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Showing content with the highest reputation on 04/22/2014 in all areas
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New version of ROCK RAIDERS - update
ProfessorBrickkeeper and 5 others reacted to TheDoctor for a topic
Hello Stewart. I have made a video on why you are wrong. https://ore.rockraidersunited.org/legacy/Proof_354239.mp4 This is a game called Space Engineers. You are able to dig freeform terrain with hand drills and larger drills attached to ships. As you can see, digging out that rock does not, in fact, result in a thin sliver of rock to get stuck on. I'm sure an experienced developer like you knows it's quite possible to have these systems in place and have them work for the player. However, knowing that you are an experienced developer, I understand that you must know what you are doing and will trust you to make the correct decisions.6 points -
RRU Quotes 2: Reckoning
aidenpons and 4 others reacted to dead_name for a topic
[21/04/2014 23:26:29] Will Kirkby: honestly, you know what I miss about the older TT games? [21/04/2014 23:26:44] Will Kirkby: speedrunning. [21/04/2014 23:27:01] Will Kirkby: the newer ones are almost impossible to speedrun because there's so many tedious puzzles in the way [21/04/2014 23:29:52] Will Kirkby: I just completed LSW1's first mission "Negotiations" in freeplay in 1 minute 9 seconds. [21/04/2014 23:30:08] Will Kirkby: (excluding opening text crawl and outro stats screen) [21/04/2014 23:32:06] Ramius Antillies: Well I guess you were right about one thing. [21/04/2014 23:32:11] Ramius Antillies: "Negotiations" were short. ---------------- I then went on to do a speedrun comparison of the first 2 levels of Lego Star Wars (2005) and The Lego Movie Videogame (2014): LSW1 (2005) - 1:09 and 2:21 for the first two levels (freeplay) TLMVG (2014) - 2:37 and 8:13 for the first two levels (forced story and freeplay respectively)5 points -
A game I'm working on: A 3D, multiplayer roguelike (Released on Steam June 23rd, 2015)
Cirevam and 2 others reacted to Addictgamer for a topic
Hey guys: So, I joined a game dev team. Since then, I've been very busy working on this game: Barony, a 3D, multiplayer Roguelike, which, has further-since been greenlit and available on Steam since June 2015! ** UPDATE JUNE 2016 ** Earlier this year, we have released a graphics overhaul, among continued new patches fixing bugs and adding new features. Additionally, as of June 27 2016, Barony is open source, licensed under the GPL 3.0. Github repository here. Here's some screenshots of the new version: Pre-2016 graphics-overhaul Screenshots:3 points -
A LEGO Racers board game
Seaborgium and 2 others reacted to RobExplorien for a blog entry
Long ago when Explore became Duplo again and furry minifigures didn't exist I was drawing LEGO Racers tracks and made some sort of a board game out of them. I simply drew the outlines of the track design and divided the track in sections. Then with a pair of dice and pawns you'd play the game in turns by moving your pawn as many steps as the number you rolled with the dice. Ofcourse this simple concept wasn't very interesting, but I continued drawing more maps nonetheless, as I really enjoyed that, the same way I enjoyed playing them by myself by controlling multiple pawns. That was back in 2004/2005, and the map with drawings really starts to fall apart now. About five years later, I reviewed my work from the past and thought by myself how I can improve the boardgame and make it more fun/have players engage more in the game. So I came up with a new concept. First off, I drew a few (three) improved maps as the ones I had drawn earlier were often pretty clumsy looking. Below is an image of the general design I applied to these maps. Instead of sections, I used dots. All pawns start at the start-/finishline. From there on you roll the dice to see how many spaces you may move. The black dots are normal spaces, nothing special. If you end your turn on an S-space, then you may take the shortcut route in your next turn. If you pass the 'brick'-space, you receive a power-up (more info on this later), which you can keep as long as you desire. You cannot however receive another power-up when you already have one. Power-ups must be used at the beginning of a turn! Now the way I intended to make this boardgame more engaging than it was (or actually wasn't), every player would get a real LEGO (race)car composed of a standard chassis with 11 bricks each. See the image below for two exemplary car designs. Ofcourse any design is okay, providing it only consists of 11 independently detachable bricks (chassis not included). Now the way these cars work in the game is as follows. Whenever a power-up is used against a player he/she may lose bricks depending on the type of power-up. When a player is hit and can't take off any more bricks, that player will lose his/her car. From then on, every time he/she rolls the dice to advance, the number will be halved (round off when you end up with a decimal). Once the 'walking' player passes the purple area, he/she can rebuild the car. Players with a broken car that would still like to rebuild it may also use the rebuilding area. Since this boardgame is based on LEGO Racers 2, the power-up system is the same. So whenever you pass the 'brick'-space, you have to roll the dice again to see which type of power-up you will receive. If you roll X (or Y), you receive Z: 2 or 8: Invisibility 3 or 9: Missile 4 or 10: Tornado 5 or 11: Drill 6: Frisbee 7: Thunderbubble 12: Indestructible Brick The power-ups function as follows. The letter is the abbreviation of the power-up, the number tells how many bricks one loses if hit by the power-up: Invisibility (I 0): Lasts two turns. Every opponent the player passes when activated will lose his/her power-up and will be collected by the said player. If the player passes multiple opponents, he/she will only be able to collect the power-up from the first opponent he/she passed. The opponents will however still lose their power-up if in possession. Missile (M 3): Player chooses the opponent to hit with the missile. When hit, the opponent loses 3 bricks. Missile will last for 20 spaces only. Frisbee (F 5): The opponent hit by the frisbee will lose 5 bricks. Lasts for 15 spaces and only impacts at the first opponent it comes across. Drill (D 4): The drill lasts for 10 spaces and hits every opponent in its way, with each opponent losing 4 bricks. Tornado (T 0): Is left behind at the space the player is on at the beginning of his turn. The tornado will last for two turns. Any opponent crossing the tornade will lose his/her turn in the next round. The said opponent may however complete his/her turn. Thunderbubble (Tb varying): When activated, all opponents within a radius of 7 spaces around the player will lose bricks. Opponents in a radius of one space will lose 6 bricks, two spaces 5 bricks, etc... Opponents in a radius of 6 or 7 spaces will both lose 1 brick. Indestructible Brick (Ib 7): Every opponent on the board loses 7 bricks. Lastly, here's an image of a started game between two generic players on the Express Delivery track. I have never actually asked anyone what they think of this concept, but I dug it up from my archives and wonder if there is anyone that likes to give his/her opinion on this? Would it be something to post an image of the aforementioned clumsier drawings?3 points -
Really Bad Lag Issues
Soul'sBlood and 2 others reacted to lol username for a topic
The guy's just asking for some support. Responding by calling him cheap, not helping him with his problem, and telling him to not even play the game is rude. Please don't do that. Anyway, from what I've been told, the game lags on Windows 8 unless you run it in a window or something. Check this out: '?do=embed' frameborder='0' data-embedContent>> edit: ahahaha cyrem you ninja you3 points -
Star Car
The Ace Railgun reacted to Fush for a topic
As I mentioned I've been wanting to try my hand at Neo Classic Space. Here is my first attempt. I present to you... ...Luke's Landspeeder with wings and a closed cockpit ...yeah. It needs work, I've already started making some changes but I thought I'd go ahead and post v1.0 anyway. Also I should mention that while it LOOKS like the landspeeder the construction is different. It's very SNOTty. ...I'm proud of those wings though. I think they turned out nice. *waits to be told what I did wrong*1 point -
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Lego should make more Creator Games
Ben24x7 reacted to Oboe Shoes for a topic
Honestly, I'd be content if LDD had even a small, basic play around mode like LC1 did. I can get my fix of building random things in Digital Designer, seeing as it's essentially an improved Creator build mode with nearly all bricks, but I really miss the charm of watching those creations run around and do things. While I'd welcome a Creator 2, I like LDD's build mode so much, I kind of wish it would just be an add-on to that, even if it was just the basic features ported over from creator, such as moving minifigures and Drivable/Flyable vehicles. While I'd be more than happy with just that, part of me would really like to see a full-blown sequel that takes advantage of what is possible to do now. More detailed environments of a larger variety, weather, boats, spaceships and other misc. vehicles... It'd be great fun.1 point -
◄[LR2] Voiced Scripts►
Fluffy Cupcake reacted to Ayliffe for a topic
I claim voicing Jay... because my actual real name is Jay . Fair enough? I'm not even lying about that, my actual name really is Jay. Anyway, I'll try and get my line recorded within the next couple of days.1 point -
Really Bad Lag Issues
SegwayMaster reacted to Cyrem for a topic
The game lags on Windows 8 in fullscreen mode. The only known solution is to run the game in >windowed mode.1 point -
◄[LR2] Voiced Scripts►
Fluffy Cupcake reacted to le717 for a topic
I claim Tony the coastguard, Mike, Altair, and Chilly for voicing. EDIT: Rioforce would like to voice Jimmy, please.1 point -
RRU Quotes 2: Reckoning
Quisoves Potoo reacted to The Ace Railgun for a topic
[4/21/14 6:43:11 PM] Ciprian: Santa is NASA [4/21/14 6:43:14 PM] Cirevam: But Solid Snake killed Santa in Merry Gear Solid [4/21/14 6:43:32 PM] Ciprian: So that's why the US is now using the half-baked Russian space program [4/21/14 6:43:32 PM] Bug Catcher: Santa respawned [4/21/14 6:43:44 PM] Bug Catcher: and used loads of cheats [4/21/14 6:43:48 PM] Cirevam: No, Solid Snake became Cold Snake [4/21/14 6:43:59 PM] Ciprian: My mouse is on fire. [4/21/14 6:44:00 PM] Cirevam: In Merry Gear Solid 2: The Ghosts of Christmas Past1 point -
A game I'm working on: A 3D, multiplayer roguelike (Released on Steam June 23rd, 2015)
STUDZ reacted to Addictgamer for a topic
Thanks for the support, guys! Ya, I've seen people going "I SEE A CUBE. MINECRAFT CLONE *leaves*." We've got an artist, though, so the models and textures are going to get better. What an awesome coincidence Please, guys, do spread the word, regardless of whether or not you end up backing the project! The best advertising is word of mouth Er...a download for it? No...maybe... OH OH HERE I AM Can I do an attempt to see if I can make the kind of music you need? I think we're set with music for now. We have an awesome musician working with us who's been furiously hacking away at it. However, I will keep your offers in mind should we find out we need more help with that. As for art, we might need more help with that. For now, we want to see how the kickstarter turns out before we make any plans. I'll keep your offers in mind though, so thank you all for your offers.1 point -
RRU Quotes 2: Reckoning
Vector C. reacted to le717 for a topic
[3:37:38 PM] jamesster: um, I'm trying to install the LSW2 demo, and after it unzips itself it launches... the fraps installer? [3:37:46 PM] jamesster: I think it's confused [3:38:14 PM] Will Kirkby: rofl [3:38:47 PM] jamesster: how does that even happen jamesster's computer confusion continues.1 point -
The Lego Movie Videogame Modding Screenshot Hilarity Extravaganza!
Vector C. reacted to McJobless for a topic
Will's job is to make new things. My job is to break old things. https://www.youtube.com/watch?v=gCOpwHHLspw&feature=youtu.be Screw your invisible walls!1 point -
Welcome to a blog for comedy
Wirza reacted to Sadie Meowsalot for a blog entry
I was told that joke too. As I remember it, it focused on a particular Rockwhale who was an avid Rock Raiders fanatic, and who constantly spewed LI1, YTP, and sb&hj references, among other such nonsense anywhere he happened to be.1 point -
The Lego Movie Videogame Modding Screenshot Hilarity Extravaganza!
Vector C. reacted to dead_name for a topic
Modifying badcop's attachment objects: I corrupted the file a little, it seems the skeleton torso is the default failover model: Success! (kinda) Bonus round: apparently the back of badcop's head is.... badcop's face again.1 point -
What are you listening to right now?
Ayliffe reacted to McJobless for a topic
https://www.youtube.com/watch?v=UBVoONryE3s1 point -
1 point
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◄[LR2] Voiced Scripts►
Oboe Shoes reacted to McJobless for a topic
Here's my terrible attempts. I feel the one for Steve/Cosmos could apply for either, only difference is the lines. I improved all the lines really lazily since I've got other things to work on atm. I would certainly love to do at least one boss, Johnny Thunder and a minor character, but its upto you guys. I'll fill in whatever you need.1 point
