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Showing content with the highest reputation on 07/23/2014 in all areas

  1. Alcom Isst

    RRU Quotes 2: Reckoning

    [12:35:07 AM] Jamesster: http://thebest404pageever.com/swf/Crack.swf [12:35:16 AM] Jamesster: I emailed this link to myself on 8/21/2010 [12:35:23 AM] Jamesster: I have absolutely no memory of even seeing this ever
    3 points
  2. Fluffy Cupcake

    Relocation Mod

    A lot of stuff has been relocated. Here is a breakdown. Golden Bricks Bonus Vortexes Your starting positions Bonus Pickups Misc And I patched The Berg's popular shortcut by moving a checkpoint. Perhaps I may relocate NPCs in a later update. The game may be a slight more challenging with this mod. Download: http://oresome.rockraidersunited.com/download/63
    2 points
  3. Fluffy Cupcake

    Bonus Games Timer and Pickup Till Completion Locations

    They are located in the .exe, but I have found them nevertheless. The Block column is where they are located in the .exe. If it makes any difference at all, this data was found with the Masterpiece edition of LEGO Racers 2. Timer [table] Level Default Time Time Block Sandy 1 5 minutes 98667-9866A Sandy 1 Restart 5 minutes 986D4-986D7 Sandy 2 4 minutes 98657-9865A Sandy 2 Restart 4 minutes 986C4-986C7 Dino 1 5:30 minutes 95515-95518 Dino 1 Restart 5:30 minutes 95562-95565 Dino 2 4:30 minutes 95505-95508 Dino 2 Restart 4:30 minutes 95552-95555 Mars 1 5 minutes 9848E-98490 Mars 1 Restart 5 minutes 98667-9866A Mars 2 4 minutes 98485-98488 Mars 2 Restart 4 minutes 98657-9865A Arctic 1 6 minutes 956EE-956F1 Arctic 1 Restart 6 minutes 9574B-9574E Arctic 2 5 minutes 956E5-956E8 Arctic 2 Restart 5 minutes 95742-95745 Xalax 1 4 minutes 98335-98338 Xalax 1 Restart 4 minutes 98382-98385 Xalax 2 3 minutes 98325-98328 Xalax 2 Restart 3 minutes 98372-98375 [/table] Amount Till Completion[table] Level Default Needed Block Sandy 1 3 9866E-98671 Sandy 1 Restart 3 986DB-986DE Sandy 2 5 9865E-98661 Sandy 2 Restart 5 986CB-986CE Dino 1 6 9551C-9551F Dino 1 Restart 6 95569-9556C Dino 2 8 9550C-9550F Dino 2 Restart 8 95559-9555C Mars 1 & 2 10 98498-9849B Arctic 1 & 2 8 956F8-956FB Xalax 1 8 9833C-9833F Xalax 1 Restart 8 98389-9838C Xalax 2 10 9832C-9832F Xalax 2 Restart 10 98379-9837C [/table]
    2 points
  4. Ben24x7

    Now with an U!

    From the album: Random/Misc stuff

    2 points
  5. Drill Master

    LEGO to Minecraft Collection

    Hello everyone, and welcome to my project called the LEGO to Minecraft Collection. What is it you ask? Well basically I create LEGO bricks in Minecraft from the instruction booklet of a random LEGO Set. All the pieces are on a preset and accurate scale (mostly accurate) according to my calculations. After all the bricks are created, I then follow the instruction booklet that I've downloaded and, with the help of WE SPC, create the LEGO model in Minecraft. I will not reveal the Set that I have chosen until the end of the final build, but feel free to guess along the way. I will say, that as the first build in the collection, this one is a small Set. I will reveal no more until the final build. Things to note: I'll work on this every night or so, depending on if I have the time. I'll upload every few days or as I see fit to do so. I am trying to be as detailed as I can be with the bricks. As you can see below, I even build the underside of each brick. I will follow the color palette as close as I can. ***IMPORTANT INFORMATION*** I did some measuring, and if you want me to build a set, the build height allows for 63 plates stacked up, with the top being a flat tile. Make sure that the set does not exceed 62 plates tall. (I say 62 so it allows the studs to be shown on the top bricks.) Hope you all enjoy this project. Any questions? Ask away! BUILD 1 STATS: Total Progress Completion: 63.34% Piece Completion: 100.00% NOTES: The Pieces are all built and ready for assembly! The only problems I had were getting the 2x2x2 red cone piece and the 2x2x1 transparent curved piece into shape, but I'm satisfied with the results. Model Completion: 26.67% Visual Updates: (This area represents the LEGO Bucket, where all the pieces are. Duplicates are float-stacked. The multi-colored part to the right is my quick-click color palette.) (This area represents the model assembly, where the model is built) BUILD 2 STATS: Requested by RobExplorien Pending... BUILD 3 STATS: Requested by Ben24x7 Pending...
    1 point
  6. Oboe Shoes

    ◄[LR2] Voiced Scripts►

    That sounds like a good idea. Overall, I'm for adding the new characters, but if you wanted to, perhaps you could include the new voiceovers with the main mod, but keep the new characters as a separate download. If that gets too convoluted, I'd just add the new characters.
    1 point
  7. Quisoves Potoo

    Let's Make a Community Project

    This is, on the contrary, exactly the reason why I think that we should attempt a LEGO Racers Mod. We already know so much about modding Rock Raiders, so a community project focused on that game is far less necessary. Sure, it would be easier to utilize the RRU community to make a Wild West game on the Rock Raiders system, but far from necessary. Modding Lego Racers, on the other hand, is a much more difficult task without the community. We have far less experience in making anything beyond superficial changes, so having a group seems almost necessary to prevent the project from being insurmountable. Furthermore, the prospect of exploring new modding territory is much more exciting, thus making the continued support of the project by the community more likely.
    1 point
  8. le717

    Level Editor?

    You're looking for the >Map Creator. Hit up the Modding Tutorials section to learn absolutely everything you need to know about LRR modding. And welcome to RRU! Hopefully you'll still a while. :)
    1 point
  9. aidenpons

    Let's Make a Community Project

    I'm going to say something else here: With LRR we have a lot more freedom. We can make custom levels, custom objects, make more than 25 levels, change nigh on everything, etc... More specifically, we have an enormous amount of freedom with the NERPs scripter: not every level has to be 'collect x of dadadadada.' Add that to a bunch of new textures, new models, and completely redesigned levels and you practically [read: not really ] a new game! Whereas with LR we don't have that much. All we can really edit are textures and various files containing various stuff (can't be bothered typing it out again ). We can't create new tracks; we can't even change the AI models! So we're stuck with the same outline of the same track, and I'm not sure how easy it is to actually create a scenic model that sits on the side of the road. So we're stuck with hieroglyphs and castles and boats. (Ok, some of those might be textures) So it's really just the same game, unlike RR in which (as said above) we can nearly make a new game. And you have another sentence beginning with 'So.' So... BUT: bu-bu-bu-but: LR is a lot more stable. Go above a certain complexity for the map and it will crash. In some [read: a lot of ] ways our freedom is limited by this. We can't have every map a HUMONGOUS behemoth because it is a pain to play. If we keep on rebooting LRR for fifteen months then yes, we would probably get past that level once. However - and I'm using sooo many conjunctions here ( ) - we could, I suppose, make something for the first half of a map: we semi-split a map into two parts. To access the second part, you bring a bunch of vehicles/raiders/buildings to a certain area and you win that level. The second bit would be continuing. Or it could be something like having a giant "level" where one half is one level and you get a more advanced base (as you would have built that) and a couple [read: a lot] of vehicles. Slightly related to this is the interface: the RR interface is pretty much hardcoded to 640x480 but frankly I don't see what's really all that wrong with that: the 'Zoom Out' thingy can be quite helpful. AND: RR modding is about two-hundred-and-fifty times easier than LR. Sure, we can mod all those files, but about five of us actually know what all of those things actually do. Whereas (another conjunction ) in RR there is the Lego.cfg where you can change where everything is located (who said anything about levels being under Levels/GameLevels/LevelXX?) and you don't need to muck around with a whole load of strings. I have to say, this is partly due to better tools for RR: we could make better tools for LR but we don't really know how all the files work. So yeah, I vote for RR because it's better known and (at time of writing) we can change far more. Oh, eventually someone will make a Track Editor that can finally hack those .GDB files, but frankly we aren't planning this to start ten years in the future when neither RR or LR will actually still run on those machines. (There's probably something that we'll think up ) N.B. I'm pretty sure someone will correct me on at least ten percent of this information, especially about LR. This has been your daily rant for the day, proudly brought to you by DepressingBridge Aidenpons.
    1 point
  10. Oboe Shoes

    Alternate Sparky Colours

    *Is suddenly relevant to this topic*
    1 point
  11. Hammerkraft

    Campaign 2 91% Complete | Now: First Level-Correcting Phase|

    So, Im back, and work on my Modpack. I create now Level17, and I think it will be a good map. I now have better Ideas for my maps. See ya! Hammerkraft
    1 point
  12. Fluffy Cupcake

    Let's Make a Community Project

    I guess I still need to vote (other was temporal really). If it was LR2, I'd vote that for sure. It is on par, if not further ahead in modability than LR. The only single thing that can't be done in LR2 currently is models, and animation for the models.
    1 point
  13. McJobless

    Let's Make a Community Project

    I'm going to modify the OP in a bit, but basically we need to get a list of people willing to be a part, and then we need to start working on a design document. You can make some prototype stuff now if you want, but I reckon we should focus on design. Monsters were a core part of the original LegoRR, so I presume they'll also be a big part of this one. We can probably change them into LMBs (zombies from the LEGO Message Boards) or similar.
    1 point
  14. Drill Master

    Let's Make a Community Project

    https://www.youtube.com/watch?v=EzKvwYt3Zyg Like this?
    1 point
  15. Drill Master

    Minecraft Screenshots

    Since the server is sort of dead now, and the other server I've been using is down for maintenance, I decided to go on SP and mess around with stuffs. This is the start of an experiment I'm working on. I did actually get the pieces to scale as close as possible (kinda hard in Minecraft without making it insanely large) but ya know. Anyway, as I said this is an experiment I'm working on. I'll post more as I progress.
    1 point
  16. Fush

    Get drawn

    First of all i did not forget. You are not the only one who has not been drawn, I've done less than half of all requests. You were not skipped, I simply have not gotten to yours yet. Secondly, I am not "Fushigar." I am Fushigisaur, or Fushi, Fushigi, Fush, Sushi, Jush, June, Juni, Juniper, Bug Catcher, Slug Master, or Sad Tim. All of these are acceptable names to call me. "Fushigar" is not.
    1 point
  17. Lair

    Campaign 2 91% Complete | Now: First Level-Correcting Phase|

    The topic has broken massively.
    1 point
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