Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/11/2013 in all areas

  1. Jimbob

    Mafia: The Game

    Breaking the rules just this once. I'm going camping today and won't be back until Monday afternoon. I'm on my phone, and I don't if I will have sketchy service there, so I may not be able to reply for awhile. Sorry guys if I delay the game. IT'S HIM! HE'S THE MAFIA! (Joking.)
    3 points
  2. Jimbob

    LEGO Racers Recreations

    Update time! I've finally built all the circuit 3/6 cars, and am pretty excited Just six racers left to go. Check out pictures of the individual racers in the spoiler below. Complete with TNT mounted on the back. Unfortunately the back side-dot bricks which hold the TNT aren't available in old dark grey. Black Jack Hawkins The red and blue colours work nicely, I think. Plus he has a cool parrot. Willa the Witch Another generic black car is used here, but oh well. Willa's black skirt was swapped for the legs she has in-game. I love her toothless smile Alpha Dragonis Alpha Dragonis' decals are so epic. To tell the truth, I didn't know his head was trans-orange until I bought the figure... Basil the Batlord Haw haw haw... Basil's such a legend. He and his car... so mean-looking. Gypsy Moth I'd say this is the biggest car of the lot. Rocket Racer and Veronica Voltage aside, Gypsy Moth is definitely the don. I took a couple of group shots too. Oh, last thing... I hope the photos are an improvement on recent ones, I got a new 'studio'
    2 points
  3. Hammerkraft

    Campaign 2 91% Complete | Now: First Level-Correcting Phase|

    Hello RRU! I build a new Campaign for LRR! I wrote a Story for 25 Levels. Now I create this 25 Levels and write the Lego.cfg for play a new campaign!<br /> After I send the new campaign to my Brother and he give me a Feedback, I upload it here, and YOU can play it Here my Status: Hey Guys Im now on the first Level-Correcting Phase First correcting finished: 1,2,3,4,5,6,7,8,9,11,13 Now Im on getting all not-wanted-things out of the levels, recreate some Parts and well.. correct unlogic thins (Notize more for me than you:) I need to improve following level: 12,14,23. (For Level correcting Phase) No Beta-Data. Green= finished Blue= In progress Yellow= waiting... Red = I do it later/not now/ Not in progress yet. ------------------------------------ Story Copy the Story to a PC-Text Translate the Story to use it in the briefing. (by alan) Story translate to English (by alan) Lego.cfg All finished Level correcting (Ueberarbeitung der Level) (first correcting) Replace all Levels (Write NPL and replace all Levels with my new Levels) Test and play all Level (Testing all levels) All finished Level correcting (second correcting) All finished Level correcting (third correcting) Test and play all Level (Testing all levels) All finished Level correcting (End correction) Levels are testet by an other user (testing all levels by other) All levels complete (ready for YOU to play it) All npl All ol All txt Level01 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level02 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level03 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level04 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level05 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level06 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level07 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level08 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level09 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level10 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level11 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level12 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level13 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level14 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level15 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level16 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level17 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level18 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level19 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level20 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level21 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level22 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level23 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level24 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level25 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Complete for Upload Thank you for waiting! Credits: German Story; Idea for Story: Hammerkraft Translate of Story to English: Alan Map creating and correcting: Hammerkraft Scripting of .npl .ol .txt: Hammerkraft Config by: Jessietail & Hammerkraft Special thanks: Alan, Jessietail & This Forum
    1 point
  4. JrMasterModelBuilder

    UNGTC

    origamiguy has created a GUI tool to make your game MOD-ready (requires .NET 4.0 framework). UNGTC UNGTC - ATD archive tool. Download Link Description: This tool will extract and rearchive LEGO Racers 2 and Drome Racers archives (the Attention To Detail or ATD LEGO video games). A while back, I started reverse engineering the LEGO Racers 2 and Drome Racers archive file formats (hence forth refered to as GTC). I figured out what almost everything was, but got stuck on the compression used in the GTC. In my extended absence from the site, and have been tinkering with the files, tagging up bytes in a hex editor, determining which bytes were litterals, which were backreferences, and which ones said what did what thorugh experimental byte injection. This would likely have never happened if not for this amazing find by Cyrem. Fast forward to September 1st, I finished writing code that would successfully decompress GAMEDATA.GTC. It didn't extract the files, and couldn't write its own COMPRESS.INF file, but the game would load and play, with some minor speed improvements. Fast forward again to today, and I have finished writing UNGTC, a tool that can both unpack the archives and create new ones! UNGTC is writtin in pure C++, and is very fast. How fast it runs depends on the IO speeds of your drive. With a RAM disk, it can be as fast as a few seconds (5400 RPM drives are much slower). Full source code is included, as are binaries for Windows and Mac. If you are running Linux, compile the source yourself, there are too many processor architectures for me to provide binaries for all of them. Usage: UNGTC is a command-line application, simple give it the folder containing GAMEDATA.GTC, FILELIST.INF, and COMPRESS.INF to extract, or the extracted folder to archive, as the first argument. On Windows, this is easily done by draggin-and-dropping the folder onto ungtc.exe. Some technical notes: UNGTC does create slightly differently than the GTC's that come with the game, but they are 100% compatible, and more efficient. UNGTC does not compress the archives it creates in any way. Since you would not save mush space on modern drives and it would be a slow waste of processor power, I do not plan on adding this ability. UNGTC automatically detects the 2 different formats and uses a meta data file called .GTC to store what version for the file forwat was extracted, for use in rearchiving. It is a plain text file. The Windows executable it 32-bit. As it uses 32-bit opperations, it would not really benefit from being 64-bit. The Mac executable is 64-bit. Compiled using MinGW g++ (Win) and Xcode g++ (Mac). Other Notes Unfortunately, I have tried everything I could think of to make it load the files from the drive instead of from the archive, monitoring the game with Process Monitor for any changes, but it seems to only work with archives. To run the game without having to keep rebuilding the archive, check out this topic. Or this tool by origamiguy (which will also extract the GAMEDATA files). Many of the files are normal files and I expect that many other files have existing tools. Good luck in deciphering the files!
    1 point
  5. lol username

    All bricks/chassis, all the time

    A really simple but very useful mod that gives you access to every car chassis and piece in the builder at any given time (even ones you can't normally use): In GAME DATA/OBJECTS/BRICKS, there's a file called UNIQUEBRICKS.TXT, which contains "All the bricks that can go in the game ever". Now, see UNIQUEBRICKSGENERIC.TXT? It lists "The generic bricks - available in all worlds". Simply overwrite it with a copy of UNIQUEBRICKS.TXT, and boom, every chassis and piece is accessible everywhere. Edit - There seem to be quite a few newcomers who don't know you have to unpack the game's GTC before doing any modding, so here's a link for that:
    1 point
  6. Prototyke

    Drill Master's IMAX 3D Experience: Gravity

    I just saw the movie, and I agree that it was pretty good, even though I'm not a movie person. O.T. A note about the Ender's Game movie that you mentioned at the bottom; read the book first. The movie looks fine, but I don't think it is humanly possible to get close to achieving the moral and psychological messages that the book has in a movie. The might do OK with the action and intensity, but as big of book as it is, they just can't get in everything.
    1 point
  7. RobExplorien

    LEGO Racers Recreations

    Oh my yes! I vote for a UFO diorama.
    1 point
  8. aidenpons

    New rock type for RU?

    Yeah, Packed Rock doesn't sound quite so good as Soil... that is, if you just switch the names around. Sparky's thingymajigy looks fine to me.
    1 point
  9. Cirevam

    New rock type for RU?

    Maybe Sparky's setup is better. Revive Soil entirely, and shift the drill times around. I'll accept that.
    1 point
  10. le717

    Custom Cutscenes

    I was dropping an example you can use if you wish. It is not a true cutscene mod, but it is scripting. Another great tutorial Jimbob! You once again excelled in your writing and explanations! it over here. I'll do it right now.
    1 point
  11. Jimbob

    New rock type for RU?

    I like the set-up above, I thought packed rock wasn't the best of names anyway
    1 point
  12. Cyrem

    Tutorial: Create Interesting Objectives

    This isn't so much a scripting tutorial, but it contains ideas for coming up with objectives. The problem with the levels in Rock Raiders is how repetitive the levels are. All 25 levels require the collection of energy crystals. While collecting energy crystals is the point of the game, it doesn't have to be in every level ever created. NERPS, the level scripting language of LRR was built around what the game needed for the levels and tutorials, and so there is not a lot of opportunity to create entirely new ways to play the game. However, NERPS did not only allow for crystal collection goals. NERPS has a range of other functions, which, if used creatively can make levels more interesting than what they currently are. A number of functions can be combined to create different objectives. When coupled with messages and the original objective, you can probably almost have a little story within a level. Some functions which I have found that can be used more creatively are: Check if a building has been built Checking if a building has been upgraded Check the number of x building. Checking if a vehicle is selected Check if a Rock Raider is selected Check if a minifigure is in a vehicle Generating Slugs Check how many monsters are on a level Checking how many crystals have been stored, used or stolen Checking how much ore has been stored, used or stolen Check the oxygen level Check if a path has been built on a block Moving the Camera to blocks Showing Messages Locking the camera to an object Check if an object was found Check how many Rock Raiders are on a level Check how many studs you have Force pickup of a crystal or ore. NERPS also has the ability to keep time, to store variables and to generate numbers during a level. By combining all these together, you might be surprised at what you can achieve given these small amount of functions. I've made up some ideas below based on the list above. Single Rock Raider Levels Create a level, with one Rock Raider. Lock the Camera to the Rock Raider so that you can not move out of view. Add a check to make sure there is only 1 Rock Raider on the level. If there is any more, fail the level. Players can manually tell Rock Raiders to move and drill, if you need explosive ability, add in a Tool Store & Support Station. The Rock Raider can then be trained for explosives. Base Building By using the functions to get the number of powered buildings of each type, the level of that building and checking the number of Rock Raiders, you can make a level that requires the player to build a large base. On the other hand you could make it so the player must complete a level without building certain buildings, or even no building at all. Even building a path from one base to the other. Base Defense It's not tower defense, but the next closest thing. You can generate slugs and monsters. Create a level with some buildings, start with a lot of crystals and vehicles. Then unleash the monsters and require the player to use his Rock Raiders and Laser vehicles to defend them off. While you cannot get the number of electric fences, you can use the height map or clever use of water/lava to prevent building of them. You can set it up waves of monsters even, using timers. Maze Levels Without a map, you don't really know where caverns go, you can create a maze by locking the camera to the player and failing if any buildings are created. Make the walls solid and add a tutorial pointer to win the level when a Rock Raider passes over a tile. Co-Op Level Wait how is this possible? Well it's more like taking turns. Use messages to tell the which turn it is, then when it is another player's turn, moving the camera to the other player's area, or lock and unlock the camera to a Rock Raider if you are playing just using two RR's. How do you know if a player's turn is over, use a timer to time each turn. Time Attack You can use the oxygen meter as a timer bar. Or if you want check points, use the timer functions and get and set the timers as a Rock Raider passes over a tile, builds buildings or collects crystals. Use messages to indicate if they have much time left. Racing Create a level where a Rock Raider starts in a vehicle, use a tutorial block to check whether the player has driven over the start or finish line. Use messages for count downs and even combine this with Time Attack. Rescue While one LRR level contains this, you can base a level solely on this. You might make it so the player only has a certain amount of time before the oxygen runs out. Monster Party Possibly as a fun thing, the goal would be to cause a large number of monsters to emerge and have x amount of monsters on 1 level. You could do with tutorial blocks with running around rock raiders. Shooting Gallery Generate monsters, use a timer and get how many Rock Monsters you have killed using a laser vehicle. These are just some ideas. By combining random functions you can do far more than bore yourself just collecting crystals. I hope this encourages people to create more unique goals in their levels.
    1 point
  13. Jimbob

    Mafia: The Game

    And you, all ye members of RRU who look in on this topic but don't get involved... Join in, or I'll drop a landslide at your doorstep.
    1 point
  14. lol username

    Golden Brick Power-Ups

    Replaced YELLOW_BRICK.MD2 with GOLDEN_BRICK.MD2. Looks kinda cool IMO.
    1 point
  15. lol username

    Drome Racers Diorama

    Yes. I absolutely loved Drome Racers... Wow, it's been over ten years. I really wish LEGO would revive it, or do something similar (World Racers didn't quite do it for me, as there were only two teams and one wave of sets). And of course, LEGO Racers 4D was awesome too. And the video game... Not perfect, but I love it. (Speaking of which, I'd really like to mod it once the archive format is cracked, right now all we can really do is swap out music...) And then there was that online multiplayer Drome Racers game which I sadly never played. But from what I've heard, the strategy was in the car part selection, and the actual racing was a series of dynamic animations, so I'm not to bummed about that. You know what would be amazing? An online multiplayer Drome Racers game. Combine the high speed and action of the original game with more open environments and incorporate the Drome's terraforming into the gameplay (instead of going back to the garage between each race in an MCR, just morph the track right then and there as you're still driving), and... Yeah. Thanks for the nostalgia wave. :D
    1 point
  16. le717

    LEGO Racers Recreations

    Wow. Those are nice! How much did it cost? As for embedding the links from Dropbox, instead of the Pictures folder, put them in a subfolder under Public. Then copy the public link, and put it between two tags. Spoiler each one so the page doesn't grow a lot. If you don't have a Public folder, that means you signed up for Dropbox after they removed it. You can read my post about that to learn how to re-enable it.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.