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Showing content with the highest reputation on 02/05/2014 in all areas

  1. Jimbob

    Vector Raiders

    Vector Raiders: Rock Biome For my 1,000th post, I present to you the Vector Raiders Rock biome! This complete texture pack contains all the textures used in the Rock Biome. It took many hours of drawing each individual rock to produce this, so I hope you enjoy the pwetty aesthetics. The textures are 1080p resolution (well, 1067x1067), so will look brilliant in close-up view too. Note that the shapes and colours aren't identical to the original textures, but they're close enough. Download Vector Raiders - Rock Biome I highly recommend using Cafeteria with this mod and setting it to the highest resolution you can, for the best experience. The default resolution makes the textures look awfully pixellated. Thanks to jamesster for his LU playthrough videos, which helped give me something interesting to watch while making the textures. Screenshots There are a few textures I might go back and redo a bit, but next I'm going to work on the building textures.
    4 points
  2. lol username

    The LEGO Movie Sequel

    The LEGO Movie's theatrical release is only days away, and early reviews have been quite positive from both film critics and LEGO fans lucky enough to attend early screenings. The projected success of the movie, combined with the directors saying they much more story material where it came from, leaves it as no surprise that a sequel is already in development, with Jared Stern writing a script. Oh, and don't forget that Ninjago movie coming sometime in the next few years, too! And probably video game tie-ins. Weeeeeeee. Sources: The Wrap
    1 point
  3. le717

    User shouts error

    This has been going on for some months now, at least back to November last year. Firefox 267 on Windows 8.1 Core x64.
    1 point
  4. Creator

    Rock Racers Overhaul (WIP)

    Thanks for your feedback, aidenpons. While I'm only in charge of making PWB layouts and texturing the AI opponents' cars [Any feedback with regards to those, btw?], I'd still like to respond to some of your criticisms with regards to the maps themselves. First of all, it should be noted that Ice Exploration is just a nasty and unfinished beta version. We know that the textures still need work. When it comes to the palm trees, well, we can remove them now, but the necessary techniques hadn't yet been developed when we last worked on this track. There isn't much wen can do about the blockiness inside the temple-passage, unfortunately, because that's the way it exists :- The same applies to the rotating torches and the weird, floating logos, sadly. When it comes to me, I'm currently in the process of replacing some of the A.I. characters and their cars for the Theme Overhaul mod, but when JimbobJeffers needs me for something, anything related to Rock Racers, I will be there to assist him, because I love this project as well!
    1 point
  5. aidenpons

    Rock Racers Overhaul (WIP)

    Ok. I've replayed this again. Crystal Fort Wow... did you really swap Willa (in her airship) with a slug? WHY? The torches in Crystal Fort seem to follow which way you are facing... I think that the dragon there could be replaced with something like a Rock Monster? The RR logo on various posts seems to be detached from the post itself... Go sideways to it and you'll see what I mean. Also the crystals (in the first castle) follow you too. Those sliding things on the top of the castle... What're those for? You don't need to have something moving just because you can. In the castle at the beginning of the map, there are too many pictures of Chief posing for the same thing. Also, that cauldron could be replaced with a large Slimy Slug head (That's just an idea - if you have a better way to exploit the rolling function, go ahead) There's too much turquoise in the first castle. I think it should be dark grey and that little band (now yellow) should be turquoise. The 'crystals on chains' idea doesn't seem to work for me. What's the point of having them there? Can you not just have nothing at the end of the chains? The 'slimy slug' area has too many holes for it. Having that many holes is never seen anywhere, especially as there are no slugs nearby. Also, changing Willa's laugh to the slimy slug 'ooh, ooooOOh' noise might work well. Changing the sky colour to a cavern roof might look nice, 'cause then the pillars would make sense. Ice Exploration The ice textures on the side of the road seem to clash often, with jarring lines as one abrubtly ends and another begins... The obelisks could be replaced by those ice pillars. Those palm trees (in the original) things.. can you just remove them? Inside the thingy at the beginning of the race, I've noticed that a) a lot of hieroglyphic stuff still remains, and b) the reinforced solid rock texture is slightly too short so it duplicates the bottom up near the top. This looks awful. I'm not sure if you could do much about this, but it is fairly blocky inside the thingy and thus this doesn't suit RR walls. Going inside the first shortcut, something seems to have glitched with the textures at the very beginning of it. Also, the oasis could be replaced by ice. Still in the shortcut area, those Recharge Seams are cut off half-way and look awful. Those recoloured tents just don't seem right. Perhaps they could be some rocks, but they're just too angular for RR... That ice shortcut is great. It's almost a shame to smash it. But having the Sphinx there doesn't really work... More coming because it's quarter to ten and I should really go to bed... This might seem like all negative feedback, but this is a great mod. I can see it becoming really good later.
    1 point
  6. McJobless

    RRU Quotes 2: Reckoning

    [10:05:50 AM] origamiguy: I give you a hamburger. [10:06:28 AM] Philip: NO [10:09:49 AM] McJobless: Bro, do you even praise the Sun? [10:10:53 AM] origamiguy: you smile as all 26 dimensions of space become visible to you. [10:10:58 AM] origamiguy: I give you a hamburger. [10:11:53 AM] McJobless: I burn the hamburger, shoot you, and then use my Geass powers to rewrite the human subconcious so that you never existed. [10:12:19 AM] McJobless: (Even though thr writers of Code Geass clearly have no understanding of what the sunconcious is or how it works) [10:13:14 AM] origamiguy: You travel through all the planes of existence simultaneously, quietly weeping as all of past and future are exposed [10:13:28 AM] origamiguy: I give you a hamburger. [10:13:43 AM] McJobless: I stab the author so that this story stops and never continues. [10:14:23 AM] origamiguy: As he lays on the floor, blood pooling around his body, the author finds the strength to deliver one last sentence [10:14:33 AM] McJobless: NOOOOOOOOOO [10:14:34 AM] origamiguy: "I give you a hamburger." [10:14:47 AM] origamiguy: AND THEN HE WOKE UP AND IT WAS ALL A DREAM [10:14:50 AM] origamiguy: Fin.
    1 point
  7. lol username

    2014 LEGO Sets

    http://www.youtube.com/user/Atamaiidotcom/videos http://www.youtube.com/watch?v=tHzhDtaq9bw http://www.youtube.com/watch?v=sY2r20qhyaI A good look at Johnny Thunder about two minutes in.
    1 point
  8. Cirevam

    RRU Quotes 2: Reckoning

    [10:13:21 PM] origamiguy: fun fact: the welsh count sexual partners to go to sleep [10:13:57 PM] Doc: Aren't you clever [10:14:07 PM] origamiguy: I came up with that on the spot [10:14:11 PM] origamiguy: and I'm proud of it [10:14:59 PM] Doc: I'll try not to pop your happy bubble for this one [10:15:21 PM] origamiguy: thanks, I guess? [10:15:26 PM] Cirevam: Doc counts the number of dreams he's crushed to go to sleep [10:15:30 PM] Doc: It only sounds a little odd [10:15:39 PM] Doc: Yay dream dust [10:15:44 PM] Doc: SSSSSNNNNNNIIFFFFFFFFFFFFFFFFFFF
    1 point
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