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Showing content with the highest reputation on 12/22/2013 in all areas

  1. lol username

    LEGOS IN SPACE TREE (Released now)

    Allow me to explain the design theory, development process, and public reception of the Legos in Space series through a collection of GIFs:
    4 points
  2. Cyrem

    LEGOS IN SPACE TREE (Released now)

    ' So, that means you can start on Legos in Space Froor? RIGHT?
    4 points
  3. PeabodySam

    LEGOS IN SPACE TREE (Released now)

    "10/10 It was okay." - IGN
    3 points
  4. UTF

    LEGO Awesomeness

    All that detail... It's so beautiful... Then I think about how much money was spent on all those Lego bricks and then I start to feel woozy. Someone cosplayed as the Infomaniac. I can't seem to find the actual source though, so I linked to a Tumblr reblog.
    3 points
  5. lol username

    LEGOS IN SPACE TREE (Released now)

    So glad we could finally work through our differences! You're amazing. Release time! Windows Mac Linux
    2 points
  6. Quisoves Potoo

    LEGO Awesomeness

    http://www.flickr.com/photos/88574960@N02/11293435825/in/photostream/ 200,000 Bricks. An achievement of gargantuan proportions. I bow before the might of the artificer who endowed this gift upon the world. It really is so beautiful. *sniff*
    2 points
  7. lol username

    LEGOS IN SPACE TREE (Released now)

    2 points
  8. lol username

    Exploring the caves

    Using Xiron's Cheat Engine codes to get to normally inaccessible places in IXS:
    1 point
  9. lol username

    LEGOS IN SPACE TREE (Released now)

    One last go at this. Windows: http://www.mediafire.com/file/w2nwdpz2db7xr43/Windows.zip Mac: http://www.mediafire.com/file/7fwk2omk2zrps1t/Mac.zip Linux: http://www.mediafire.com/file/csd5lzggtevh9bs/Linux.zip
    1 point
  10. Axel

    Axel's Mod 1.5 (Updated, 4/10/2015)

    Just messing with textures.
    1 point
  11. Axel

    Changing textures for vehicles

    From the album: Modding

    1 point
  12. Quisoves Potoo

    Not Translate Well

    Does this program argue with itself? In the description of Bad Translator it says "Machine translations are useful for getting a general idea about what text written in a foreign language means. However, "general idea" isn't always exactly accurate." Translate it thirty five times and you get "The problem, of course, it is best to translate foreign languages, but the basic idea is still full and continuous." Bad Translator cannot comprehend Shakespeare; "Thou lackest a cup of canary." becomes "If the football Jianalidaolaxishi." Whut O _ o
    1 point
  13. Dark_Turtle

    Lego Time Cruisers comics

    The CGI dragon was also part of a TV commercial that was solely based on Fright Knights and that aired around christmas '97. A few of the images on pages 2-3 are screencaps of this commercial.
    1 point
  14. Dark_Turtle

    Lego Time Cruisers comics

    Just read of few your translations, Tazakk. Seems pretty accurate so far but you made one little mistake: 'Schwarzer Adlers Stamm' was not meant to be 'The Black Eagle Tribe' but the 'Tribe of Chief Black Eagle' instead. I'm sure the Timecruisers comic will make that more clear. Btw the character was called 'Chief Rattle Snake' in the UK catalogue. Issue 5 is uploaded, sorry for the delay: '?do=embed' frameborder='0' data-embedContent>>
    1 point
  15. Dark_Turtle

    LWC 1997 5 maga 024

    1 point
  16. Jimbob

    LEGO Awesomeness

    This guy should get a medal. And a lifetime pass to every LEGOLAND around the world.
    1 point
  17. ProfessorBrickkeeper

    LEGO Awesomeness

    / I saw that earlier and my jaw dropped. The fact that they built a life size car out if LEGO is amazing not to mention the fact that it actually runs... On air. Wow.
    1 point
  18. lol username

    LEGO Awesomeness

    http://www.youtube.com/watch?v=_ObE4_nMCjE
    1 point
  19. Jimbob

    Salutations!

    Welcome to the forum Mr. Pugnat. Judging by your avatar, if sheep ever do invade RRU, I'll be taking cover behind you. It's great to have another member on board with a love of classic LEGO games, and also there's no need to apologise for asking more questions than answers. After all: "He who asks a question is a fool for five minutes; he who does not ask a question remains a fool forever." Besides, someone has to ask the questions, and there's always someone else who benefits from it.
    1 point
  20. The Ace Railgun

    Salutations!

    RRU: It's Bat S*** insane, Welcome!
    1 point
  21. lol username

    Salutations!

    Welcome to RRU.
    1 point
  22. emily

    Lego Time Cruisers comics

    The Town comic from issue 2 (Fire Alarm 112): Page 1 Page 2 Wild West comic from issue 3 (Never Steal an Indian's Horse!): Page 1 Page 2 Page 3
    1 point
  23. emily

    Lego Time Cruisers comics

    For some reason I can't help but feel my favorite part of the Time Cruisers comic in this issue is just how a black snake is incorporated as the antagonist. It's a great example of how closely the comics are sticking to what is in the actual sets - the only 'villains' in the Native American-themed Wild West sets were black snakes, so a black snake is the villain in the comic. The misunderstanding at the end allows for a more interesting danger to Tim without going outside the boundaries of what LEGO produced for purchase. Page 1 Page 2 Page 3 Page 4
    1 point
  24. BobaFett2

    LEGO Awesomeness

    People are still building Rock Raiders MOCs, even if they're dioramas for existing sets.
    1 point
  25. Cyrem

    Tutorial: Create Interesting Objectives

    This isn't so much a scripting tutorial, but it contains ideas for coming up with objectives. The problem with the levels in Rock Raiders is how repetitive the levels are. All 25 levels require the collection of energy crystals. While collecting energy crystals is the point of the game, it doesn't have to be in every level ever created. NERPS, the level scripting language of LRR was built around what the game needed for the levels and tutorials, and so there is not a lot of opportunity to create entirely new ways to play the game. However, NERPS did not only allow for crystal collection goals. NERPS has a range of other functions, which, if used creatively can make levels more interesting than what they currently are. A number of functions can be combined to create different objectives. When coupled with messages and the original objective, you can probably almost have a little story within a level. Some functions which I have found that can be used more creatively are: Check if a building has been built Checking if a building has been upgraded Check the number of x building. Checking if a vehicle is selected Check if a Rock Raider is selected Check if a minifigure is in a vehicle Generating Slugs Check how many monsters are on a level Checking how many crystals have been stored, used or stolen Checking how much ore has been stored, used or stolen Check the oxygen level Check if a path has been built on a block Moving the Camera to blocks Showing Messages Locking the camera to an object Check if an object was found Check how many Rock Raiders are on a level Check how many studs you have Force pickup of a crystal or ore. NERPS also has the ability to keep time, to store variables and to generate numbers during a level. By combining all these together, you might be surprised at what you can achieve given these small amount of functions. I've made up some ideas below based on the list above. Single Rock Raider Levels Create a level, with one Rock Raider. Lock the Camera to the Rock Raider so that you can not move out of view. Add a check to make sure there is only 1 Rock Raider on the level. If there is any more, fail the level. Players can manually tell Rock Raiders to move and drill, if you need explosive ability, add in a Tool Store & Support Station. The Rock Raider can then be trained for explosives. Base Building By using the functions to get the number of powered buildings of each type, the level of that building and checking the number of Rock Raiders, you can make a level that requires the player to build a large base. On the other hand you could make it so the player must complete a level without building certain buildings, or even no building at all. Even building a path from one base to the other. Base Defense It's not tower defense, but the next closest thing. You can generate slugs and monsters. Create a level with some buildings, start with a lot of crystals and vehicles. Then unleash the monsters and require the player to use his Rock Raiders and Laser vehicles to defend them off. While you cannot get the number of electric fences, you can use the height map or clever use of water/lava to prevent building of them. You can set it up waves of monsters even, using timers. Maze Levels Without a map, you don't really know where caverns go, you can create a maze by locking the camera to the player and failing if any buildings are created. Make the walls solid and add a tutorial pointer to win the level when a Rock Raider passes over a tile. Co-Op Level Wait how is this possible? Well it's more like taking turns. Use messages to tell the which turn it is, then when it is another player's turn, moving the camera to the other player's area, or lock and unlock the camera to a Rock Raider if you are playing just using two RR's. How do you know if a player's turn is over, use a timer to time each turn. Time Attack You can use the oxygen meter as a timer bar. Or if you want check points, use the timer functions and get and set the timers as a Rock Raider passes over a tile, builds buildings or collects crystals. Use messages to indicate if they have much time left. Racing Create a level where a Rock Raider starts in a vehicle, use a tutorial block to check whether the player has driven over the start or finish line. Use messages for count downs and even combine this with Time Attack. Rescue While one LRR level contains this, you can base a level solely on this. You might make it so the player only has a certain amount of time before the oxygen runs out. Monster Party Possibly as a fun thing, the goal would be to cause a large number of monsters to emerge and have x amount of monsters on 1 level. You could do with tutorial blocks with running around rock raiders. Shooting Gallery Generate monsters, use a timer and get how many Rock Monsters you have killed using a laser vehicle. These are just some ideas. By combining random functions you can do far more than bore yourself just collecting crystals. I hope this encourages people to create more unique goals in their levels.
    1 point
  26. vitawrap

    Ggs

    From the album: lol

    1 point
  27. lol username

    LEGO Awesomeness

    Hey Bioshock Infinite fans: http://www.flickr.com/photos/imaginebrickzone/sets/72157634090816686/
    1 point
  28. lol username

    LEGO Awesomeness

    http://lego.cuusoo.com/ideas/view/41218 http://hjmediastudios.com/hyperborea-cuusoo/ http://www.flickr.com/groups/legohyperborea Support this. NOW.
    1 point
  29. The Ace Railgun

    LEGO Awesomeness

    1 point
  30. lol username

    LEGO Awesomeness

    You guys ever seen The Omicron Weekend? Yeah.
    1 point
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