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Showing content with the highest reputation on 05/04/2014 in all areas

  1. lol username

    The LEGO Movie Franchise

    Warner Bros. wants The LEGO Movie to become a franchise as big as Harry Potter and DC Comics. Hoooooboy. Sources: IGN
    5 points
  2. McJobless

    What are you listening to right now?

    https://www.youtube.com/watch?v=M6PIZ0kSgNw May the Fourth Be With You.
    4 points
  3. STUDZ

    The LEGO Movie Franchise

    Well, frankly put, it won't be as big. Honestly, TLM was a great advertisement which was disguised. It was created as a glorified commercial, and the guys put in charge of making it decided to go the extra mile. Do you see ANY of them on the production team for the sequel? No? Exactly. Now, I'm not saying TLM2 will be BAD. It just won't be as big. I mean, look at The Adventures of Clutch Powers. It was by its very nature a commercial. I only watched it because it was LEGO. Do people remember it, even when TLM was still in pre-production? Not really. Should they watch Clutch Powers? Probably not. TLM was, by critics' standards, a "decent" film. The only reason it took off like it did is because of what its core was: LEGO. It was the first of its kind, and it was carefully and lovingly made by people who cared about both the product and the making of the film. If you took out the LEGO in The LEGO Movie, what do we have? A B-rated cartoon which would otherwise be forgotten before a couple years. People will catch on to this and move on. Or maybe they won't. You see the Marvel films? They are currently the SECOND largest movie franchise (Recently beating James Bond and second only to Harry Potter). These films have a deep, interesting plot to them. TLM was no more than fan service done well. Like I said, without the LEGO, most of us wouldn't even be talking about it, on ANY social medium (or even have WATCHED it). Basically, what I'm saying in this late hour is that TLM won't be a HUGE franchise. We'll have the sequel, some sets, and that's it. TLM can become too much of a good thing. It might take off in a completely consumer-oriented way (like the LEGO TT games), with the masses blindly buying the same reheated formula under a different name. Maybe the new producers and director will continue to do TLM justice. It's too soon to put the chips down yet. What I am saying is, if TLM becomes a massive franchise, it's all thanks to it being just that: A LEGO movie. Something people wanted, and now that it's been delivered, the novelty is gone. Make too many sequels and spinoffs, and TLM will feel more thrown in one's face than something enjoyable. LIKE THE TT GAMES. TL;DR? The masses will mindlessly consume any and all TLM sequels and spinoffs, but I won't expect ANY of them to have the same impact the original did.
    4 points
  4. Fush

    RRU Quotes 2: Reckoning

    [11:48:43 AM] professorbrickkeeper: (In other news, I just bought several hundred light trans. blue and trans. blue 1x1 round plates and trans. 1x1 plates.) [12:25:43 PM] Cirevam: whyyyy [12:25:59 PM] Cirevam: Do you plan on building the ocean? [12:26:48 PM] Alcom Isst: Well the volume of the Pacific Ocean is 714 million cubic kilometers. [12:27:14 PM] Alcom Isst: So what's the volume of a 1x1 round plate? How many would it take to fill an ocean? [12:53:29 PM] Will Kirkby: you'd have to take into account the fact that they don't tesselate perfectly [12:54:54 PM] Will Kirkby: there's "how many 1x1 round plates would match the volume of the pacific" [12:55:18 PM] Will Kirkby: and "if we drained the pacific, how many 1x1 plates would it take to fill it back up from a practical standpoint" [12:55:23 PM] Will Kirkby: which would be different values [1:00:08 PM] Alcom Isst: What would be the effect of all that pressure? Would the bricks on the bottom collapse? [1:00:56 PM] Will Kirkby: most likely [3:08:52 PM | Edited 3:16:15 PM] professorbrickkeeper: It becomes LEGO.JAM
    3 points
  5. Cyrem

    What are you listening to right now?

    Coldplay - A sky full of stars... pretty much on loop. http://www.youtube.com/watch?v=zp7NtW_hKJI
    2 points
  6. Fluffy Cupcake

    Xir's LR2 Mod Hub

    Here are mods I am currently working on. Bunch of spoilers cause lots of big (not SUPER large...) images. Devastated Island (Dino Island Retexture) Download. LEGO Racers Font Download Font (goes in FONTS folder) Speechless Sparky: Download: http://oresome.rockraidersunited.com/download/56 Hudless Arrowless Download: http://oresome.rockraidersunited.com/download/55 Alternate Lazer Fence (Pit) Colours http://oresome.rockraidersunited.com/download/54 Alternate Sparky Colours Alternate Slizer Disc Colours Unique Music Everywhere Sounds+ Relocation Mod My Player Character Roster WIP Additional Bricks Colors: Repositioned Hud
    1 point
  7. McJobless

    My Gaming History - Part 1 - The Prophetic PS1

    This is something I've wanted to do for a long while, but I horrible at concentration. I can't really vouch for the validity of the order I finished these games in or bought them in, but that's not really the point. The point is the lessons I've learned because of what I have learned. As such, it's very likely there's going to be a LOT of games I won't list, because of shoddy memory, or because they just weren't important enough. Also, I had to remove images for most of the cases. Apparently list urls don't like them. We don't ever stop developing. That's at least one thing that separates us from animals. We continue to grow right until we grow out of our bodies. Ignoring the quasi-religious joke, it's been some of recent for me to look back at my "gaming heritage". I find it kind of fascinating to see where I've come from. How far I've come. How much further I've got left to go. I feel it's pretty prevalent to understanding who I am and why I am. Naturally, it also serves as a nostalgia shock for me PlayStation One - The Childish Era I was born, according to your own definition, in the early to mid Nineties. The exact same year as the PlayStation One, as it turns out. I feel it kind of fitting we were both brought into the world at the same time. I'd like to think we'd both have the same level of impact on gaming in some way or another. That's wishful thinking for my future, though. Kids love to interact and play. That's how they learn, through experimentation. I couldn't necessarily "play" the games, but I certainly f****ed around with them. I didn't see pixels, polygons, hearts, lives, rules, boundaries or anything like that...as far as I know, even though I couldn't put it into words, I saw this natural extension of myself. This grey box which made loud noises allowed me to do things I could only dream of... The Initial Games My first few games were either demos, racing games or Ape Escape, which I'm inclined to believe came with the console. My Dad loved the racing games, as per his enjoyment of motorsport. Specifically, the first few games I remember were: V-Rally - 98 Championship Edition Star Wars: Episode One: The Phantom Menace Destruction Derby Ape Escape Gran Turismo Formula 1 - 98 Edition Note that of those games, only Ape Escape and V-Rally were full copies. Although I eventually acquired full copies of everything else (except Destruction Derby), I was mostly stuck with demos. I have a feeling that my need for having the "full game" (why I was willing to fork out $220 on a game we'll discuss later) spawned from this. It's important to note that V-Rally's controls are quite frustrating, and it's no better with most other PS1 games. They're not awful, but at times they can be ridiculously precise, or too restrained and you get characters/cars that move on 35 degree angles. I think that's had a rather negative effect on the way I play today, as I'm always under and over-correcting everything. If I had to blame any game that was most guilty of this, it's V-Rally, which was also one I probably spent the most time on. Thanks, Rally game I never actually won a race in... Like a Library for cool things... You guys know Blockbuster? Let's not dwell too hard on what's happened to it, but rather focus on what it was; a video rental store. Kind of like a library for cool things. Well, I dunno if you guys had it, but Australia had a direct competitor called "Video-Ezy", and my Mum got herself a membership there. As it turns out, they allowed rentals for video games. I could never afford games. I didn't get pocket-money like all the other kids. It was irrelevant anyway, since, up until this point, I didn't know any other games existed (I didn't even know there were other consoles). This place, however, provided me with a new opportunity. I could finally try out some games anytime my Mum wanted to watch a new (old) movie. The end result? I got to try out some of these titles (and later, I purchased some of these games for myself): Rugrats: Search for Reptar Rugrats: Studio Tour Harry Potter and the Philosopher's Stone *insert some generic racing game either made or published by psygnosis here* Aside from the racing games already in my collection, these games, which I only had a single week to beat, have instilled in me possibly the most poisonous and hated attribute I have today. Speed. I don't know if I've slowly developed ADD or if I'm just less focused that I should be, but I can't sit straight anymore, and it's most apparent when I play video games. I was doing a playtest for somebody's game, and my teacher noted how, in comparison to other players, I just frequently blitzed through everything until I died, respawned and then attempted to do everything again with the same speed. Even though the game called for a slower, more strategical outlook, I had to rush through. It's a f****ing miracle I can play RPGs at all. The Most Important Game I Ever Played What were you expecting? Pokemon? An RPG? Halo? I'm sure you've all experienced some kind of story, where something/somoneone is credited as the non-literal father of something/someone else. This is where I came from. This is my progenitor. This was the first video game I ever remember getting for a birthday. It would have been about 6PM, sitting in the kitchen, right in front of my cake. A 6yo me tore open the wrapping and was utterly amazed. I was pretty interested in bikes at the time, but more importantly, I actually got a video game as a present. I remember the game being easy, but fun. I spent weeks practicing, and I think it's the first game I remember actually feeling as though I was getting "better" at it. I can still remember those times when I finally nailed the stunt jumps and won my first bike race...good times. But for me, there's something more important. Up until that point, I had never ever considered *creating* games. I had just seen these amazing worlds, and been so awe-struck, I never imagined how they came into being. That's when I discovered the level creator. It was limited. Annoying camera. My designs were basic and horrid. But I f****ING LOVED IT. All those years of practice with LEGO finally paid off. I got my first taste of being a creator. I don't think I recognised it back then, but the seeds for the future had been planted.
    1 point
  8. Seaborgium

    LEGO Ideas Is Live!

    It's flawed, like any other human system, but much better than Cuusoo. People will actually put effort into their ideas when they know they have only a year.
    1 point
  9. Ac_K

    TT Games Explorer

    @shadow_lonely: Please, stop spam my tool topic with your *.ngx_texture files or your DDS problems... If you want help from me, learn the basic (Hexadecimal, files structures, etc...). You can contact me by PM with the infos you find or your problem there is no problem with that... Don't post me the text version of a file, I can do nothing with that... If you really want open a file, do that yourself! No offense here but stop spam me! Before open close format files, I need to open the other files. News about TT Games Editor, I find a bug when you open DAT files... I need to fix it and I update my tool! Anyone would beta-test it?
    1 point
  10. ProfessorBrickkeeper

    LEGO Ideas Is Live!

    I'll take the CUUSOO site (name and all) any day over what it has (in my opinion) been degraded to. In addition to some of the things you mentioned, they have made it so you can start submitting creations at age thirteen- another double edged sword, certainly. They also made a rule that it gets deleted after a year, no matter how much support you have received. This also makes it even harder than it currently is to have projects without a supporting IP behind them get to 10,000.
    1 point
  11. Ayliffe

    Ctrl + V

    http://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-hitchhikers-guide-to-the-galaxy-game-30th-anniversary-edition Yep.
    1 point
  12. emily

    The LEGO Movie Franchise

    I suppose this was inevitable, though it is still very . I want to be optimistic because there are at least a few cases where extending something past its natural life didn't end up too badly - look at Toy Story. I just hope that the right people will continue to put in the effort that made the first film what it was, so we don't end up with a flood of heartless merchandising and sequels and direct-to-DVD spinoffs that are just trying to grab a piece of the success of the first film.
    1 point
  13. Cyrem

    RRU Quotes 2: Reckoning

    [12:33:18 PM] jamesster: kinda [12:33:23 PM] jamesster: we're sharing a room with ants [12:33:30 PM] jamesster: a lot of them [12:33:37 PM] jamesster: I think there's rice in the walls
    1 point
  14. Drill Master

    The Rock Raider Chronicles

    As some of you may know, I had made a comic called "The Rock Raider Chronicles" which is a series of stories that I come up with based on LRR. Well, due to my thoughts, I have decided to end The Rock Raider Chronicles as a comic, and restart it as written stories. I see myself as a better writer than drawer, and this way I can go for the Two fan fiction writer awards on the side. My first story will be what my comic started out with: "Ryley and Sam", a story about two best friends training to climb aboard the LMS Acension. I will have these stories posted here at least every three to five days, depending what I'm doing during that time. I will work on "Ryley and Sam" and hope to post it soon! THE ROCK RAIDER CHRONICLES These are the stories of the legendary Rock Raiders! Story #1: "Ryley and Sam" 1053 Word count Story #2: "The LMS Acension" 340 Word Count Story #3: "Two Friends Apart" 992 Word Count Story #4: Seyena3 Entry #1 302 Word Count Story #5: "Exiled" 713 Word Count Total Word Count: 3400
    1 point
  15. Drill Master

    The Rock Raider Chronicles

    A new story, a new character, and a new plot has occurred! Story #5: "Exiled" in the OP. Enjoy!
    1 point
  16. lol username

    Ctrl + V

    [10:58:12 PM] mysterygoo1: Have I ever told you that I loafed you [10:58:31 PM] jamesster: my parents are bread [10:58:53 PM] mysterygoo1: Pure bread? [10:59:23 PM] jamesster: my dad brings in a lot of dough [10:59:28 PM] mysterygoo1: I can't believe the bun has set already [11:00:04 PM] jamesster: just let it sit and it will rise soon [11:00:18 PM] mysterygoo1: I've been kneading to talk to you for a while, by the way [11:00:59 PM] jamesster: bake it at 420 degrees [11:01:01 PM] jamesster: wait
    1 point
  17. Fush

    Ctrl + V

    No explanation necessary, it's very obvious what that is. Anyhow. Ctrl+v: now comes the excruciating decision-making of what to train each unit in.
    1 point
  18. McJobless

    Seaborgium's Mobile Dilemma.

    I'm not going to discuss the recent personal issues between members. Instead, I'm going to discuss a certain post. It's written informally for audiences who don't spend hours a day reading through encyclopedias and aspire to become verbally overwrought. I prefer this style of writing as it makes the article more interesting and personal. AAA developers/publishers like to play it safe. They are in business to make money, and they don't like spending money without some acknowledgement they will get a successful return. It's security, something natural to the human condition. Flashy visuals are eye candy that marketing drools over, and so do the "fans". The hype-train is what makes people want to spend that $50. Furthermore, there is no "lack of creativity". What there is happens to be a lack of respect for indie developers and the incredible effort they go through to produce interesting titles. No, they won't. That's like saying "People will realise McDonalds is making them fat, and they will stop buying it." They also offer limited controls, much less visibility due to the sheer amount of people trying to "cash-in" on the market, and much less credibility as far as "serious games" go. Getting bored of games =/= Short attention spans. People are viewing very predictable patterns in the games they play, and as such they either require deeper gameplay, or just more frequent bouts of stimuli, which only increases the problem. Saying "People want OK games" is essentially insulting the intelligence of everybody. I'm offended as a game developer. Please don't make such general, broad and insulting remarks when you're highly incorrect. You complained about poor writing skills from the article, and yet you could barely string the first sentence together? No, there is no majority of FPS games. They're more prominent in AAA titles because they have a marginally wider market-share, but the same people who play FPS games also play many, many other genres as well. The jolt of pleasure comes from success in a challenge, not from seeing the blood spurt out. Hand-holding is present in all genres. It's about trying to get newer players in the games easier, so they can attract a wider audience and make more money. It's based on a fallacy (that new gamers are idiots who can't learn things for themselves), but there's a twisted logic working there. Are you trying to impress people? You're assuming we've not played such games either. You're also assuming that every title in the eighties was of high standards. I can assure you, that's not the case. Back then, there were less resources to work with, so the player was forced to have a vivid imagination to compensate. These days, we've been given massive increases in resources, and as such we've yet to find the perfect way to balance it all. So you're saying: ALL Mobile Games don't feature quality gameplay Desktop/Console Games == Mobile Games People will automatically shift from Desktop/Consoles to Mobile, because they're going to be playing the same games anyway ?? Okay. Talking down to players is bad, because people assume you're a bit of a c*** for talking down to them. Developers talking to players...not always a good idea. It's good to gain perspective, but players lack the critical understanding that developers have and can frequently suggest things that would only harm the game. They're great with feedback as far as bugs and sometimes features, but you need to have a strong objective focus to be able to listen to them. You're making a lot of uninformed assumptions based on your own experiences; exactly what a younger me did. Unfortunately, that doesn't fly around here. Try again later.
    1 point
  19. Cyrem

    Seaborgium's Mobile Dilemma.

    The mobile market is a pool of dead fish. You either create a one hit wonder or you get no-where special. What else has King made that is noteworthy? Nothing. What has Rovio come out with better than Angry Birds? Nothing. What was special about Flappy Bird? Nothing. Do DotGears have any other popular games? No. Has HalfBrick created a more popular game than Fruit Ninja? No You can hire a bunch of low-cost overseas developers to make anything you want for cheap... have a gaze at freelancer sites and you'll heaps of "make me a copy of x game". Countless games (& crud) for mobiles come out everyday, further diluting the market to the point that the value of games is also diluted. General consumers look at the price of a console game and compare them to the price of mobile game (I worked in a store for 7 years selling games, consoles & phones, the change of view over time was apparent.) and most of the time, they will choose the cheap option ESPECIALLY if it is for their children. There is almost no game loyalty on mobile markets, people will play(consume) then replace it with another game, this is also a side affect of valueless games... people don't care because it cost them next to nothing. 10 years ago before the mobile markets were anything, people bought games costing $80 - $120, people played fewer games, however played them longer and there was no pressure to complete it quickly because you have a game backlog or you wanted to get the "achievements". This doesn't just effect games, we only notice it because that's the industry we're paying attention to. The same effects can be found in most industries, we live in a "throw-away society" now. Prepare to see over-night game companies popup and burn in the years to come.
    1 point
  20. lol username

    Seaborgium's Mobile Dilemma.

    thisthisthisthisthisthis
    1 point
  21. Vectrex4Life

    Has anyone seen Vectrex4life's LEGO Racers reviews?

    Thanks for posting this and supporting my videos! I have to admit that my Lego Racers 1 and 2 reviews weren't as good as they could have been. My newer reviews are a lot better. I will get to reviewing a TON more Lego games like Stunt Rally, Rock Raiders, Creator, Island Extreme Stunts, and others. Thank you again Cloudstrife987!
    1 point
  22. Arthuriel

    Operation: Barbeque (The mission to fix LDD's Field of View)

    I wish you good luck, Alcom . I hope, that his final answer won't be "Thanks for the free advertisement. btw: I only made several screenshots in LDD, used Photoshop etc. and created those pictures with another FoV. *insert trollface* "
    1 point
  23. Fush

    Has anyone seen Vectrex4life's LEGO Racers reviews?

    "Now what can be said about LEGOS?"
    1 point
  24. FXAA is decent for low-end computers. MSAA is what you usually want, for the clearest image. Mode probably switches between the different types, I'll have to check my nvidia control panel. (FXAA is fast approximate aa, it uses a standard image smoother which smooths it out just fine, but some stuff is a bit blurrier. MSAA is Multisample AA, I believe it sets the game's INTERNAL rendering resolution higher than what it is now, then downscales it to your display resolution, similar to how Apple's screens work) I think that 1080p@4xMSAA is actually rendering at 4k resolution. It's either 4x or 2x, I forget which.
    1 point
  25. Cyrem

    Rock Raiders Troubleshooting

    Troubleshooting LEGO Rock Raiders Game Installer Not Running First try running the installing in compatibility mode for Windows 98. If it still does not work, you can still salvage your game by following this guide. "Missing d3drm.dll" Error When Running Rock Raiders Firstly you'll need to download the missing DLL here. Then place this DLL file in your installation directory (Usually "C:\Program Files\LEGO Media\Games\Rock Raiders" ) or in your C:\Windows\System\System32 folder. Game Videos Not Playing First ensure you have the game disc in the drive as the video files are on the disc. If the videos still don't play you may need to install this required codec. Music Won't Play The game is burnt like an audio CD, allowing it to be played in CD players. First ensure you have the game disc in the drive as the music files are on the disc. Unfortunately, it is not uncommon for the music not to play. One of the reasons is that you have a reproduction copy which does not have the audio track on the disc, this is a common issue. Game Lag on Windows 8/10 LEGO Rock Raiders will lag in fullscreen mode when it is run on Windows 8/10. The only known solution to this issue is to run the game in windowed mode. Other solutions to try for problems Before creating a topic about your issue, please try some extra troubleshooting, such as these. Run the game with compatibility mode for Windows XP. Turn on 'Disable Visual Themes', 'Disable Desktop Composition' and 'Reduced Colour Mode' for 16bit for newer systems. Run the game in administrator mode. Run the game in windowed mode. Try the Microsoft Compatibility Toolkit. Unable to find a Solution If these solutions are unable to fix your problem, please post a topic in this forum. Please include details from the following list. Providing these details will speed up the help process. Operating System Version (e.g Windows 10) Graphics Card Model (e.g AMD Radeon R970x) Description of the issue. What you have already tried. Screenshots of the issue.
    1 point
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