For some reason, a boring afternoon has brought upon me this hilarious concept: Nubby as a rock raider.
"Why do we gather building materials if everything is teleported down from the explorer? And are the construction barriers really necessary?
What kind of logic do the dependencies follow, anyway? Somehow the teleport pad needs no power, but only for the power station?
What's so terrifying about harmless bats?
How come dynamiting walls doesn't kill all the small spiders in them?
How come firing the lasers on a vehicle drains the crystals back at the base instead of the ones actually in the vehicle?
How do people not notice they stepped in lava? Is it the same reason monsters are blind to electric fences? Or rockwhales to water?
Why is it raiders drain air out of a cavern, but not vehicles? Couldn't you just create remote-controlled vehicles and not have to worry about air?
Can't we just cap off slimy slug holes?
Why can't the small digger or the chrome crusher carry anything in their beds? And how come the hover scout can't go over water?
How come the granite grinder's drill is so weak compared to the identical one on the chrome crusher?
Why does the tunnel scout have drills if it can't use them?
Why does the freezer beam's freezing last the same amount of time in all environments? Is it because it isn't real ice? But then if that's true, then why does it affect monsters differently?
How come lava can erode straight up to a lake without it boiling? How does lava in an ice cavern make sense at all?
If monsters can't emerge from solid rock, then how could they emerge from different areas separated by it?
Why do slugs only go after bases, even if there are more plentiful sources of crystals around?"