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Showing content with the highest reputation on 03/12/2014 in all areas
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Skyrim mod: Legend of the Toa
Prototyke and 2 others reacted to Minifig9292 for a topic
Not sure if you all have heard of this gem. http://www.moddb.com/mods/legend-of-the-toa It speaks for itself really. It is incredibly buggy currently, clicking most of the options during character creation WILL make it crash. To get the weapons/masks/whathaveyou you will need to enter the command "coc bioroom" in the console. You'll be teleported to a room containing all the cool stuff. Also check out the dev's blog, it's in Russian (I think?): http://tesbionicleproject.blogspot.ru/3 points -
New Blog
Quisoves Potoo reacted to Commander Cold for a topic
I've created a blog for documenting my activities making a LEGO Ice Planet 2002 Monorail System. I'll start posting tonight. I also have a poll for you!1 point -
The LEGO Movie Sequel
Quisoves Potoo reacted to lol username for a topic
http://www.ign.com/articles/2014/03/12/the-lego-movie-2-picks-up-director1 point -
Auditions and Textures wanted (NOT an ad, I really mean it)
Quisoves Potoo reacted to LimeKiller for a topic
I'm not entirely clear what this is. Is it an animation you will be making? In this last post, it sounds like you want to make a game. Either way, we'd like to see something being made here before we commit to helping. Is there a reason you "gave up" on the prototype? That's not exactly a good sign for the rest of the project. Also, LEGO Island was not the last game by Mindscape.1 point -
The Great Kanohi Project
Prototyke reacted to The Ace Railgun for a topic
Your eyes must be color sensitive it looks fine to me, they all look excellent. Great work on those masks Proto.1 point -
Lil' Tiny Space Ship
Fush reacted to Quisoves Potoo for a topic
Actually, it's not that simple. While the set that Katatonic717 mentioned was indeed produced and sold in 1999, so was 7131 Anakin's Podracer. As far as I can tell, 7131 is simply a section of 7171, to be exact, Anakin, his pod, Padme, the pitdroid, and the banner. Presumably 7131 existed as a way of enticing those who wanted to own Anakin's iconic vehicle but lacked the necessary funds to acquire 7171. I believe LEGO did something similar with the Speed Racer line.1 point -
RRU Minecraft Server
The Ace Railgun reacted to Drill Master for a topic
Ok I think it's about time to get this under way. Come one, come all, and welcome to the first RRU Minecraft Build Wars Championship! The stadium sits quiet since the opening of the creative world, awaiting members who dare enter its gates and battle against each other to build the greatest structures in the smallest of time. Do you want your place upon the Hall of Fame? Do you want your build to be forever displayed for all to remember? Then sign up for the RRU MBWC! I'm looking for a minimum of 8 members to join. The 8 will be divided as such: 1 Red Team VS 2 Blue Team 3 Red Team VS 4 Blue Team 5 Red Team VS 6 Blue Team 7 Red Team VS 8 Blue Team When 8 people have signed up I'll draw up an official round chart. Player matchup will be randomized. As with the UHC, if you want to join, also state your time zone so I can set up the rounds at the proper times. So if you wish to take place in the first RRU MBWC, let me know down below. Players: Yajmo The Ace Railgun RobExplorien JimbobJeffers Arthuriel Fushigisaur Brigs Vitawrap1 point -
RRU Minecraft Build Wars Championship
Yajmo reacted to Drill Master for a gallery image
From the album: Minecraft RRU Server
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What are you listening to right now?
le717 reacted to The Ace Railgun for a topic
Le-Le-Lego Le-Le-Le-Lego https://www.youtube.com/watch?v=ejY2Vf6Ps581 point -
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Discovering a Relic
TheDiplomat reacted to Brigs for a blog entry
On a Saturday morning errand to Target, I found myself doing a strange activity: SINGING "Mama Papa Brickolini!" I am an extremely private and non-expressive individual, and such a display of singing is unheard of from me, even in the privacy of the vehicle. Soon after this bizarre performance, somewhat embarrassed, I began to question my own sanity. As I pulled into a parking lot, I noticed a seasonal kid's consignment sale at the adjacent commercial space. I am one of those ultra-frugal types who scours everywhere from the yard sale, to the thrift mart, to the clearance aisle in search of a cheap brick. At this time I ignored it, as the sale was in the final three days of it's one month sale and fifty percent off everything, which was a pretty good indication that everything of value was snatched weeks ago by a thrifty and feisty mother; thus I continued on my mission to accumulate consumables. Upon purchasing the goods and securing them to the car, I quite impulsively abandoned them to check out the consignment sale. There was nothing appealing in the toys section, so I turned to leave. Spotting the electronics section, I pondered whether a classic LEGO game might be hidden in the collection of ancient videogames. I carefully searched the various titles, beginning to lose hope, yet my flipping through the various titles would soon reveal its merit. In the final box of PC games, I uncovered a copy of LEGO Island! This relic of LEGO gaming is nearly as old as I am, with about five months' difference. Attached to the cover was the price: fifty cents. I quickly ran to the check-out counter, and purchased the game, with a fifty percent discount, plus tax, for a grand total of $0.27 cents! I was ready to leave LEGO Island? the consignment store at this point, anxious to hear the Infomaniac's "WELCOME TO LEGO ISLAND!"1 point -
Minecraft Screenshots
The Ace Railgun reacted to RobExplorien for a topic
It is a solar system of copycats, all gathering around my dirt patch. Then you have this show-off Wognif...1 point -
12371889303 0eaa0ba6ae B
Quisoves Potoo reacted to Commander Cold for a gallery image
From the album: Monorail II
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aidenpons reacted to Commander Cold for a gallery image
From the album: Monorail II
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QW: Why Legend of Zelda is already one of my favourite games.
Alcom Isst reacted to McJobless for a blog entry
This is a entry in my "Quick-Write" series. Basically, just some minor thoughts quickly thrown into a blog entry as a kind of progress update on how I'm doing. Anyone familiar to Creative Theory on RRU or the Skype chats would know that Jamesster's been doing a lot of LoZ stuff recently. He found that brilliant essay, and recently he's been playing the first game for numerous reasons. As I'm sure anybody from RRU knows, once one popular member does something, it quickly becomes infectious and everyone does the same thing, and I got swept into finally playing LoZ for the first time. Originally I was saving it for some kind of video series called "McJobless does X for the first time", but I doubt that'll ever come into fruition, so I decided that, with my newly founded game observation tools, I'd crack open LoZ and see what kind of good old school gaming is. Why wasn't I born in the 70s? I grew up as a Playstation fanatic, in an era where 3D was finally mass-market, and it looked like 2D games would fade out. Thankfully due to indie developers and mobile gaming, that hasn't occurred, but a much younger, s***tier me would of wished it had. The reason, you ask? A much younger me didn't know about mechanics. Didn't understand what made the game a game. Didn't get that, behind the façade of polygons and music, there's a beating heart which many, MANY 3D games simply lack in their desperate attempt to try cash-in on gamers looking for "next-gen graphics" and what else lies in the "concept" of a game. The Legend of Zelda came from a simpler time. Maybe not literally, considering how difficult it still was at the time to make individual bits move on the screen, but overall lacking the high complexities of today's insane market. It was a time when games weren't produced to be interactive movie, but instead to actually bring you into that adventure, and make you feel like the hero. Gamers of that day and era could look past the relatively simple graphics, and see a whole world for them to conquer and save. I'm going to stop with the sugar-coating at this point, and get to the real meat of this discussion. My experience in the first 30 minutes of gameplay. And, because this is a quick-write, and not a full entry, I'm going to do it dot-point style, which makes it a little easier on all of us. The game's opening midi sequence was epic, despite its subtle midi soundtrack. The story and objective were clear from the start, and you even got a great look at all the tools and items to find on your quest. Beginning the game, there was no cutscenes to faff about with, no boundaries, no forced tutorials. You were given a world to explore. If you didn't pay attention to the opening, that's your fault. That made the world immediately feel free. Loading each new area (which I shall now call "Rooms", based on how LucasArts used to name their sections of point-and-click adventure games) was a very simple, beautiful scroll from the previous room to the next. There was no giant loading screen, and no need for complex dynamic loading systems. It was all very simplistic and yet fancy. The game was clever enough to record which enemies you killed, and which you didn't, meaning when you exit and return to a room, it doesn't respawn enemies you've already dealt with. This made the world feel real. I wasn't fighting against an infinite amount of AI controlled by game designer scripts; each enemy was planned, and while their spawn location was randomised, I felt like I was having an effect on the world. When you start the game, you had to retrieve the sword from a cave. This was clever, because, without railroading the player, it gave them a subtle lesson that caves contain secrets and important quest-related-items/knowledge. Furthermore, although things may change in the road ahead (according to Jamesster), I never found myself confuse on any of the items in my possession. It sometimes took a little time to finally realise a concept, but then I felt clever for working it out. I wasn't having a billion information popups shoved in my face, telling me about an obvious concept. The sword has a special ability; you throw it when you have full health. This was very clever, and really made me have to think carefully about positioning, since I never wanted to lose that special ability. When I did lose health, I had to think even more carefully about how I would retrieve the health to gain that special ability; either go into melee combat to get a heart/fairy and risk enemies charging me down, or try and find one of the hidden fairy ponds. On that, after gaining another heart (increasing maximum health), when you die and spawn again or use a fairy on low health, you only start with 3 hearts. This didn't feel like punishment, but rather extra challenge; now, if I wanted to use my special sword ability, I would have to work harder to obtain it. This meant that the game was giving me a trade-off; by gaining "experience", it would be harder for me to obtain and use my abilities. When you die, the game doesn't reset you to a checkpoint like you're some baby having a tantrum. It allows you to keep everything you earned, but places you back at the start of the overworld/dungeon. This is okay, because I never felt frustrated or angry. I always felt as though, if I did slightly better, I would completely own this entire level. This death punishes you by removing your progress (as far as enemies are concerned), but that punishment really isn't too harsh in the long run. After you acquire them, arrows are infinite in supply. However, you must pay one rupee for every arrow you use. Suddenly, there was a new challenge; arrows are extremely powerful and kill those b****** water things instantly, but they cost the money I need to upgrade Link. This trade-off made me very careful about how I used my extra tools. Dungeons really changed up gameplay, with their slightly different layout, and the fact that, unlike the overworld (which required you to make your own map if you want to memorise where everything is), looking carefully through each dungeon will find you the map, compass and/or hint. Suddenly, I felt more compelled to explore these areas and find everything I could, especially after the first dungeon gave me the bow, heart upgrade, boomerang, more bombs AND a piece of the Triforce. Bombs were interesting, because the game made me compelled to use them. You could find secret entrances blowing walls up with them, and they were pretty devastating against groups of enemies, which is most of the areas in LoZ. Of course, they were limited, so effectively using them was a careful decision process I had to make. The music never got tiring or boring. It's a theme I could carry to my grave. It made me feel like a hero. I'm sure there's a lot more I'm missing that I haven't written about. For now, I don't want to cover experience loops, skill trees or any of that until I've finished the entire game. Anyways, thank you based Jamesster for getting me into this. At the same time, curse you, because I doubt I'll be able to put it down.1 point -
New Blog
Commander Cold reacted to RobExplorien for a topic
How dare you not listing Exploriens! Prepare for an army of droids on their way to your icy base.1 point -
A LANDSLIDE HAS OCCURRED (ft. Chief)
Rokreder reacted to Shadowblaze for a blog entry
There you go dudes, have fun. https://soundcloud.com/c24dubstep/a-landslide-has-occurred-ft © 2014, Shadowblaze inc. All Rights Reserved.1 point -
What are you listening to right now?
Sharkly reacted to Minifig9292 for a topic
https://www.youtube.com/watch?v=6C8QmvcK0RA1 point -
QW: Why Legend of Zelda is already one of my favourite games.
Alcom Isst reacted to Fush for a blog entry
You should play some of the other games in the series, but stick to the 2D ones. I have a feeling you wouldn't like the 3D ones as much. Especially not Twilight Princess or Skyward Sword. All the 3D titles give you a companion who is constantly telling you what to do, and from what I can tell you don't enjoy that. But you might enjoy A Link to the Past (SNES) or Oracle of Seasons (GBC). They play like the original but with better graphics, more interesting items, better level design, and new mechanics to keep thinks interesting. OOS is a bit more railroaded than the earlier installments, but I love the season-changing mechanic. Also, it has a sister game called Oracle of Ages, but I wouldn't recommend it as highly- the 'gimmick' for that game is time travel, which is not only incredibly overused but it doesn't even pull it off very well. EDIT: as far as the 3D titles go, actually, you might like Wind Waker. Your companion in that game is a boat, so he's not really able to follow you around everywhere. He pretty much just drops you on an island, tells you to do something and it's up to you to figure out how to do it. Also the overworld is HUGE, despite being mostly water with islands scattered about. The ocean is actually pretty clever, as it puts enough space between areas so that each island is able to load as you are approaching it. But it's a Gamecube title, so you would need a Gamecube or Wii to play it... IDK if you have either of those.1 point -
What are you listening to right now?
Drill Master reacted to McJobless for a topic
http://www.youtube.com/watch?v=qkYSuWSPkHI WHAT HAS jamesster DONE TO ME?!1 point -
My Current LDD Character Templates Roster
Brigs reacted to lu9 for a topic
Decor Completion: Pepper Roni - 90% Complete - Custom and Edited The Infomaniac (Decals by Merdon) - 100% Complete - Made from Scratch Mr. X - 100% Complete - Made from Scratch Rocket Racer - 100% Complete - Custom and Edited Veronica Voltage - 75% Complete - Custom and Edited Johnny Thunder - 100% Complete - Custom and Edited Emmet - 99% Complete - Custom and Edited Bob - 100% Complete - Made from Scratch Larry - 100% Complete - Made from Scratch And here's a LDD Screenshot: If you want one of them you can PM me. Also I'll be doing other characters later.1 point