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Showing content with the highest reputation on 07/13/2014 in all areas
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~The Brony Herd~
I Am Not Here and 5 others reacted to McJobless for a topic
It's a topic for people who like a TV show to discuss the show and related media. We've already fought over this and it ended years ago because we all grew up and realised petty arguments over taste in cartoons is a waste of time and reflects poorly on the community. If you don't like it, act mature and don't post in it.6 points -
~The Brony Herd~
STUDZ and 4 others reacted to Cyrem for a topic
This topic has enough arguments in it already, there does not need to be another. If you have nothing to add to the subject of this topic, please avoid posting in it like the rest of us.5 points -
I didn't want this topic to die (hey, it's under Forum Games [somehow] ) I personally prefer Windows, just because I'm acquainted with it better... ...and running Rock Raiders on a MAC is a great source of Mad Pain Points... Anyway:5 points
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Colorful Raiders
The Ace Railgun and 3 others reacted to le717 for a blog entry
You don't want me to have fun changing a site's CSS to make everything the same color (aidenpons). You end up with all this. Because aidenpons begged so much to know how I did all this so quickly, here is the template to follow. * { background: #fff !important; color: #000 !important; } Notes: * is known as the universal selector. It selects all elements in a page. Use of the universal selector is discouraged because it can be rather slow. That is not the proper way to use the background attribute. However, for simplicity, I did it wrong on purpose. Use background instead of background-color to kill any images used as backgrounds (they will cover up any color applied). color changes the text color. So no, going "Ctrl+F 'color' or something" is not how I did it. !important means any other instances of that attribute should be overridden. Heavy use of this is also discouraged (reasons beyond the scope here), but is required to achieve the effects seen above.4 points -
Minecraft Screenshots
Ben24x7 and 3 others reacted to Drill Master for a topic
Since the server is sort of dead now, and the other server I've been using is down for maintenance, I decided to go on SP and mess around with stuffs. This is the start of an experiment I'm working on. I did actually get the pieces to scale as close as possible (kinda hard in Minecraft without making it insanely large) but ya know. Anyway, as I said this is an experiment I'm working on. I'll post more as I progress.4 points -
Unreadable BMP files
Andrey Mashinistov and 3 others reacted to shinyquagsire23 for a topic
Well, it seems I've forgotten about this place once again. Sorry for the random disappearance, this was literally just a small one-day project idea which I had and I kinda forgot about it. Although coming back to it, I really want to figure out how this stuff is compressed and stored, as well as the sounds since they seem to use compression as well. I might work on it tomorrow if I can and get to the bottom of this format. If I can get some sort of idea of how this format works by comparing the bitmaps I extracted vs the compressed versions, I might get somewhere. EDIT: Some things I'm noticing after getting a more fresh view on things: The first value in the header seems to be a 32 bit unsigned value, denoting something in terms of length (ie uncompressed size/decoded size). Depending on the file, this value gets marginally larger or smaller (ie the train carts and sounds have much larger values than things like houses and whatnot which only have one frame or many smaller frames) The table at 0x408 seems to be a sort of lookup table, with each value being 32 bits long (4 bytes). The amount of entries in this table from 0x408-0x808 come out to 256 entries, or multiplied by 4, 0x400 bytes. As for what looks up entries in this table, I have a small feeling that the data at 0x808 is just a bunch of byte values referencing this table to make a set of data to be read. Don't have anything official yet, but I do believe that this is a very good hunch considering that while I was messing with the values everything was seemingly random despite the values only being messed with by a tiny bit. This could expain that. It also could explain how this format could be used for sounds as well since this area has been confirmed to not be a palette, but rather a sort of 'palette' of 32 bit values available to use. Again, not entirely sure at this point, but it seems to be a good hunch for now. Once the bitmaps are decompressed, it might be possible that there's another bit of fluff to go through to figure out what format the uncompressed data is in. I'm praying that it's just an uncompressed raw 8bpp bitmap, but with how things are going that might not be the case. I'd also like to test this against sounds as well since it might be easier to figure out the sounds vs the images since sounds are more likely to just be raw data. EDIT 2: I think the table might be in a slightly different format than I thought initially. I'm thinking it might actually be a sort of table which specifies bytes and the number of repetitions of that byte, perhaps in the format <byte> <repetitions> <byte> <repetitions> EDIT 3: I think I'm getting somewhere with this. I'm doing comparisons between the ripped version of house12.bmp I have vs the house12.bmp which is compressed, and it seems to be that I'm somewhat correct. I counted 305 transparent pixels before reaching actual data, and based on the number of 0x55 bytes present at the end of the file, if you counted them and multiplied by 4 you'd get 304. If you add in the other 05 prior to the 55 array it might equal the 305 we're looking for. Now, since each entry in the table is (gasp!) 4 bytes long, we might be able to assume that one of the two hypothesis I had are correct. I'm actually placing my bets on the byte + repetitions because it seems that it would make the most logical sense seeing that every other byte is usually less than 4. EDIT 4: This might be, once again, a little more complicated than I thought. I almost wonder if it's not even a compression format but just an encryption format or something, because this format is used on just about everything from bmp's to wav's even to a file called ee.ini. Honestly at the moment I think that this so called ee.ini might be my best bet on cracking the format since the wav's and bmp's could be under another layer of proprietary formatting, while an INI is a little more easy to guarantee what it will produce. I might actually be able to find a copy of the uncompressed version in RAM while the game runs, or find out how it's uncompressed and go from there. Since it's an INI file it's probably easier to track down than other files. The main issue I've run into is that the data at 0x808 can have values over the length of the table. The table obviously seems to have values used to create the uncompressed data, but I cannot figure out the exact relationship. EDIT 5: Apparently there's an uncompressed EE.ini. Might try to do some comparisons here... EDIT 6: The values used in the table at 0x404 consist only of the values used in the INI, albeit in a slightly different order. However, every value is there. EDIT 7: Not much real progress so far, but, I have found the file loading function in IDA. Apparently the weirdly formatted files are actually supposed to be handled through the resource file extractor. Oddly enough, it was mentioned once by Cyrem, the guy who made the extractor: Luckily I actually found the check for compressed and uncompressed files, so now it's just a matter of reverse engineering the function which decompresses the file. If anyone's curious, the file header is formatted as such: <32 bit word: amount of space to malloc, aka file size> <8 bit byte, something with decompression/compression> <8 bit byte, if 1 file is read as compressed> All compressed files are normal files underneath, with normal file headers and easy-to-edit stuffs. So once I can write a decompression program you can keep the files uncompressed for as long as you please. EDIT 8: This compression... I literally can't even. It's the weirdest compression I've ever seen in my entire life. It might be because I'm looking at in in assembly but I have no idea how I'm even going to attempt to recompress any of these files. Decompression maybe, but how in the world does this work... EDIT 9: Witchcraft. That is the only answer here. Pure witchcraft. EDIT 10: Success has been had. Documentation and a tool will be coming shortly... EDIT 11: While I'm still kinda messing with things, here's an image file I extracted of the launchpad in it's full frameset: This was actually one of the ones I was having difficulty ripping manually. I'm not sure if this is an error with me adding a header to the headerless bitmap, but one of the frames seems to be cut in half on each end for some reason.4 points -
Colorful Raiders
The Ace Railgun and 3 others reacted to le717 for a blog entry
I always did say I am much more of a developer than a designer. Now I have undeniable proof.4 points -
Colorful Raiders
STUDZ and one other reacted to Cyrem for a blog entry
and the ugliest color scheme award goes to....2 points -
Birthday Presents
The Ace Railgun reacted to McJobless for a blog entry
Let's cut to the chase. This year I got an awesome haul: The Sea Cow (LEGO Set). It took me 9 hours to finish it. The LEGO Movie (Everything is Awesome Edition + Special Edition). Two different people bought me different editions, which means I get all the neat content LEGO Sort & Store President Business LED Light (Similar to my Bad Cop one) DK LEGO Minifigure Year By Year: A Visual History (Book) Klutz LEGO Crazy Action Contraptions The LEGO Movie Master Builder's Attack Sticker Activity Book DK The LEGO Movie Ultimate Sticker Collection M&Ms Jumbo Share (not) Pack A couple LEGO posters The Tarot - A Myth of Male Initiation $40 Thanks for all the birthday wishes guys! This year was great.1 point -
Birthday Presents
STUDZ reacted to Cyrem for a blog entry
I've noticed a severe lack of coke in that list....1 point -
Pc Vs Mac
aidenpons reacted to McJobless for a topic
I don't. Forum games? 2011? Was this bump made on a Mac? They're pretty good at beating a dead horse. O.T. No offense aidenpons, just trying to make a Mac joke1 point -
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LEGO Minecraft
Quisoves Potoo reacted to Drill Master for a gallery image
From the album: Minecraft RRU Server
Just a little experiment I'm working on.1 point -
Race tracks
aidenpons reacted to Knux567 for a topic
Hardest: Adventure Temple Trail I never really had that much of a problem with the laser like everyone else. What I did have a problem with is the low brightness and sharp turns with walls everywhere. Easiest: Magma Moon Marathon Lotsa green bricks and shortcuts. There's also the trick that lets you beat the level in like 30 seconds. Favorite: Amazon Adventure Alley Something about the the music. Something about the textures. Something about the blimps and planes flying overhead. All those things mesh together so well to give the track an amazing atmosphere. The track is built really well too, and the waterfall shortcut makes you feel clever the first time you find it. Least favorite: Pirate Skull Pass The textures suck and don't contrast well for the most part, and the track is just so dull. Whenever I get to this track I find myself wanting to get it overwith, not having fun.1 point -
Colorful Raiders
STUDZ reacted to McJobless for a blog entry
https://www.youtube.com/watch?v=Qn977W9HjWM1 point -
~The Brony Herd~
STUDZ reacted to Fluffy Cupcake for a topic
I didn't forget, I never forget, I just stopped posting because no one seems interested in responding half the time. Yes, the S4 finale was epic. Much destructive. I have yet to watch it, but this looks like it could be good:1 point -
Blue Raiders United
aidenpons reacted to le717 for a gallery image
From the album: The Album of Randomness!
Now in eye-popping, headache inducing 3D! :D1 point -
Race tracks
aidenpons reacted to Car CrazeXVI for a topic
Ah, I was wondering when we'd get a topic for this. Hardest: Pirate Skull Pass, mirrored. The only way to guarantee success here is to block GM at the start. Easiest: Actually, Magma Moon Marathon is the easiest, isn't it? Favorite: Uh… Least favorite: Adventure Temple Trail. I don' know, it just doesn't feel very exciting, I guess. Try super sliding. You do it like you would the normal power slide, except you also hold down the break/reverse key. I didn't know about it until yesterday, either. O.T. Also, your grammar. Also also, Knightmare-a-thon LEGO Racers is only hard if you try.1 point -
Pink Raiders United
aidenpons reacted to le717 for a gallery image
From the album: The Album of Randomness!
I win. :D1 point -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
ExtremeDude2 reacted to StewartG for a topic
I have had to deal with a number of personal problems, and trying to get and keep the team together, I have decided it would be best to remake the core Rock Raiders 1 engine, with all the modern compatability, HD graphics support, win8 etc, and add MOD features, so our 'basic none lego © models can then be replaced by Fans MODDED vehicles and creatures. This would be a great start and the new features can be in a later version. I will add some obvious improvements like improved AI.1 point -
Shadowblaze - Life On Mars
aidenpons reacted to Shadowblaze for a blog entry
I hope this is the last music I make that has a stolen name. I completely forgot to write a blog post about this music, but now, here it is! This is a Liquid DnB track, with 4 different drops. I am mad, yes, I am That Mad Composer. http://www.youtube.com/watch?v=NIpalmo0TVs Enjoy! Also enjoy the weird link that this video has. Listen on SoundCloud, even though the video is better: https://soundcloud.com/c24dubstep/life-on-mars Oh, and on YouTube don't forget to set the quality to HD. Otherwise it can, and will, sound bad.1 point -
Words Cannot Properly Describe This Game
Seaborgium reacted to le717 for a topic
We win. http://www.youtube.com/watch?v=E4TvmOP2s3Y Now, hand over the prizes. :P1 point -
Fan made game: LEGO Travellers
Quisoves Potoo reacted to Lair for a topic
Why not? It's more fitting here than 99% of the other web sites and domain names on the internet, all having nothing to do with LEGO.1 point -
Fan made game: LEGO Travellers
Quisoves Potoo reacted to Antillies for a topic
Hi Brick, welcome to the site. First off, I want to say that it's great that you are learning programming and seem to have come quite a ways. This site is a great way to get constructive criticism from individuals who are doing similar things at an equal or higher level. It's clear you have a vision but I would urge you to focus on building a solid backbone for your game rather than focusing (albiet not exclusively) on the creative side immediately. That is conceptualizing a game that would be fun and work correctly before delving straight into creating it. No doubt there are many development styles out there but from what I can see immediately the game seems to be focused on much of its visual presentation and not on its gameplay mechanics. Even the visual presentation seems to be a bit lack luster. I don't know how experienced you are so I don't know what is fair game for me to criticize or not but I will say that the graphics are - at the onset - not that appealing. The shaders you are using (or not using) aren't really doing it for me as everything seems to be lit with very flat light. You seem to be trying to mimic the style of LEGO Universe but its really not there yet, and I don't think the very non-LEGO looking building models are helping. I personally would question the wisdom of creating anything based on LU but that's probably because I was not a fan of it and prefer the more classic look of the older games. I think the biggest thing that's missing is that from what you've showed us I'm really not sure what the purpose of the game is and how that purpose is communicated via the game's elements. In an ideal world, a game's internal logic is consistant, that all of the elements (graphics, gameplay, story, etc) work together to reinforce each other and the game's overall objective and purpose. I'm not getting that here. Granted, that might be because you're still in the development phase but you've said that you're pretty far along. If I were you, I would stop work and take stock of where you wanted to be originally, where you are currently, and where you are going. I think there are some big picture questions you need to address that are weakening your project. Even if you decide that you're exactly where you want to be, I think the introspection would still be a worthwhile excercise.1 point -
Fan made game: LEGO Travellers
Quisoves Potoo reacted to lol username for a topic
That first screenshot looks familiar... How dare you steal my glorious designs?1 point -
How LEGO Would Do Veggie Tales
aidenpons reacted to le717 for a gallery image
From the album: The Album of Randomness!
rioforce had this idea, not me.1 point -
Legos in Space To: Atack of the Flours
Ben24x7 reacted to lol username for a topic
People, I am stunned. You took my masterpiece... Legos in Space... You called it a joke. I poured my heart and soul into that game, and what did you do? You trampled all over it. Right then and there, I vowed to make a sequel. Something so amazing that nobody could call it a joke. And now... It's here. http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/LIS2/thegame_2013-04-01_10-59-54-38.png http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/LIS2/thegame_2013-04-01_11-00-12-60.png http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/LIS2/thegame_2013-04-01_11-00-33-73.png Go on. Say it's garbage. Crush my heart yet again. I dare you. Download links: PC: http://www.mediafire.com/file/c66662jhxgkvegt/PC.zip Mac: http://www.mediafire.com/file/cm6a7kmmwcpwuv2/Mac.zip Linux: http://www.mediafire.com/file/lbm0a4i76b77y37/Linux.zip1 point -
Legos in Space To: Atack of the Flours
Quisoves Potoo reacted to Arthuriel for a topic
Legos in Space To: Atack of the Flours - Review Today we're looking again at a game from the famous game developer jamesster, who is well known for his deep and tought provoking games like the precursor "Legos in Space", which deconstruted and redefined a whole genre and showed us, how a game should tell us a story. The first thing, which you will notice is the simple grey option menu, but beware! This is only a trick to let the audience believe, that it is badly progammed abomination of game, which it is of course not! After that you will notice, which genius jamesster had to be to develop a level selection menu like this. It's simple and beautiful, but also mind challenging, because it shows us with its references to other movie franchises, how mass production of media overfloods our society with low quality entertainment. If you thought, that this was all, you were wrong. As it is normal for a mastermind of his class, he used also the best soundstracks of our era to create a mood, which combines seriousness with the rise of insanity and chaos. I was so overwhelmed by the experience of the simplicity and beauty of these design decisions, that my eyes produced tears and my ears blood. The Game, the Gameplay and the Ingame graphics: Now I will give a short summary about the story (because even thousands of well chosen words couldn't describe the plot and all the characters in all his depth and beauty): It's even better then the first game of the series. Never before I've seen a story, which challenged the generic-minifigurekind-in-space-scenario that much like in this game. It's tells us in a completely different way, why minifigures have choosen this development and how they behave and interact in this environment. Stunned by this single fact, a gamer couldn't handle much more (which would lead to exploding heads). Knowing this fact, jamesster used controls, which everybody can handle. According to his philosophy, entertainment quality for the masses can only be raised by an efficiently programmed and easy controllable game with an epic story. In his eyes this will lead to a high speed distribution of the game and high quality entertainment for everyone as predicted by him. The game is for sell since some hours ago and the signs already show us, that he is right again. The graphic itself looks simple, but beautiful at the same time. That prooves, that the main focus of jamessters games isn't the generic graphic-benchmark, but games with a soul, a real story and lots of fun. As a summary can be said, that this is probably one of the best games in history. The only games, which could challenge "Legos in Space To. Atack of the Flours" are other games from jamesster. Score: Numbers and even words can't express the ingenuity of this game and the mastemind behind it.1 point -
Legos in Space To: Atack of the Flours
Quisoves Potoo reacted to Jimbob for a topic
Actually, I believe it refers to this.1 point -
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Legos in Space: THE GAME
Ben24x7 reacted to lol username for a topic
Remember that LEGO fan game I posted a topic for ages back? Well, I finished it. http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/thegame_2012-09-21_14-58-02-24.png http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/thegame_2012-09-21_14-59-11-83.png http://www.majhost.com/gallery/jamesster/Other/LOLSUBFOLDER/thegame_2012-09-21_14-59-42-18.png Windows download: http://www.mediafire.com/download.php?q7p1mdt0m4vcet0 Mac download: http://www.mediafire.com/download.php?n70b9qinhm9o8k9 BZPower topic: http://www.bzpower.com/board/index.php?showtopic=6924 Enjoy! ^_^ And so far, I've had five people not realize this game is a joke.1 point -
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