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LEGO Batman 3 Announced
le717 and 3 others reacted to lol username for a topic
It was never a question of "if", just a question of "when". The answer is this Autumn. It is literally LEGO Batman Recycled In Space. https://www.youtube.com/watch?v=4GoUJbNxUpM Read more about the game here. 150 characters, all major platforms. Sources: Polygon4 points -
LEGO Batman 3 Announced
Brigs and 2 others reacted to ProfessorBrickkeeper for a topic
"So, is there any sign that the Lego games formula is losing cred with the kids? "Well, I'm 39 and I still like Lego," said Parsons." *insert snide comment relating to the fact that most everybody here has grown sick after almost ten years of the same formula (and that TT games is very greedy)*3 points -
LEGO1.DLL Documentation
Wognif and 2 others reacted to Noneatme for a topic
Here are some informations: The reversing is still going. If you wonder why the game can't be played in a higher resolution: http://noneatme.de/Lego/LEGO1DLL/MoveCursor.html And the MxOmni class is some kind of core class. It contains all the objects like LegoWorld, LegoGameState, LegoEntity3 points -
LEGO Batman 3 Announced
Quisoves Potoo and one other reacted to aidenpons for a topic
The Hobbit right there. I am not amused by Batman 3. It sounds exactly like The Hobbit: more stuff to do, racing and flying and building but IN NO WAY having fun. Ooh, combat. Except... we all know how good TT's fighting system is. Even RR had a better one. To me this sounds a) annoying sidequests, b) glitchy annoying sidequests, c) pointless glitchy annoying sidequests, and d) a good source of Mad Pain Points. I am not amused.2 points -
LEGO Batman 3 Announced
Seaborgium and one other reacted to lol username for a topic
My main concern is that TT's idea of "variety" in the past several games has been "throw in random minigames". Ok, so the minigames may potentially entertain kids briefly, and then what? Back to more of the same. Linear/highly scripted levels with more open areas that hold rewards for doing mindless tasks. Lots to do, little choice or emergent mechanics. I can sometimes look past stuff like that if there are enough other elements of the game I like and can focus on (see LMO), but I'm personally not interested in the various licenses and TT's overall aesthetics, and thus the most enjoyment I've gotten out of these games recently has been just watching the cutscenes for their humor. There's always that hope that the next game might dare to respect the player, but I'm not holding my breath.2 points -
RRU Quotes 2: Reckoning
Alcom Isst and one other reacted to STUDZ for a topic
[07:33:50] Fush: I love you stan [07:33:53] Fush: I love you jobless [07:33:57] Fush: I love you alcom [07:34:19] Alcom Isst: I don't feel loved when my name is lowercased. [07:34:34] Fush: I love you ALCOM [07:34:40] Alcom Isst: Much better.2 points -
UNGTC
pedroj234 reacted to JrMasterModelBuilder for a topic
origamiguy has created a GUI tool to make your game MOD-ready (requires .NET 4.0 framework). UNGTC UNGTC - ATD archive tool. Download Link Description: This tool will extract and rearchive LEGO Racers 2 and Drome Racers archives (the Attention To Detail or ATD LEGO video games). A while back, I started reverse engineering the LEGO Racers 2 and Drome Racers archive file formats (hence forth refered to as GTC). I figured out what almost everything was, but got stuck on the compression used in the GTC. In my extended absence from the site, and have been tinkering with the files, tagging up bytes in a hex editor, determining which bytes were litterals, which were backreferences, and which ones said what did what thorugh experimental byte injection. This would likely have never happened if not for this amazing find by Cyrem. Fast forward to September 1st, I finished writing code that would successfully decompress GAMEDATA.GTC. It didn't extract the files, and couldn't write its own COMPRESS.INF file, but the game would load and play, with some minor speed improvements. Fast forward again to today, and I have finished writing UNGTC, a tool that can both unpack the archives and create new ones! UNGTC is writtin in pure C++, and is very fast. How fast it runs depends on the IO speeds of your drive. With a RAM disk, it can be as fast as a few seconds (5400 RPM drives are much slower). Full source code is included, as are binaries for Windows and Mac. If you are running Linux, compile the source yourself, there are too many processor architectures for me to provide binaries for all of them. Usage: UNGTC is a command-line application, simple give it the folder containing GAMEDATA.GTC, FILELIST.INF, and COMPRESS.INF to extract, or the extracted folder to archive, as the first argument. On Windows, this is easily done by draggin-and-dropping the folder onto ungtc.exe. Some technical notes: UNGTC does create slightly differently than the GTC's that come with the game, but they are 100% compatible, and more efficient. UNGTC does not compress the archives it creates in any way. Since you would not save mush space on modern drives and it would be a slow waste of processor power, I do not plan on adding this ability. UNGTC automatically detects the 2 different formats and uses a meta data file called .GTC to store what version for the file forwat was extracted, for use in rearchiving. It is a plain text file. The Windows executable it 32-bit. As it uses 32-bit opperations, it would not really benefit from being 64-bit. The Mac executable is 64-bit. Compiled using MinGW g++ (Win) and Xcode g++ (Mac). Other Notes Unfortunately, I have tried everything I could think of to make it load the files from the drive instead of from the archive, monitoring the game with Process Monitor for any changes, but it seems to only work with archives. To run the game without having to keep rebuilding the archive, check out this topic. Or this tool by origamiguy (which will also extract the GAMEDATA files). Many of the files are normal files and I expect that many other files have existing tools. Good luck in deciphering the files!1 point -
LEGO Batman 3 Announced
Quisoves Potoo reacted to le717 for a topic
IGN has some screenshots. http://www.ign.com/articles/2014/05/27/lego-batman-3-beyond-gotham-announced The suits in that first image look funny, and it seems Batman has been working out in the last two years, but yet again, the game graphically looks good.1 point -
LEGO Batman 3 Announced
Quisoves Potoo reacted to Seaborgium for a topic
Sadly it appears Batman can't breathe in space in Lego Batman 3.1 point -
LEGO Batman 3 Announced
eagleeyedan reacted to le717 for a topic
Say what you want about this being a recycled space-themed TT Games rehash, but from what information is available, I am rather interesting in Batman 3 (even more so than LMO). I have thoroughly enjoyed and am still enjoying Batman 2 in many respects, including the story line. From what it sounds like so far, Batman 3 might be just as good. Yes, we all saw this coming at the end of Batman 2, and yes TT Games have not been too... well-built recently (*cough*LTLMTVG*cough*), but Batman, to me, has been a pretty solid line of games. If this turns out anything like Batman 2, I'll probably be getting it (two years after release like I did with Batman 2).1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to McJobless for a topic
[10:50:55 PM] McJobless: God, does anybody remember the days when Google use to tell you about duplicate words? [10:51:01 PM] McJobless: Those were simpler times. -snip- [10:51:43 PM] McJobless: "The Who" contains common words "The" "Who" [10:51:52 PM] Will Kirkby: oh man I remember those days [10:51:53 PM] Will Kirkby: good times [10:51:59 PM] Will Kirkby: OH MAN [10:52:09 PM] Will Kirkby: I remember the time I needed the album art for my new metallica album [10:52:17 PM] Will Kirkby: so I googled "S&M" [10:52:19 PM] McJobless: [10:52:27 PM] Will Kirkby: and was rather confused when McAfee stopped me [10:52:29 PM] McJobless: I guess your childhood dried up quickly. -snip- [10:53:08 PM] Alcom Isst: I remember a few weeks ago when I had to look up how to use the mask tool in Gimp 2.6 and looked up 'Gimp mask'. -snip- [10:56:09 PM] Fush: "The word "f****er" has been filtered from the search because Google SafeSearch is active." [10:56:14 PM] Fush: gggoogle -snip- [10:56:59 PM] Alcom Isst: Alcom Isst Did you mean: LDD Field of View -snip- [10:57:36 PM] Will Kirkby: > recursion > Did you mean: recursion --- [12:22:06 AM] Fush: it's complicated [12:23:11 AM] Alcom Isst: We are asking you why you don't like anime, NOT FOR YOUR FACEBOOK RELATIONSHIP STATUS.1 point -
30 Screenshots #3: Island Xtreme Randomness
aidenpons reacted to legoracer91 for a topic
Thanks for your continued support guys, now here's some bad news: I've haven't started on 30 Screenshots 4. I've been playing too much Heart Gold I've been really busy, so expect sometime in December 2015... I mean June 2014.1 point -
The Great Kanohi Project
aidenpons reacted to Guurahk204 for a topic
...You haven't made my day. You've made my year.1 point -
The Great Kanohi Project
Quisoves Potoo reacted to Prototyke for a topic
Only an arm, leg, and as many kanoka as you can carry!1 point -
Sonic Blaster Crash Fix
Oboe Shoes reacted to alanbarr88 for a topic
Hmmm....had a little trouble opening the .zip Wolfy. Thank you very much for the suggestion though! I'd like to commend Oboe Shoes also, your work on the crash seems to have solved it for a lot of people!1 point -
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RRU Quotes 2: Reckoning
STUDZ reacted to Alcom Isst for a topic
[1:10:54 PM] Rob Scheer: a more appropriate term would be confused [1:16:41 PM] Alcom Isst: Now I'm reading a My Little Pony / Battletech crossover fanfic featuring a transgendered main character. [1:16:54 PM] Zachary "McStudz" Mead: I cringed. [1:17:10 PM] Zachary "McStudz" Mead: Just add poor grammar. [1:18:16 PM] Alcom Isst: Grammar is fine. [1:17:18 PM] Alcom Isst: Well it was in the same battletech subforum I posted my battletech mechs in. [1:17:53 PM] Fush: http://www.reddit.com/r/falloutequestria [1:18:26 PM] Zachary "McStudz" Mead: Of course thare's a sub for that. [1:18:44 PM] Fush: http://www.reddit.com/r/ofcoursethisexists1 point -
RRU Quotes 2: Reckoning
The Ace Railgun reacted to Brigs for a topic
[8:20:20 PM] jamesster: I need sleep and I can't sleep [8:20:39 PM] Fush: are you home yet [8:20:42 PM] jamesster: yes [8:20:49 PM] Fush: hm. [8:21:46 PM] Ramius Antillies: Are you back in Texas? [8:21:48 PM] jamesster: yes [8:21:56 PM] jamesster: last two hours of flight were uuuugh [8:21:57 PM] Ramius Antillies: No sleep cus time change? [8:22:06 PM] jamesster: no sleep cus airplanes [8:22:24 PM] jamesster: we got up at like 2:00 AM (philippines time) [8:22:27 PM] Fush: surely you... nah i won't. [8:22:49 PM] jamesster: and I hadn't slept well for the nights before that [8:23:01 PM] jamesster: due to when/where we flew the sun never set completely [8:23:57 PM] jamesster: I'm fairly tall (six feet two inches) and my back gets sore easily (ever since a rather nasty sledding wipeout when I was like 8 or something) [8:24:17 PM] jamesster: so the airplane seats and I didn't get along very well I don't even remember what we did [8:27:21 PM] jamesster: I did watch The LEGO Movie and Back to the Future though [8:27:34 PM] jamesster: and they had TED talks of all things [8:27:40 PM] jamesster: so I watched some of those as well [8:28:01 PM] jamesster: listened to music, got more pics through the window [8:28:08 PM] jamesster: kinda tried to sleep [8:28:29 PM] jamesster: ate more crappy airplane food [8:28:52 PM] jamesster: (pretty sure they've invented bread-sponge hybrids) [8:29:08 PM] Fush: Spongebread [8:29:26 PM] Fush: Squareloaf [8:29:38 PM] jamesster: but it's finally done [8:29:47 PM] jamesster: phew [8:30:33 PM] jamesster: those kids are watching spongebob [8:30:45 PM] jamesster: and playing on ipads [8:31:04 PM] jamesster: I think I've stepped between totally different planets1 point
