every game he can.1 point -
LR2 texture modding
Fifi La Fume reacted to JrMasterModelBuilder for a topic
How did you deal with the color issues? You will need to move your old GAMEDATA.GTC, COMPRESS.INF, and FILELIST.INF out of the way, it will not overwrite them.1 point -
UNGTC
le717 reacted to JrMasterModelBuilder for a topic
Just tried it, won't work. Can't convert them or even display them. These Lego video games hold many very diabolical file formats, more than any other games I have ever modded in my lifetime. Unix file command to the rescue! $ file ADV_ENV_BK.MIP ADV_ENV_BK.MIP: Targa image data - Map 256 x 256 If I renaming them to .TGA, I can open them in Photoshop and Gimp. I haven't tried creating new ones yet. Interestingly, the textures for Drome Racers are different, and unknown to the Unix file command. They appear to be some kind of custom uncompressed bitmap image.1 point -
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RRU Quotes 2008-2013
aidenpons reacted to Cirevam for a topic
[8:30:06 PM] Cirevam: But I'll manage. I ain't gonna let it get to me, I'm just gonna creep [8:36:24 PM] Lair: down in monster hill i'm gonna punch eveERY GAVE DEVELOPER WHO HAS EVER LIVES AND IS NOW LIVINF AND EVER WILL LIVE IN THE NOSE SO HARD THAT THEIR NOSE WILL TURN INTO A NUCLEAR EXPLOSION THAT WILL TURN TJE ENTIRE UNIVERSE INTO CORN AND BLOW UP MY PANTS AND THEN THE ENEPHANT WILL TRN ME INTO BACUM AND HERE I COME MY AND CINEMAN BOB THE BUILDER CAN HE TOUCH BOB DOLE YES HE CAN GRIN HIM UP INOT FRESH MEAT AND HAND THEM ALL SO THAT CAKE TASTES GOOD MMMMMMMMMMMMMMMMMMMMMMM [8:38:40 PM] Cirevam: Woah, slow down there Robuttnik [8:38:54 PM] Cirevam: Wait what am I saying, I'm the fastest thing alive! WAY COOL. [8:39:00 PM] Lair: what the butt did i just write [8:39:14 PM] Lair: GOTTA SPEED KEED [8:39:20 PM] Lair: It's TIME to JUICE AND JAM [8:39:22 PM] Lair: MY JUICE IS LOOSE1 point -
RRU Quotes 2008-2013
IceHusky reacted to Alcom Isst for a topic
[9:22:12 PM] jamesster: "Yellow Skin Color Natural Environmental Protection Latex Teletubbies Mask" [9:22:18 PM] jamesster: WHO WOULD BUY THIS [9:22:21 PM] jamesster: WHY [9:22:26 PM] McJobless: I would. [9:22:29 PM] jamesster: oh ok1 point -
Rock Raiders United Incorporated Research - Help Wanted!
STUDZ reacted to Cyrem for a topic
Since the penthouse is now CIrevam's, i'm installing a new level below addict's secret test lab. I think thats the lowest floor? yeah, i'll be there.1 point -
Hello
Alcom Isst reacted to Prototyke for a topic
It won't be dangerous with your friends though, McJobless. Plenty for everyone!1 point -
Hello
Alcom Isst reacted to Prototyke for a topic
Vitawrap, I loaned those pants to Alcom. Who said that you can wear them too? They were so special to him. Since this has to do with sprite pants, I will supply McJobless with a sprite newspaper to do the pants enforcing with. Wield it with pride.1 point -
Sparks1
Wognif reacted to Fush for a gallery image
From the album: Mah Shtuph
First attempt at drawing Sparks.1 point -
Tee Ehn Tee
Wognif reacted to Fush for a gallery image
From the album: Mah Shtuph
That's a lot of dynamite...1 point -
Standard Female ROck Raider
Wognif reacted to Fush for a gallery image
From the album: Mah Shtuph
You know the drill (no pun intended)1 point -
Revised Standard Rock Raider V1
Wognif reacted to Fush for a gallery image
From the album: Mah Shtuph
Thi is my interpretation of the standard Rock Raider uniform, de-LEGO-ized. Version 1, hastily cleaned up and colored. Will revise.1 point
