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Showing content with the highest reputation on 11/08/2013 in all areas

  1. StewartG

    New version of ROCK RAIDERS - update

    there will be a lot of new materials to mine for, to cretae new stronger more powerful/capable buildings and vehicles, so the difficulty will increase, which will keep it all balanced - this will need Beta testing, which I hope you will all help with
    3 points
  2. zerobot

    New version of ROCK RAIDERS - update

    I had a thought that might not apply to this game: you can upgrade the LMS Explorer between levels as if it were a map through buildings and through this can carry more than just worker upgrades between levels. Or perhaps this would be how to unlock certain units and buildings(?) You could also launch missions from this map. One of the problems this would cause is the game would get easier as you upgraded more and more. However, since it's a map, you could have some incidents occur between certain missions that you would have to either fix or leave before starting the mission.
    2 points
  3. zerobot

    New version of ROCK RAIDERS - update

    Another thing I thought of: add hotkeys. I kept wanting to hit "b" whenever I wanted to build something. Also, a quick way to select idle units would be nice. Pressing tab to cycle may be a good mechanic.
    1 point
  4. Addictgamer

    New version of ROCK RAIDERS - update

    These. We're not complaining willy nilly. We're pointing out issues we think should be addressed to allow for a better game. Ideas?http://www.youtube.com/watch?v=2x1iLpQjULA I'd be satisfied if the game turns out at least as good as the game that trailer's for. Only on Planet U (the trailer is set on a mythological earth); futuristic science (trailer is steampunk); energy crystals, rock monsters, and all the RR goodies; multiple Z levels (You've implied RR2 will have multiple Z levels, which makes me very excited; and less eldritch horrors (which the trailer has -- just replace with more RR goodies ). Multiplayer is also a big feature for me. I personally want a realistic graphics style. If you add a health system similar to Dwarf Fortress (or a little less complicated -- as in GURPS), I'd be very excited. Optionally, you could make it a "Losing is FUN!" game. Because, really, it is. Winning isn't "Level complete!" That's boring, and can cut off the fun of playing. The best fun comes from the narratives the game produces, though a player necessarily have to "lose" the game to achieve that -- it's an ongoing process of continuously playing the game and restarting when you lose.
    1 point
  5. apemax

    drilling station

    From the album: apemax's lego models

    drilling station
    1 point
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