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Showing content with the highest reputation on 06/12/2014 in all areas

  1. LMS Explorer Hangar Bays [WIP] This is still very much a work-in-progress, but I just thought I'd share it with you all prematurely in case anyone felt ambitious enough to expand on it where we left off as it's unlikely I'll continue it myself for sometime in my current mental state. The aim of this project was to assist Arthuriel in recreating the entirety of the LMS Explorer to an even greater extent. This was/is a collaborative effort between myself and Lair in that I built the large majority of it and did all the numerically-intensive calculations whilst he helped me circumvent some issues I was encountering with the positioning of the hangar doors on either side, and incorporated the Small Transport Truck and Granite Grinder, and a few other elements into the scene. Before I continue I should also give credit to Daedalus304, who to quote PeabodySam "provided LXF models of the Rock Raiders sets and created custom replacements for the Rock Raiders cockpit, chassis, drill, and mining laser." Download
    4 points
  2. Fush

    Fail raiders

    Please elaborate on this point. The canteen lacks a model, yes? So how did you put it in the game?
    2 points
  3. Fluffy Cupcake

    The .IFL File

    Thought I'd post what I gathered on this so far, so information will not be lost. First things first. .IFL files are a sequence of images played to make a texture look animated. Let me start by off showing what a .ifl file looks like in notepad. The one below is taken from the first few lines of Game DataSandy IslandTexturesWater AnimWater Anim.ifl ; water anim water01.tga 3 water02.tga 3 water03.tga 3 Key points to note: ";" at the start of a line is like a comment in programming. (from what I gathered) The root directory is the folder in which the .ifl is in. Sub-directories are supported. The rate is by frames, not seconds. In LR2 language, the extension .mip goes by the name .tga. Decimals are ignored. Eg. 0.50 equivalates to 50 . So, a line basically contains two things if not a comment line. The texture name, and speed, only one of each per line. Basically, how it works is that you put the name (and sub-folders if used) of the texture, put a space (" "), and then enter the speed. 30 is equivalent to 1 second (1,000 miliseconds). Aaaand that's all there is to it!
    2 points
  4. lol username

    Don't Eat The Fish Cakes

    http://www.youtube.com/watch?v=66_9qe2x2DM
    1 point
  5. mumboking

    LEGO Racers N64 Jolt Pack

    Pics are here!
    1 point
  6. mumboking

    The .IFL File

    I'm assuming it would be 30, as that's what games usually run at. 24 is mostly used for videos.
    1 point
  7. lu9

    LEGO Racers GBC Music on the Correct Pitch

    I used a GBS to FTM converter to convert the LEGO Racers GBC music file into a FamiTracker file, and then altered the pitch of some songs to make it sound like those on the PC/PS1/N64 version. Download below the NSF files (you can play it with Winamp plugins or a NES emulator, like NEStopia) Menu Build Mode Imperial Grand Prix I may do more later.
    1 point
  8. lol username

    I Couldn't Have Written A Better

    1 point
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