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Showing content with the highest reputation on 12/22/2013 in all areas
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LEGOS IN SPACE TREE (Released now)
McJobless and 3 others reacted to lol username for a topic
Allow me to explain the design theory, development process, and public reception of the Legos in Space series through a collection of GIFs:4 points -
LEGOS IN SPACE TREE (Released now)
STUDZ and 3 others reacted to Cyrem for a topic
' So, that means you can start on Legos in Space Froor? RIGHT?4 points -
LEGOS IN SPACE TREE (Released now)
aidenpons and 2 others reacted to PeabodySam for a topic
"10/10 It was okay." - IGN3 points -
LEGO Awesomeness
eagleeyedan and 2 others reacted to UTF for a topic
All that detail... It's so beautiful... Then I think about how much money was spent on all those Lego bricks and then I start to feel woozy. Someone cosplayed as the Infomaniac. I can't seem to find the actual source though, so I linked to a Tumblr reblog.3 points -
LEGOS IN SPACE TREE (Released now)
BerixMaster2010 and one other reacted to lol username for a topic
So glad we could finally work through our differences! You're amazing. Release time! Windows Mac Linux2 points -
LEGO Awesomeness
PeabodySam and one other reacted to Quisoves Potoo for a topic
http://www.flickr.com/photos/88574960@N02/11293435825/in/photostream/ 200,000 Bricks. An achievement of gargantuan proportions. I bow before the might of the artificer who endowed this gift upon the world. It really is so beautiful. *sniff*2 points -
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Exploring the caves
aidenpons reacted to lol username for a topic
Using Xiron's Cheat Engine codes to get to normally inaccessible places in IXS:1 point -
LEGOS IN SPACE TREE (Released now)
FeebTube reacted to lol username for a topic
One last go at this. Windows: http://www.mediafire.com/file/w2nwdpz2db7xr43/Windows.zip Mac: http://www.mediafire.com/file/7fwk2omk2zrps1t/Mac.zip Linux: http://www.mediafire.com/file/csd5lzggtevh9bs/Linux.zip1 point -
Axel's Mod 1.5 (Updated, 4/10/2015)
Car CrazeXVI reacted to Axel for a topic
Just messing with textures.1 point -
Changing textures for vehicles
ShadowDraikana reacted to Axel for a gallery image
From the album: Modding
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Not Translate Well
aidenpons reacted to Quisoves Potoo for a topic
Does this program argue with itself? In the description of Bad Translator it says "Machine translations are useful for getting a general idea about what text written in a foreign language means. However, "general idea" isn't always exactly accurate." Translate it thirty five times and you get "The problem, of course, it is best to translate foreign languages, but the basic idea is still full and continuous." Bad Translator cannot comprehend Shakespeare; "Thou lackest a cup of canary." becomes "If the football Jianalidaolaxishi." Whut O _ o1 point -
Lego Time Cruisers comics
emily reacted to Dark_Turtle for a topic
The CGI dragon was also part of a TV commercial that was solely based on Fright Knights and that aired around christmas '97. A few of the images on pages 2-3 are screencaps of this commercial.1 point -
Lego Time Cruisers comics
PeabodySam reacted to Dark_Turtle for a topic
Just read of few your translations, Tazakk. Seems pretty accurate so far but you made one little mistake: 'Schwarzer Adlers Stamm' was not meant to be 'The Black Eagle Tribe' but the 'Tribe of Chief Black Eagle' instead. I'm sure the Timecruisers comic will make that more clear. Btw the character was called 'Chief Rattle Snake' in the UK catalogue. Issue 5 is uploaded, sorry for the delay: '?do=embed' frameborder='0' data-embedContent>>1 point -
LWC 1997 5 maga 024
TalonCard reacted to Dark_Turtle for a gallery image
From the album: LEGO World Club 1997 Issue 5
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LEGO Awesomeness
aidenpons reacted to Jimbob for a topic
This guy should get a medal. And a lifetime pass to every LEGOLAND around the world.1 point -
LEGO Awesomeness
aidenpons reacted to ProfessorBrickkeeper for a topic
/ I saw that earlier and my jaw dropped. The fact that they built a life size car out if LEGO is amazing not to mention the fact that it actually runs... On air. Wow.1 point -
LEGO Awesomeness
Quisoves Potoo reacted to lol username for a topic
http://www.youtube.com/watch?v=_ObE4_nMCjE1 point -
Salutations!
Quisoves Potoo reacted to Jimbob for a topic
Welcome to the forum Mr. Pugnat. Judging by your avatar, if sheep ever do invade RRU, I'll be taking cover behind you. It's great to have another member on board with a love of classic LEGO games, and also there's no need to apologise for asking more questions than answers. After all: "He who asks a question is a fool for five minutes; he who does not ask a question remains a fool forever." Besides, someone has to ask the questions, and there's always someone else who benefits from it.1 point -
Salutations!
Quisoves Potoo reacted to The Ace Railgun for a topic
RRU: It's Bat S*** insane, Welcome!1 point -
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Lego Time Cruisers comics
TalonCard reacted to emily for a topic
The Town comic from issue 2 (Fire Alarm 112): Page 1 Page 2 Wild West comic from issue 3 (Never Steal an Indian's Horse!): Page 1 Page 2 Page 31 point -
Lego Time Cruisers comics
TalonCard reacted to emily for a topic
For some reason I can't help but feel my favorite part of the Time Cruisers comic in this issue is just how a black snake is incorporated as the antagonist. It's a great example of how closely the comics are sticking to what is in the actual sets - the only 'villains' in the Native American-themed Wild West sets were black snakes, so a black snake is the villain in the comic. The misunderstanding at the end allows for a more interesting danger to Tim without going outside the boundaries of what LEGO produced for purchase. Page 1 Page 2 Page 3 Page 41 point -
LEGO Awesomeness
Quisoves Potoo reacted to BobaFett2 for a topic
People are still building Rock Raiders MOCs, even if they're dioramas for existing sets.1 point -
Tutorial: Create Interesting Objectives
ShadowDraikana reacted to Cyrem for a topic
This isn't so much a scripting tutorial, but it contains ideas for coming up with objectives. The problem with the levels in Rock Raiders is how repetitive the levels are. All 25 levels require the collection of energy crystals. While collecting energy crystals is the point of the game, it doesn't have to be in every level ever created. NERPS, the level scripting language of LRR was built around what the game needed for the levels and tutorials, and so there is not a lot of opportunity to create entirely new ways to play the game. However, NERPS did not only allow for crystal collection goals. NERPS has a range of other functions, which, if used creatively can make levels more interesting than what they currently are. A number of functions can be combined to create different objectives. When coupled with messages and the original objective, you can probably almost have a little story within a level. Some functions which I have found that can be used more creatively are: Check if a building has been built Checking if a building has been upgraded Check the number of x building. Checking if a vehicle is selected Check if a Rock Raider is selected Check if a minifigure is in a vehicle Generating Slugs Check how many monsters are on a level Checking how many crystals have been stored, used or stolen Checking how much ore has been stored, used or stolen Check the oxygen level Check if a path has been built on a block Moving the Camera to blocks Showing Messages Locking the camera to an object Check if an object was found Check how many Rock Raiders are on a level Check how many studs you have Force pickup of a crystal or ore. NERPS also has the ability to keep time, to store variables and to generate numbers during a level. By combining all these together, you might be surprised at what you can achieve given these small amount of functions. I've made up some ideas below based on the list above. Single Rock Raider Levels Create a level, with one Rock Raider. Lock the Camera to the Rock Raider so that you can not move out of view. Add a check to make sure there is only 1 Rock Raider on the level. If there is any more, fail the level. Players can manually tell Rock Raiders to move and drill, if you need explosive ability, add in a Tool Store & Support Station. The Rock Raider can then be trained for explosives. Base Building By using the functions to get the number of powered buildings of each type, the level of that building and checking the number of Rock Raiders, you can make a level that requires the player to build a large base. On the other hand you could make it so the player must complete a level without building certain buildings, or even no building at all. Even building a path from one base to the other. Base Defense It's not tower defense, but the next closest thing. You can generate slugs and monsters. Create a level with some buildings, start with a lot of crystals and vehicles. Then unleash the monsters and require the player to use his Rock Raiders and Laser vehicles to defend them off. While you cannot get the number of electric fences, you can use the height map or clever use of water/lava to prevent building of them. You can set it up waves of monsters even, using timers. Maze Levels Without a map, you don't really know where caverns go, you can create a maze by locking the camera to the player and failing if any buildings are created. Make the walls solid and add a tutorial pointer to win the level when a Rock Raider passes over a tile. Co-Op Level Wait how is this possible? Well it's more like taking turns. Use messages to tell the which turn it is, then when it is another player's turn, moving the camera to the other player's area, or lock and unlock the camera to a Rock Raider if you are playing just using two RR's. How do you know if a player's turn is over, use a timer to time each turn. Time Attack You can use the oxygen meter as a timer bar. Or if you want check points, use the timer functions and get and set the timers as a Rock Raider passes over a tile, builds buildings or collects crystals. Use messages to indicate if they have much time left. Racing Create a level where a Rock Raider starts in a vehicle, use a tutorial block to check whether the player has driven over the start or finish line. Use messages for count downs and even combine this with Time Attack. Rescue While one LRR level contains this, you can base a level solely on this. You might make it so the player only has a certain amount of time before the oxygen runs out. Monster Party Possibly as a fun thing, the goal would be to cause a large number of monsters to emerge and have x amount of monsters on 1 level. You could do with tutorial blocks with running around rock raiders. Shooting Gallery Generate monsters, use a timer and get how many Rock Monsters you have killed using a laser vehicle. These are just some ideas. By combining random functions you can do far more than bore yourself just collecting crystals. I hope this encourages people to create more unique goals in their levels.1 point -
LEGO Awesomeness
Quisoves Potoo reacted to lol username for a topic
Hey Bioshock Infinite fans: http://www.flickr.com/photos/imaginebrickzone/sets/72157634090816686/1 point -
LEGO Awesomeness
aidenpons reacted to lol username for a topic
http://lego.cuusoo.com/ideas/view/41218 http://hjmediastudios.com/hyperborea-cuusoo/ http://www.flickr.com/groups/legohyperborea Support this. NOW.1 point -
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LEGO Awesomeness
Zed reacted to lol username for a topic
You guys ever seen The Omicron Weekend? Yeah.1 point
