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Showing content with the highest reputation on 05/02/2014 in all areas
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Sonic Stinger Redux
Brigs and one other reacted to Fush for a topic
Hey guys, new model. I did this for a competition over at /r/lego, wherein one had to reimagine an existing set. I of course went with my all-time favorite, the Insectoids' Sonic Stinger Wish me luck in the competition :D2 points -
windows 8 trouble...
Fush and one other reacted to Sharkly for a topic
Okay seriously, will people stop making topics like "Just gotta love windows 8." Not only is it unhelpful, and non descriptive, but it pisses me off because I happen to like Windows 8. It's a perfectly fine OS, and it has a lot of useful features that Windows 7 does not. (but that's just my opinion, and I'd still take Arch Linux over Windows 8 any day of the week) Anyways, you might want to try running dxdiag, which you can access from the run menu (Windows Key + R). It would be helpful to see what versions of Direct X you have. If you could get some screen grabs of that, that would be fantastic. I typically have this issue in virtual machines where Direct X versions 8 (I think) and lower will not run.2 points -
LEGO Awesomeness
Zed and one other reacted to lol username for a topic
Saw this on Tumblr today: '' target='_blank'>> Check out the photo description too, it's part of a pretty interesting thing: http://www.brothers-brick.com/2013/10/21/symphony-of-construction-a-harmony-of-lego-and-music/ Also: '' target='_blank'>> Holy ship.2 points -
Seaborgium's Mobile Dilemma.
STUDZ and one other reacted to Cyrem for a blog entry
The mobile market is a pool of dead fish. You either create a one hit wonder or you get no-where special. What else has King made that is noteworthy? Nothing. What has Rovio come out with better than Angry Birds? Nothing. What was special about Flappy Bird? Nothing. Do DotGears have any other popular games? No. Has HalfBrick created a more popular game than Fruit Ninja? No You can hire a bunch of low-cost overseas developers to make anything you want for cheap... have a gaze at freelancer sites and you'll heaps of "make me a copy of x game". Countless games (& crud) for mobiles come out everyday, further diluting the market to the point that the value of games is also diluted. General consumers look at the price of a console game and compare them to the price of mobile game (I worked in a store for 7 years selling games, consoles & phones, the change of view over time was apparent.) and most of the time, they will choose the cheap option ESPECIALLY if it is for their children. There is almost no game loyalty on mobile markets, people will play(consume) then replace it with another game, this is also a side affect of valueless games... people don't care because it cost them next to nothing. 10 years ago before the mobile markets were anything, people bought games costing $80 - $120, people played fewer games, however played them longer and there was no pressure to complete it quickly because you have a game backlog or you wanted to get the "achievements". This doesn't just effect games, we only notice it because that's the industry we're paying attention to. The same effects can be found in most industries, we live in a "throw-away society" now. Prepare to see over-night game companies popup and burn in the years to come.2 points -
Seaborgium's Mobile Dilemma.
The Ace Railgun and one other reacted to aidenpons for a blog entry
I just had to point that out.2 points -
LEGO Awesomeness
legosponge and one other reacted to Ayliffe for a topic
How it Should have Ended just posted this: https://www.youtube.com/watch?v=HOQxxNYSHR02 points -
Bad Translations
Quisoves Potoo reacted to Jimbob for a topic
I stumbled across a website called the 'Bad Translator', which allows you to input text and have it translated several times over in various online translators such as Bing. It generally ends up getting some pretty bizarre results (hint: the longer the text and translation number, the better), some of which can be rather funny, so as Drill Master suggested I thought I'd make a topic for people to share their translations on. The website is very easy to use and can be found here: Bad Translator. Simply translate a piece of text and copy and paste the result in the pop-up into a post here. Example: Original text: 'If you select the red brick, you go. If you select the green brick, you stay.' Translates to: 'Glass and red. If you select the stones next to the hotel.' Some translations Arthuriel, Biorune, Drill Master and I have done already:1 point -
Running LEGO Island in windowed mode
ExplodedLego reacted to lol username for a topic
Not sure if this really counts as a mod since it's just a registry edit, but you can run LEGO Island in windowed mode simply by changing a "YES" to "NO". However, it's a bit... ... Glitchy. Especially if you set the value for island quality to zero.1 point -
Hello Y'all
Ayliffe reacted to Seaborgium for a topic
Hello y'all. I've been looking around this boards, watching the insanity, and so decided I'd join. Anyway, I'm a TFOL(does this forum use that slang) and enjoy building steampunk mocs, old Lego games, interactive fiction[you know, Zork, Hitchhikers Guide to the Galaxy(I got the Babblefish! ), Enchanter, Infidel, Beyond Zork etc.], other good RPGs, and a variety of other things. I like classic Lego, particularity Classic castle. My favorite Lego game is Lego Racers 1.(Though LR2 had some awesome stuff you could do within the limits of what you were supposed to, like battles, and beyond that, like riding a drill missile to get below the Mars Lava river). Outside of the realm of games and hobbies, I enjoy reading, stroking my chickens beard, and arguing the heck out of anything. I ramble, don't I? Well anyway, I'm here on RRU now, and I will enjoy the challenge of trying to makes things even more bizarre than they already are(bizarre is just a wonderful word? You don't need to be grandiloquent or circumloquacious to use it).1 point -
Seaborgium's Mobile Dilemma.
STUDZ reacted to McJobless for a blog entry
I'm not going to discuss the recent personal issues between members. Instead, I'm going to discuss a certain post. It's written informally for audiences who don't spend hours a day reading through encyclopedias and aspire to become verbally overwrought. I prefer this style of writing as it makes the article more interesting and personal. AAA developers/publishers like to play it safe. They are in business to make money, and they don't like spending money without some acknowledgement they will get a successful return. It's security, something natural to the human condition. Flashy visuals are eye candy that marketing drools over, and so do the "fans". The hype-train is what makes people want to spend that $50. Furthermore, there is no "lack of creativity". What there is happens to be a lack of respect for indie developers and the incredible effort they go through to produce interesting titles. No, they won't. That's like saying "People will realise McDonalds is making them fat, and they will stop buying it." They also offer limited controls, much less visibility due to the sheer amount of people trying to "cash-in" on the market, and much less credibility as far as "serious games" go. Getting bored of games =/= Short attention spans. People are viewing very predictable patterns in the games they play, and as such they either require deeper gameplay, or just more frequent bouts of stimuli, which only increases the problem. Saying "People want OK games" is essentially insulting the intelligence of everybody. I'm offended as a game developer. Please don't make such general, broad and insulting remarks when you're highly incorrect. You complained about poor writing skills from the article, and yet you could barely string the first sentence together? No, there is no majority of FPS games. They're more prominent in AAA titles because they have a marginally wider market-share, but the same people who play FPS games also play many, many other genres as well. The jolt of pleasure comes from success in a challenge, not from seeing the blood spurt out. Hand-holding is present in all genres. It's about trying to get newer players in the games easier, so they can attract a wider audience and make more money. It's based on a fallacy (that new gamers are idiots who can't learn things for themselves), but there's a twisted logic working there. Are you trying to impress people? You're assuming we've not played such games either. You're also assuming that every title in the eighties was of high standards. I can assure you, that's not the case. Back then, there were less resources to work with, so the player was forced to have a vivid imagination to compensate. These days, we've been given massive increases in resources, and as such we've yet to find the perfect way to balance it all. So you're saying: ALL Mobile Games don't feature quality gameplay Desktop/Console Games == Mobile Games People will automatically shift from Desktop/Consoles to Mobile, because they're going to be playing the same games anyway ?? Okay. Talking down to players is bad, because people assume you're a bit of a c*** for talking down to them. Developers talking to players...not always a good idea. It's good to gain perspective, but players lack the critical understanding that developers have and can frequently suggest things that would only harm the game. They're great with feedback as far as bugs and sometimes features, but you need to have a strong objective focus to be able to listen to them. You're making a lot of uninformed assumptions based on your own experiences; exactly what a younger me did. Unfortunately, that doesn't fly around here. Try again later.1 point -
[Request] Way to increase Car Creator Brick Limit
CVDek reacted to Fluffy Cupcake for a topic
Hmm. I would be interested in seeing a save with a "over limit" glitch. Sanister's prebuilt car is the same length of every other vehicle in the files though, oddly... Erhm. You mean this. '?do=embed' frameborder='0' data-embedContent>>1 point -
Bad Translations
Seaborgium reacted to Shadowblaze for a topic
Original text: "Bump." ...35 translations later, Bing gives us: "There, on the fly." On my last status update aidenbridge and QP were talking about this topic, so there it is. I would like to note that the "fly" in the bad translation is actually the insect, not the idiom. EDIT: Original text: "This post is getting a bit too long, methinks." ...9 translations later, TransPerfect gives us: " Methinks kk dugi tambm. " What... wut?1 point -
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LEGO Racers 1
Quisoves Potoo reacted to Fluffy Cupcake for a topic
You're right. It is x10 more fun seeing cars getting torn to pieces. Nevermind, that probably isn't the point. Well... whatever the point was aside from just being funner, I think I lost it. O.T. I'm kind of hoping it is possible to make AI take seperate routes later on in modding, so they don't all take the EXACT SAME path. It is possible for them to use it, provided you manage to let them steal it from you with the ninja weapon. Otherwise they can't naturally get it.1 point -
Seaborgium's Mobile Dilemma.
McJobless reacted to Cyrem for a blog entry
From a "don't care" consumer view, they'd choose the 50 games.... But those 50 games are like buying those handheld $2 arcade game things that are all 100-in-1. They're crap. Like James said, would you rather watch a 30 second vine video repeated to fill up an hour or a full length movie. The difference in quality should burn out your eyes, but they have their places.1 point -
Seaborgium's Mobile Dilemma.
McJobless reacted to lol username for a blog entry
How the hell is a mobile game like, say, Angry Birds, even remotely comparable to a console game like, say, Dark Souls? It's not a matter of one being "better", they're totally different types of things. It's like comparing a Vine video to a cinematic blockbuster. They serve completely different purposes, they give entirely different experiences.1 point -
Seaborgium's Mobile Dilemma.
McJobless reacted to Quisoves Potoo for a blog entry
No it's not. People getting feed up with cheap games would be the equivalent people realizing McDonalds is making them fat, and stopping. The equivalent of this situation would be "McDonalds sells not very tasty 'mighty wings' for nearly a dollar a wing. Then McWallaces comes along and undercuts McDonalds by selling 'Fighting Wings' that taste a little worse for ten cents a wing. They don't look as nice, but they pretty much taste the same, and people realize that it's not worth it buying 'mighty wings' for ten times the price of McWallace's wings." People aren't going to switch over to phones because they are feed up of console games. They will switch because they see that it is not worth $50 for a console game when you can get a game on your phone for $1. I'm sure the console game is in many ways better than the phone game, but is it worth paying fifty times the amount for, when you could be getting fifty phone game instead? I think that you are still assuming too much. This is all hypothetical. You have yet to give compelling evidence that phone-games can supplement console games, let alone that most console games are as uninspired as you claim.1 point -
Seaborgium's Mobile Dilemma.
McJobless reacted to Quisoves Potoo for a blog entry
True, they are in business, and if they choose to make uninnovative games, then I can't stop them. As you say, the eyecandy gets good marketing results and hype-trains get them people to pay lots of money. I understand why their doing it, but its not making good games. Yes there is a lack of creativity. If the number one sellers are first person shooters with little to distinguish them from the next fps then there is a lack of creativity. I'm not saying there aren't creative game makers, but the industry as a whole is nowhere near as creative as it should be. Gaming is an incredible medium and for most game makers simply to shell out fps all the time is sad. I was not disrespect Indie developers. The have nothing but respect that they go against the trend. Tell me, Seaborgium, are you an authority on modern games? You talk as if you are one, but you give no citation, and talk in rather vague language. You criticize the article, justly I think, for amounting to an argument to authority. But aren't you doing even worse, given that you don't play many modern games?1 point -
TT Games Explorer
le717 reacted to Ac_K for a topic
I need and I want help, to support me because I already do more Games Tools (OpenIV by example) and I know after few times alone, we are broke to code ^^! So if we do a team with many peoples who search files format or other things, it's will be good... Any people who can help me is credited in my tool, I don't want steal any informations or anything else! .nxg_textures files are DDS Library, there a stack of DDS files in it, but before there is filenames and other informations That's what I'm talking about! News of TT Games Editor: I be able to decompress DFLT files, so I can read .tex files an other formats who compress with. So, I wrote the DDS preview: You can extract the picture in PNG, to modify the picture just use Photoshop, I think I put a help message in the Preview Window... Tomorrow, I certainly check the main functions, to do what's missing and I release the first beta version after that!1 point -
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Seaborgium's Mobile Dilemma.
STUDZ reacted to lol username for a blog entry
thisthisthisthisthisthis1 point -
LEGO Island 3 Gone Wild
aidenpons reacted to le717 for a topic
O.T. I hope this goes here with the new categories and all... I was bored Saturday, so I attempted to do a let's play of the beginning of the horrible LEGO Island 3 Unity game. It failed, so I took the best clips and compiled them into a LEGO Island Gone Insane-style video: LEGO Island 3 Gone Wild. In case you did not get this earlier, I shall repeat: I made this because I was bored. That's better.1 point -
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The Simpsons LEGO Episode Previews
Seaborgium reacted to The Ace Railgun for a topic
There are somethings that should not be LEGOfied, the Simpsons is one of them...1 point -
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LEGO Island 3 Gone Wild
le717 reacted to Quisoves Potoo for a topic
Well, I think that for the first time Jamesster's magnum opus, the LEGO Sin spess trylogggy, has a serious competitor. Not that Lego Island 3 is anywhere near his level of genius, it's far less avant-garde, but when people like Jamesster set the bar so high, even something halfway as brilliant is notable. I must say, from watching this video, that the physics system is one of the game's highlights. It seems like the spiritual successor the Island Extreme Stunts engine, particularly the superb jet-ski race system. It feels like the creator took that system and ran with it. And people say Lego games lack reality. Pshaw! Also, I should add that while this is far less avant-garde than Jamesster's work, it still has some rather nice, perhaps "postmodern," touches. The first of these is the name, which is a great comment on the obscurity that befalls so many of the works of man in time. A diehard Lego fan will realize that a third Lego Island game exists already, but most of the public will not. Another touch that delighted me was how much the car, having flown off into the wild blue yonder, resembled a small fly, or some such insect. This is another great comment on the transience of human works, a sort of twenty-first century "Ozymandias." All in all, I cannot wait to play this game. I am already so enamored of it, I feel that it deserves not two thumbs, but a full two hands up. Simply breathtaking.1 point -
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The Brickster takes over LEGO Racers
Rock Monster reacted to Fifi La Fume for a topic
MINE MINE ALL MINE!1 point -
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Bad Translations
aidenpons reacted to Jimbob for a topic
Original text: "Jamesster, the new moderator on the forum." ...35 translations later, Bing gives us: "Gamister is a new standard platform" Let's do it - let's create our very own console, the Gamister, endorsed by jamesster EDIT: Original text: "It is a very bad translation." ...35 translations later, Bing gives us: "Their traditions." So it is.1 point -
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3 new glitches in LEGO Racers
Rock Monster reacted to vitawrap for a topic
Here's one of my new videos Note: If you Wonder why I recorded with an external camera, Watch the entire video! Hope you like it, for the Third one, i'm not sure it has been done or not...1 point -
The Island, Upside Down
aidenpons reacted to PeabodySam for a topic
It seems that you've stumbled upon the leaked beta of the upcoming Wii U game, Super LEGO Island Galaxy.1 point -
High-Res Rocket Racer Reskin (256x256)
aidenpons reacted to Lair for a topic
I don't have any experience in modding this game, but I think it involves extracting the JAM file and replacing the BMP files already in there.1 point -
Beta speedometer
aidenpons reacted to Lair for a topic
Now we know how many kilobricks an hour we are going.1 point -
Are you going to le?
aidenpons reacted to mumboking for a topic
I tried replacing Rocket Racer's voice files with Infomaniac clips, but only one seems to play. They're all the right format/sample rate, so why isn't it working? At least I occasionally hear him yell "Noooo!". See the Infomaniac in all his LEGO Racers glory!1 point
