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Showing content with the highest reputation on 07/27/2014 in all areas

  1. Shadowblaze

    Custom Race Prototype

    http://youtu.be/mI-C59NvwzE The racetrack (even if it's not that original, because Mars) is done, but I still have to draw the AI's path and put all the barrier stuff in. It's gonna take a lot of time. I don't even know if I'm gonna ever finish this race.
    4 points
  2. Alcom Isst

    LEGO Wolfenstein?

    Noghiri mentioned C4 in the context of a URL link. I did not understand what this C4 was. I decided to look it up via Wikipedia. I went to this page. I got sidetracked and clicked to this page. I then caught the word "LEGO", and stumbled upon LEGO Wolfenstein. It's free, functional, and I'm still confused by its existence.
    3 points
  3. Drill Master

    CAD Drawn Minifigure 2.0

    My minifigure drawn in TurboCAD Deluxe 18 and colored in with Paint.net. Now with only 0.0001 crop speckle! (I missed 1...)
    2 points
  4. Ben24x7

    RRU Quotes 2: Reckoning

    'Dropping out a window': [27/07/2014 04:31 PM] Ayliffe: *drops bass* [27/07/2014 04:32 PM] Ben24x7: DROP [27/07/2014 04:34 PM] Ayliffe: OUT OF A WINDOW [27/07/2014 04:34 PM] Ben24x7: LIKE A STONE [27/07/2014 04:37 PM] Ayliffe: ON FIRE [27/07/2014 04:38 PM] Ben24x7: SCREAMING [27/07/2014 04:39 PM] Shadowblaze: A STONE ON FIRE AAAAH [27/07/2014 04:40 PM] Ayliffe: CONSTANTLY [27/07/2014 04:40 PM] Ben24x7: LIKE A DRAMA QUEEN [27/07/2014 04:41 PM] Shadowblaze: ON FIRE
    2 points
  5. dead_name

    Developer Mode Patcher

    I present for your modding pleasure, LR2DeveloperPatcher! This allows you to run the game with your gamedata extracted, and removes the requirement for a compiled archive. This performs the binary patch documented by JMMB It has a built-in gamedata extractor. This also supports Drome Racers. REQUIRES .NET FRAMEWORK 4. Version 1.1.5082.38337 (LATEST): LINK Past builds: Version 1.0.5082.30975: LINK Changelog (2013-11-30) v1.1.5082.38337 > Added backup feature. The un-patched executable will be moved to (name)-original.exe > Fixed memory deallocation bug. (2013-11-30) v1.0.5082.30975 > Initial version.
    1 point
  6. lol username

    LEGO Minifigures Series 12 Images

    This isn't much news for LEGO Minifigures Online beta testers, as all but the Battle Goddess are already in-game, but check this out: http://legojapan.seesaa.net/article/398358235.html Six of the 16 minifigures from Series 12: The Space Miner, Wizard, Dino Hunter, Battle Goddess, Swashbuckler, and Gamer. Here's a tip: The first five minifigures here are representatives of the first five worlds in the MMO (though not in the correct order), and the Gamer is the MMO's overall mascot. Sources: LEGO Japanese Blog
    1 point
  7. McJobless

    RRU Quotes 2: Reckoning

    Little bit late with this, but here we go... Programmers...
    1 point
  8. Wognif

    scared By infocenter

    From the album: Wognif's random stuff

    1 point
  9. Alcom Isst

    RRU Quotes 2: Reckoning

    [3:12:30 AM] Squid Loli: you insane motherf****er [3:12:41 AM] Squid Loli: oh, sorry [3:12:45 AM] Squid Loli: I used an Ableist term [3:12:48 AM] Squid Loli: You bats*** motherf****er.
    1 point
  10. lol username

    LEGO Wolfenstein?

    I remember this thing. Still a bit confused by it.
    1 point
  11. Alcom Isst

    RRU Quotes 2: Reckoning

    [12:35:07 AM] Jamesster: http://thebest404pageever.com/swf/Crack.swf [12:35:16 AM] Jamesster: I emailed this link to myself on 8/21/2010 [12:35:23 AM] Jamesster: I have absolutely no memory of even seeing this ever
    1 point
  12. Cirevam

    RRU Quotes 2: Reckoning

    [10:44:49 AM] Cyrem: I was hoping to amass car and landscape wallpapers which I usually get off there... seems I have just amassed boobs.
    1 point
  13. lol username

    Improved Achu

    For comparison, here he is as he appears "normally" in LR2 (image from Brickipedia): Oy. Good mod, thanks! Quite an improvement.
    1 point
  14. Yajmo

    Idea for RRU parody or skits... ...thing...

    Just kidding. Yeah, these are both products of lazy animating. I'll try and clean it up a bit. Okie dokie
    1 point
  15. McJobless

    Idea for RRU parody or skits... ...thing...

    See, I'm going to be honest here. You sometimes have great ideas, but your execution (at least how you describe them to us) sucks. See, I'm very interested in a community parody, but before I get into that, a few things about the OP: Don't say "IF". That makes people less likely to go through with something. You have to try build confidence in people here for them to do anything. Most of us are quite busy and like to focus on things we're interested in. A quick trip to the Skype group would reveal that frequently multiple users will post about completely separate topics at the same time, because they don't care about any of the other topics. What you should say is, "Hey guys, I have an idea which we definitely should do. A Community Parody of a Film! I'm personally inclined towards LotR, but what about you guys? Let's make this happen people!" Except, better. Don't make people feel as though you're forcing them into something with language such as that. That tends to piss them off. There's no need for this chunk of text. You're only diminishing your chances of getting more people onboard with it. Confidence is one of the most important ingredients in getting any project launched. You'll also note how many failed projects clutter the site. It doesn't matter. If this were to succeed, it'd automatically rise above those projects anyway. Granted, you are probably right in putting it in General Discussion since it's not a *proper* project just yet, but there's no need to explain it. If somebody asks, go for it, but otherwise just don't worry. Again, you're going to make people lose interest. We don't even know what this project would end up looking like. That's why this discussion should exist; to figure out how a project like this would end up. Alright, my thoughts on this project. A community parody would probably work like a related bunch of shorts; people submit stop motions, 3D animations, machinima etc, and then they're collectively edited together in the same way as an episode of Robot Chicken, except with a coherent plotline. The key would be finding what skills people are interested in using, and then giving them the chance to use those skills. I'm not sure if we should do a full-feature movie, or at least one that's not related to the big interest here (LEGO). What I would probably do, if I was in charge of this, would write out some short skits that have characters based on people from RRU, and then give them LEGO qualities. From there, people can choose their favourite chunks of script and turn that into pieces of the overall work. Would it look good? Who knows. Would it be fun? Potentially. All I know is, I may *potentially* join this if LMVG modding continues to go as smoothly (sortta) as it has been. I'm hoping that my work load this coming term is a lot less than last term, but we'll see. Anyways, it's up to the rest of the community. They happen to be a lot more intelligent me so they've probably got a million better ideas (if they're interested in some big community project that won't fall through like Candy Raiders) :D
    1 point
  16. Axel

    Axel's Mod 1.5 (Updated, 4/10/2015)

    NEW POWER PATHS, MODIFIED ICE-ROCK BIOME Basically, the power paths that the Rock Raiders tend to avoid standing on for too long have been modified to look like you're not supposed to stand there. In addition, any power path completely surrounded by other power paths will now be square. The IceRock biome now has a different floor texture, as well. I'm thinking of modifying the standard Ice biome slightly. And if you noticed, I'm using high-poly Rock Raiders now. The low-poly ones comparatively look terrible. And though it is not visible in this image, I've changed the color of energy crystals slightly to better match their color in the videos and Lego sets.
    1 point
  17. Axel

    Axel's Mod 1.5 (Updated, 4/10/2015)

    NEW BIOME: More or less a variation on the Rock biome. Also, the Sand biome's power paths currently have sand on them, and I thought it looked pretty cool. I'm thinking of redoing the Power Paths throughout the biomes to look more interesting. Not sure what I'll do yet, but I've got some ideas. Also, I might modify the floor in either the Ice or the IceRock biome, probably the latter, to add a bit of snowy material. And here's an image of the Sand biome's now fully armed and operational rockfallstyle.
    1 point
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