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Showing content with the highest reputation on 06/10/2014 in all areas

  1. apemax

    MOC: Technic Spitfire

    Well it's been just over six months but I've finally finished my Technic Spitfire. This has been one of the largest and most time consuming builds I've done and I'm glad I've finally finished it to be honest. First a bit of info about it: Wingspan: 90cm length: 86cm Propeller diameter: 29cm Functions: Motorised Engine and Propeller. Motorised Landing Gear. Working Rudder, Elevator, and ailerons controlled from the cockpit. Now we move on to the pictures. First up a few different view of it overall. More views in the spoiler. Next up a close up of all the functions and interesting bits. Next up a couple of pictures with the landing gear up. Finally a video of all the functions. https://www.youtube.com/watch?v=hGj8woGT4HI And thats it. I hope you like it. :)
    4 points
  2. Shadowblaze

    Shadowblaze - Tropicàl (DnB Mix)

    Hai. I did a remix of my own music. And that's awesome. And I made it just because summer's approaching. Wah. https://www.youtube.com/watch?v=cy6MfIQlyj0&list=UUGeAhxoOENTNr1IfhLp4Q2Q Listen on SoundCloud. If you manage to. Because that page seems to derp out a lot. I might have to reupload it. https://soundcloud.com/c24dubstep/c24-tropical-dnb-mix
    2 points
  3. lol username

    RRU Quotes 2: Reckoning

    RRU watches the E3 Microsoft conference thingy: [12:17:03 PM | Edited 12:17:06 PM] McJobless: wot [12:17:07 PM] Fushi: CONKER [12:17:12 PM] Will Kirkby: CONKER [12:17:12 PM] Will Kirkby: WHAT [12:17:14 PM] Fushi: f****ING [12:17:15 PM] McJobless: HOLY f**** [12:17:15 PM] Fushi: CONKER [12:17:16 PM] McJobless: WHAT [12:17:16 PM] Will Kirkby: WHAT [12:17:18 PM] McJobless: WHAT WHAT WHAT [12:17:19 PM] McJobless: CONKER [12:17:22 PM] Will Kirkby: WHAT [12:17:23 PM] McJobless: THE f****ER ARE YIU DII]G4 [12:17:27 PM] Fushi: CONKER [12:17:29 PM] McJobless: MATE [12:17:29 PM] Fushi: CONKER [12:17:32 PM] Will Kirkby: M8 [12:17:34 PM] Will Kirkby: WOT [12:17:34 PM] McJobless: YES [12:17:39 PM] Fushi: DUDE GUY [12:17:40 PM] McJobless: THAT f****ER [12:17:42 PM] Fushi: CONKER [12:17:42 PM] Will Kirkby: DUDE WHAT [12:17:43 PM] Will Kirkby: CONKER [12:17:44 PM] Will Kirkby: WHAT [12:17:45 PM] Will Kirkby: I W [12:17:47 PM] Will Kirkby: WHAT [12:17:49 PM] McJobless: f****ING CONKER [12:17:58 PM] Fushi: CONK [12:17:59 PM] Fushi: ER [12:19:57 PM] Fushi: f****ING CONKER [12:20:05 PM] McJobless: WHY ARE WE PLAYING THESE SECTIONS [12:20:06 PM] McJobless: Stop [12:20:11 PM] Will Kirkby: HALO TIME
    2 points
  4. StewartG

    New version of ROCK RAIDERS - update

    I thought I would share some good news on the remake of Lego Rock Raiders, we were going to call it Block Raiders (due to Lego trademark on the RR name, however the good news is that the trademark has expired and also the extra time they have to renew it, and we have just registered the 'Rock Raiders' trademark ourselves. The name will live on.
    1 point
  5. TheSmartOne

    Fail raiders

    1 point
  6. Yajmo

    Xirp Dnarg Lairepmi

    http://youtu.be/SpFj0INVz98 I did a thing
    1 point
  7. Prototyke

    The Great Kanohi Project

    Yes, and thanks, for the compliment, but particularly for asking. I can't stop anyone from using them, but I greatly appreciative when I am asked first. I'm sorry this is delayed, but we ran out of visorak to infect our toa with. All of us at Prototyke Industries had to scramble, but managed to find yet another Hordika mask to produce. We have the Rau that is infected but not completely changed by those annoying visorak (which, for you non-bionicle-y people round here, just means it is a hordika mask).
    1 point
  8. mumboking

    LEGO Racers N64 Jolt Pack

    In other words, maybe the 9th or 10th... Why are you speaking pirate? It's harder than it should be to work out what you're saying...
    1 point
  9. Quisoves Potoo

    Let's Talk Games

    Let's start with the the basics of a game: Framework, interactivity, and experience. The framework is, in essence, the body and engine of the game. How the game is played is determined by this. Without it, there is no game. It is the difference between random running around and a game of tag. At the very least, the framework comprises the rules of the game. It usually also includes physical elements such as a baseball or a deck of cards. Now, not any framework makes a game. A game must be playable. Without interactivity, there is no player. The person involved with a game changes it, in some meaningful way. Finally, the difference between a game and another kind of interactive framework is the experience. Whereas a real war is fought not for the sake of war, but for some consequent benefit, a game based on war (e.g. Axis and Allies or Call of Duty) is played for an overall experience, of which the end result is merely a part. The aggressor in a war would have gladly employed easier means to the same end, had he been able to. The player in a war game is concerned with the journey he takes to reach the end result. So, given these basics, how does one incorporate them in a way that the player can enjoy? One must create a game whose framework and the interactivity allowed by the framework complement each other. The framework should be ready for deviations on the part of player from the intended flow and function of the game. Voya Nui Online game is a prime example of a game which relies upon a very drone-like reaction from the player. If the player fails to punctually follow the instructions of Garan and the other Matoran, instead choosing to wander the island fighting and collecting loot and experience, he will quickly grow too powerful for much of a meaningful challenge from the various foes he is assigned to fight. That the game was designed to be played in this drone-like fashion becomes evident, perhaps most strikingly in a sequence in which Garan informs the player that the Matoran village is under attack and that the player had best put an end to the attack by hunting down and defeating one of the Piraka lickity-split, Should the player, however, decide to visit the village, instead of immediately going after the Piraka, he will find no danger, the Matoran there simply responding to him with their typical "I'm too busy little Toa, bother me another time." This brings us to the next element of an enjoyable game: Challenge. Fighting Rahi and robots and Skakdi criminals is all very well when a decent amount of effort is required, but when one can fell any foe with a strike or two of one's weapon, and the sheer number of enemies cannot make up for their lack of power, then combat becomes an annoyance. Challenge is a vital part of the experience of playing a game. Randomness another valuable element in a game, albeit not a vital one. Many board games employ random elements, thus challenging the player with unpredictability and variety. The accidental features of a game, though they should be of primary importance, should not hinder the player's enjoyment. This applies mostly to digital games. Poor graphics or annoying sounds can prevent the player from actually enjoying the important parts of the game. When used well, however, accidental elements can help to immerse the player in the game. There are more things that I can discuss, and hopefully will later (though likely not until Tuesday, due to a four day trip my family is taking.) But now, I must be going. Cheers!
    1 point
  10. Alcom Isst

    RRU Quotes 2: Reckoning

    [5/30/2014 8:49:55 PM] Will Kirkby: > watch_dogs game files [5/30/2014 8:49:58 PM] Will Kirkby: > folder named "e3" [5/30/2014 8:50:04 PM] Will Kirkby: > folder named "e3_2013" [5/30/2014 8:50:37 PM] Will Kirkby: [8:05:53 PM] The Machine: You could probably use a Regular Expression to shorten the manual replace to a few lines [8:06:06 PM] Will Kirkby: true [8:06:11 PM] Will Kirkby: but it's 2am and f**** regex at 2am
    1 point
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