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Showing content with the highest reputation on 12/08/2013 in all areas
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The LEGO Movie Videogame Trailer
Cyrem and 4 others reacted to McJobless for a topic
/relevant Hold on to your butts.5 points -
Real Digtank
alan and 3 others reacted to Cirevam for a topic
It has been a long time since I've shown off any of my real Lego stuff, so have a vehicle from Time Raiders. It's not an exact match due to my limited collection, but it's still close. It could roll forward if the treads weren't old and stretched, but what can you do?4 points -
Quadrapedal Walker of DOOM
Car CrazeXVI and one other reacted to Jimbob for a topic
I made another small MOC today, and thought I'd share it with you Inspired by the KNRB-0 Argus Robot featured in the game VANQUISH, and also in part by the black robots that have appeared in sets for the new LEGO movie, this is a miniature model of a huge walker. It is loaded with weapons and ammunition, and is controlled by artificial intelligence rather than a pilot. This walker has two states. The first is a four-legged form, which you can see below. Should enough damage be sustained, or the robot simply decides it needs a change of strategy, it transforms into its second state - a two-legged walker. It needs a bit of aesthetic improvement, I'd rather like it to be more rounded and sturdy-looking. What do you think?2 points -
LEGO AcceleRacers [OVERHAUL MOD]
ProfessorBrickkeeper and one other reacted to Cirevam for a topic
Not on my watch. And my watch says "McJobless will endlessly follow you and remind you about how your posting behaviour is wrong." Please follow the rules if you don't want a hyped-up Aussie screaming in your ear.2 points -
realdigtank0
Car CrazeXVI and one other reacted to Cirevam for a gallery image
From the album: Real Legos
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The LEGO Movie Videogame Trailer
Ben24x7 and one other reacted to Alcom Isst for a topic
Certainly sets an impression when half the trailer for the game is scenes from the movie.2 points -
RRU Quotes 2008-2013
McJobless and one other reacted to lol username for a topic
[7:43:47 PM] [sGT] Alcom Isst: So now we seem to have a gender indeterminate chitinous kitty. [7:43:54 PM] [sGT] Alcom Isst: I like the gender indeterminate chitinous kitty. [7:44:10 PM] [sGT] Alcom Isst: Though I wonder why the gender indeterminate chitinous kitty is here. [7:44:30 PM] [sGT] Alcom Isst: Surely we don't offer the services needed or desired by a gender indeterminate chitinous kitty. [7:46:23 PM] McJobless: Say that again, and I will throw you into the anus hole of a gender indeterminate chitinous kitty. [7:47:10 PM] [sGT] Alcom Isst: ._.2 points -
The Greatest "Sonic the Hedgehog" MOC
aidenpons and one other reacted to Jimbob for a blog entry
Alright, alright, let's not push him. He must have spent AGES producing this.2 points -
LEGO AcceleRacers [OVERHAUL MOD]
The Ace Railgun reacted to RobExplorien for a topic
LEGO AcceleRacers (Bèta 1.0) The bèta release of the difficulty increase mod for LEGO Racers. All tracks are done now, but testing and feedback is appreciated. I have already tested it a lot, for I had to make sure that the mod meets with its standards. I also need your test results, because I don't know how you people perceive the difficulty that I set for the tracks. Also, I recommend you to read the following in this topic, before you start giving your opinion on the modded tracks I made for this mod. Standards: Warps are allowed. Shortcuts are allowed. Power-up layouts need to be balanced. Needs to be 'difficult'. These are the four major standards for this overhaul. I heard that some refrain from the use of shortcuts and warps, to make the race harder for them. I want the player to have full freedom of using the advantageous aspects of this game, which include the first two standards. The third means that there needs to be a balance between the different types of power-ups, and not having certain types dominate the track. I thank Creator for providing me with his/her custom power-up layouts for most tracks, which I slightly modified to fit into this mod. The fourth needs some explanation ofcourse. The player should not be able to get too far ahead, and since there is no rubber-banding concept of the AI going faster when this occurs, it is hard to find that balance between AI and player. So it might occur that you end up far ahead, but I tried to avoid this from happening by speed-editing the opponents correctly. There are two more things I want to mention. One of them is that the speed-edited AI paths aren't so smooth anymore. The AI path is likely to be prerecorded by the developers, so any changes made within a node of its path will look 'out of place'. This is not in the sense of the AI path being all distorted because of the speed-editing, but more that the AI accelerates and decelerates through its path. Unless we're able to record our own path and convert it into nodes useable for the AI, new and smooth AI paths aren't really an option. The other thing is that there is a difference in difficulty between the normal and mirrorred version of this track. You probably knew this already, but that's not my point. I had to make sure that the mirrorred version isn't too hard, but also not too easy. If I found that right balance (in difficulty) in the mirrorred version of the track, that (perfect) balance may not be present in the normal version of that track. Therefore, the normal version of the tracks may seem a bit easier than the mirrorred ones, because I focused on setting a well-balanced difficulty on the mirrorred tracks. Preview Version history Download Click here to download LEGO AcceleRacers (Bèta 1.0)!1 point -
Custom Vehicle Over Pre-Built
Quisoves Potoo reacted to Fluffy Cupcake for a topic
EDIT: Use this tool instead! Alright, before we get started, the first thing you must know is that this DOES require knowledge of using a Hex editor, unless of course someone programs a tool. I know Hex editing isn't an easy thing ( or so you think. Did you even try? ) I am willing to port people's builds over to pre-builts for distribution so long as your construction is of quality. Things to know before we get started: Pre-builts are located in /game data/car builder/worldname/filename.CCD Customs are located in GameSave, in which afaik the dirrectory is /Documents/Games/LEGO Racers 2/Saved Games/ (if different for you let me know!) 1) Alright, so first off go build your majestic car in game, and then save it, and once you are done, return here. 2) Open your GameSave and any pre-built vehicle of choice in your desired Hex editor (for those asking, I myself use HxD). 3) Copy any of the following blocks of data and paste/replace over to the pre-existing file are you're good to go! P.S. Yes, the AI racers do use these pre-builts as well. Offsets to know: Sandy Bay: 94C-C3F Sandy Bay 2: C40-F33 Arctic: 20EC-23DF Arctic 2: 23E0-26D3 Dino Island: 388C-3B7F Dino Island 2: 3B80-3E7E Mars: 502C-531F Mars 2: 5320-5613 Xalax: 67CC-6ABF Xalax 2: 6AC0-6DB3 (there are more, but should I really bother?) Sandy Bay Adventure Car: 8014-8307 Arctic Adventure Car:: 8308-86FB Dino Island Adventure Car: 85FC-88EF Mars Adventure Car: 88F0-8BE3 Xalax Adventure Car:: 8BE4-8EDF How-to video: http://youtu.be/Ngqsk0qthXc1 point -
The Greatest "Sonic the Hedgehog" MOC
Brigs reacted to PeabodySam for a blog entry
With the latest version of LEGO Digital Designer including some new pieces, I was finally able to truly capture the likeness of everyone's favorite blue hedgehog. Marvel at how incredible it is. Forget Mad Jack and Dino Attack Headquarters, this is easily the greatest MOC I have ever created. Possibly even the greatest MOC in the world. The greatest Master Builders only wish they were skilled enough builders to create something as incredible as this.1 point -
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RRU Minecraft Server
Drill Master reacted to Jimbob for a topic
That's a shame about your restriction I'll add you to the list, just join whenever you can if you want to, there's no pressure to play regularly or anything. Or even at all given your situation.1 point -
RRU Minecraft Server
Jimbob reacted to Raiderforce for a topic
I'm living in the utc+1 time zone (Sweden) And no problem JimbobJeffers. I just said I could help if you wanted that1 point -
LEGO Racers Recreations
Jimbob reacted to RRChief for a topic
If they are going to be driving through your house, make sure they fire cannonballs at each other mwahahaha! Btw, really great job on making all their cars! You never fail to amaze1 point -
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RRU Minecraft Server
Jimbob reacted to Wognif for a topic
I'm sorry that's the case for you, but as this server is for RRU members only I think you should give it a try. Judging by the current people signing up I'm sure you'll really enjoy it, and I see no reason for any major conflicts to occur. It should be fine then, so I'll give it a try. Due to my interest in building on top of mountains conflicting with how mountains now get snow, (which is a feature I'm not fond of, cuz I don't like cold climates very much) don't be surprised if you see a floating glass platform or dome over any mountain I build on, cuz I'd build such over it to prevent snowfall.1 point -
RRU Minecraft Server
Wognif reacted to Jimbob for a topic
Wow, I wasn't expecting this many people signing up so soon! I'll add everyone who's posted to the list now. Not to bind you to a contract or anything, but just to get an idea of potential numbers. Well, even if it is something that comes and goes, I'm happy to host it this time around. In response to jamesster's comment too, as I said in the OP this'll be 24/7 open, I don't know if that's different to before. Plus by the looks of things there are already a lot of people interested. I'm sorry that's the case for you, but as this server is for RRU members only I think you should give it a try. Judging by the current people signing up I'm sure you'll really enjoy it, and I see no reason for any major conflicts to occur. Thanks for the offer, but I was hoping to have one moderator in largely separated time zones (e.g. GMT, GMT-6, GMT+6), to increase chances of one being online However seeing as I may not be so active myself I'll let you know if I need the help. I'll also let you know if craftbukkit should be installed, I'm glad someone has the knowledge to do it! I'll definitely be whitelisting it. This is for RRU members only, after all. Thanks for the offer too, the same thing applies with above If you don't mind me asking, what time zone are you in? EDIT: Okay, I'll start setting up the server later, seeing as there are already nine people interested.1 point -
RRU Minecraft Server
Jimbob reacted to Raiderforce for a topic
Sure, sign me up. And I can help you maintain the server if you need help . I'm okej with the vanilla Minecraft . I can also create a cratbukkit server only with permission and restrictions and no mods if we need that.1 point -
RRU Minecraft Server
Yajmo reacted to RobExplorien for a topic
Sure, I'm in for this. I fancy vanilla MC.1 point -
The LEGO Movie Videogame Trailer
aidenpons reacted to Brickulator for a topic
LEGO Star Wars was great but TT really need to stop now. We've got to the point where they've been doing LEGO games for like half of the total time LEGO games have existed.1 point -
The LEGO Movie Videogame Trailer
aidenpons reacted to LimeKiller for a topic
A videogame... unlike any other? I guess we'll just see about that.1 point -
My Lego Racers Car Collection
UTF reacted to Jimbob for a topic
I love how OAEUYFGOUYFGS still has a spoiler on his car, in spite of all the mess, just the wrong way around.1 point -
LEGO AcceleRacers [OVERHAUL MOD]
The Ace Railgun reacted to lol username for a topic
This looks cool and all, but I was pretty disappointed when I realized that it doesn't actually have anything to do with AcceleRacers. :(1 point -
LEGO AcceleRacers [OVERHAUL MOD]
aidenpons reacted to RobExplorien for a topic
That way, it took me no longer than 10 minutes. But seriously, I just make clever use of the programs I have at hand. I do use a find and replace method. For IGP it was easy, all bytes could be kept at 4 and still make it a good race. But other tracks need various byte values, in order to make the race hard but not impossible, and figuring out what combination of bytes to use and testing this is the time consuming part.1 point
